Viscous/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Audio plays when Viscous is shooting'''
 
=== Firing ===
'''Audio plays when Viscous is shooting.'''
{| class="wikitable"
{| class="wikitable"
|Fire 01
|Fire 01
|[[File:Viscous weapon fire fast 01.mp3]]
|[[File:Viscous wpn fire main 01.mp3]]
|-
|-
|Fire 02
|Fire 02
|[[File:Viscous weapon fire fast 02.mp3]]
|[[File:Viscous wpn fire main 02.mp3]]
|-
|-
|Fire 03
|Fire 03
|[[File:Viscous weapon fire fast 03.mp3]]
|[[File:Viscous wpn fire main 03.mp3]]
|-
|-
|Fire 04
|Fire 04
|[[File:Viscous weapon fire fast 04.mp3]]
|[[File:Viscous wpn fire main 04.mp3]]
|-
|-
|Fire 05
|Fire 05
|[[File:Viscous weapon fire fast 05.mp3]]
|[[File:Viscous wpn fire main 05.mp3]]
|-
|-
|Fire 06
|Fire 06
|[[File:Viscous weapon fire fast 06.mp3]]
|[[File:Viscous wpn fire main 06.mp3]]
|}
'''Audio plays on the bullet impact.'''
{| class="wikitable"
|Impact 01
|[[File:Visc wpn impact 01.mp3]]
|-
|Impact 02
|[[File:Visc wpn impact 02.mp3]]
|-
|Impact 03
|[[File:Visc wpn impact 03.mp3]]
|-
|Impact 04
|[[File:Visc wpn impact 04.mp3]]
|-
|Impact 05
|[[File:Visc wpn impact 05.mp3]]
|-
|Impact 06
|[[File:Visc wpn impact 06.mp3]]
|-
|Impact 07
|[[File:Visc wpn impact 07.mp3]]
|-
|Impact 08
|[[File:Visc wpn impact 08.mp3]]
|-
|Impact 09
|[[File:Visc wpn impact 09.mp3]]
|}
'''The first bullet''' '''Viscous shoots uses a slightly different audio.'''
{| class="wikitable"
|Fire First 01
|[[File:Viscous wpn fire first 01.mp3]]
|-
|Fire First 02
|[[File:Viscous wpn fire first 02.mp3]]
|-
|Fire First 03
|[[File:Viscous wpn fire first 03.mp3]]
|-
|Fire First 04
|[[File:Viscous wpn fire first 04.mp3]]
|-
|Fire First 05
|[[File:Viscous wpn fire first 05.mp3]]
|-
|Fire First 06
|[[File:Viscous wpn fire first 06.mp3]]
|}
'''The last bullet''' '''Viscous shoots uses unique audio.'''
{| class="wikitable"
|Last Shot
|[[File:Viscous wpn last shot 01.mp3]]
|}
|}
'''Viscous has an alternate fire'''
'''Viscous has an alternate fire that uses different audio.'''
{| class="wikitable"
{| class="wikitable"
|Alt Fire 01
|Alt Fire 01
Line 43: Line 99:
|[[File:Viscous weapon alt fire 06.mp3]]
|[[File:Viscous weapon alt fire 06.mp3]]
|}
|}
'''Audio loops on the alt fire's projectile while airborne.'''
{| class="wikitable"
{| class="wikitable"
|Alt Fire Loop
|Alt Fire Loop
|[[File:Viscous weapon alt proj lp.mp3]]
|[[File:Viscous weapon alt proj lp.mp3]]
|}
|}
'''If Viscous bullets whiz by you, and audio will play'''
'''Audio played when Viscous' bullets whiz past you.'''
 
'''<small>Allies cannot hear this</small>'''
{| class="wikitable"
{| class="wikitable"
|Whiz By 01
|Whiz By 01
Line 78: Line 137:
|Whiz By 10
|Whiz By 10
|[[File:Viscous whizby 10.mp3]]
|[[File:Viscous whizby 10.mp3]]
|}
=== Reloading ===
'''Audio plays when''' '''Viscous is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Viscous wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Viscous wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Viscous wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Viscous wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Viscous wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Viscous wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Viscous wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Viscous wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Viscous wpn reload end 03.mp3]]
|}
|}


Line 238: Line 330:
|[[File:Viscous a4 ball impact wall 05.mp3]]
|[[File:Viscous a4 ball impact wall 05.mp3]]
|}
|}
== Emotes ==
'''''Viscous' voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Viscous effort general 01.mp3]]
|-
|Effort 02
|[[File:Viscous effort general 02.mp3]]
|-
|Effort 03
|[[File:Viscous effort general 03.mp3]]
|-
|Effort 04
|[[File:Viscous effort general 04.mp3]]
|-
|Effort 05
|[[File:Viscous effort general 05.mp3]]
|-
|Effort 06
|[[File:Viscous effort general 06.mp3]]
|-
|Effort 07
|[[File:Viscous effort general 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Viscous effort dash 01.mp3]]
|-
|Dash 02
|[[File:Viscous effort dash 02.mp3]]
|-
|Dash 03
|[[File:Viscous effort dash 03.mp3]]
|-
|Dash 04
|[[File:Viscous effort dash 04.mp3]]
|-
|Dash 05
|[[File:Viscous effort dash 05.mp3]]
|-
|Dash 06
|[[File:Viscous effort dash 06.mp3]]
|-
|Dash 07
|[[File:Viscous effort dash 07.mp3]]
|-
|Dash 08
|[[File:Viscous effort dash 08.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Viscous effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Viscous effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Viscous effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Viscous effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Viscous effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Viscous effort melee small 06.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Viscous effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Viscous effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Viscous effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Viscous effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Viscous effort melee big 05.mp3]]
|-
|Heavy Melee 06
|[[File:Viscous effort melee big 06.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Viscous pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Viscous pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Viscous pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Viscous pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Viscous pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Viscous pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Viscous pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Viscous pain small 08.mp3]]
|-
|Small Pain 09
|[[File:Viscous pain small 09.mp3]]
|-
|Small Pain 10
|[[File:Viscous pain small 10.mp3]]
|-
|Small Pain 11
|[[File:Viscous pain small 11.mp3]]
|-
|Small Pain 12
|[[File:Viscous pain small 12.mp3]]
|-
|Small Pain 13
|[[File:Viscous pain small 13.mp3]]
|-
|Small Pain 14
|[[File:Viscous pain small 14.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Viscous pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Viscous pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Viscous pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Viscous pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Viscous pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Viscous pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Viscous pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Viscous pain big 08.mp3]]
|-
|Big Pain 09
|[[File:Viscous pain big 09.mp3]]
|-
|Big Pain 10
|[[File:Viscous pain big 10.mp3]]
|-
|Big Pain 11
|[[File:Viscous pain big 11.mp3]]
|}
'''Audio plays when''' '''Viscous is killed.'''
{| class="wikitable"
|Death 01
|[[File:Viscous pain death 01.mp3]]
|-
|Death 02
|[[File:Viscous pain death 02.mp3]]
|-
|Death 03
|[[File:Viscous pain death 03.mp3]]
|-
|Death 04
|[[File:Viscous pain death 04.mp3]]
|-
|Death 05
|[[File:Viscous pain death 05.mp3]]
|-
|Death 06
|[[File:Viscous pain death 06.mp3]]
|-
|Death 07
|[[File:Viscous pain death 07.mp3]]
|-
|Death 08
|[[File:Viscous pain death 08.mp3]]
|-
|Death 09
|[[File:Viscous pain death 09.mp3]]
|-
|Death 10
|[[File:Viscous pain death 10.mp3]]
|-
|Death 11
|[[File:Viscous pain death 11.mp3]]
|}
== Removed Sound Effects ==
'''Audio played when Viscous was shooting.'''
{| class="wikitable"
|Fire 01
|[[File:Viscous weapon fire fast 01.mp3]]
|-
|Fire 02
|[[File:Viscous weapon fire fast 02.mp3]]
|-
|Fire 03
|[[File:Viscous weapon fire fast 03.mp3]]
|-
|Fire 04
|[[File:Viscous weapon fire fast 04.mp3]]
|-
|Fire 05
|[[File:Viscous weapon fire fast 05.mp3]]
|-
|Fire 06
|[[File:Viscous weapon fire fast 06.mp3]]
|}
{{Sounds navbox}}
[[Category:Viscous|S]]

Latest revision as of 18:26, 25 August 2026

List of sound effects for Viscous.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Audio plays when Viscous is shooting.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06

Audio plays on the bullet impact.

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05
Impact 06
Impact 07
Impact 08
Impact 09

The first bullet Viscous shoots uses a slightly different audio.

Fire First 01
Fire First 02
Fire First 03
Fire First 04
Fire First 05
Fire First 06

The last bullet Viscous shoots uses unique audio.

Last Shot

Viscous has an alternate fire that uses different audio.

Alt Fire 01
Alt Fire 02
Alt Fire 03
Alt Fire 04
Alt Fire 05
Alt Fire 06

Audio loops on the alt fire's projectile while airborne.

Alt Fire Loop

Audio played when Viscous' bullets whiz past you.

Allies cannot hear this

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06
Whiz By 07
Whiz By 08
Whiz By 09
Whiz By 10

Reloading

[edit | edit source]

Audio plays when Viscous is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

[edit | edit source]

Audio plays when Viscous walks

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Footstep 16
Footstep 17

Abilities

[edit | edit source]

Audio plays when Viscous casts the spell

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05
Cast 06

Audio loops on the projectile

Loop

Audio plays when the projectile hits a surface

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05

A cast audio plays on the objective that Viscous cubes

Cast

An audio loops on the cubed unit throughout it's duration

Loop

When the cube ends, an audio plays

End

Audio plays on the puddle when Viscous casts the spell

Puddle

When the punch appears from the puddle, an audio plays

Hit

Audio plays when Viscous casts the spell

Cast

Audio loops while on ball form

Loop

Audio plays when the ball collides with a surface

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05

Emotes

[edit | edit source]

Viscous' voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08
Small Pain 09
Small Pain 10
Small Pain 11
Small Pain 12
Small Pain 13
Small Pain 14

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10
Big Pain 11

Audio plays when Viscous is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07
Death 08
Death 09
Death 10
Death 11

Removed Sound Effects

[edit | edit source]

Audio played when Viscous was shooting.

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06