Viscous/Sounds: Difference between revisions

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== Weapon ==
== Weapon ==
'''Audio plays when Viscous is shooting'''
{| class="wikitable"
|Fire 01
|[[File:Viscous weapon fire fast 01.mp3]]
|-
|Fire 02
|[[File:Viscous weapon fire fast 02.mp3]]
|-
|Fire 03
|[[File:Viscous weapon fire fast 03.mp3]]
|-
|Fire 04
|[[File:Viscous weapon fire fast 04.mp3]]
|-
|Fire 05
|[[File:Viscous weapon fire fast 05.mp3]]
|-
|Fire 06
|[[File:Viscous weapon fire fast 06.mp3]]
|}
'''Viscous has an alternate fire'''
{| class="wikitable"
|Alt Fire 01
|[[File:Viscous weapon alt fire 01.mp3]]
|-
|Alt Fire 02
|[[File:Viscous weapon alt fire 02.mp3]]
|-
|Alt Fire 03
|[[File:Viscous weapon alt fire 03.mp3]]
|-
|Alt Fire 04
|[[File:Viscous weapon alt fire 04.mp3]]
|-
|Alt Fire 05
|[[File:Viscous weapon alt fire 05.mp3]]
|-
|Alt Fire 06
|[[File:Viscous weapon alt fire 06.mp3]]
|}
{| class="wikitable"
|Alt Fire Loop
|[[File:Viscous weapon alt proj lp.mp3]]
|}
'''If Viscous bullets whiz by you, and audio will play'''
{| class="wikitable"
|Whiz By 01
|[[File:Viscous whizby 01.mp3]]
|-
|Whiz By 02
|[[File:Viscous whizby 02.mp3]]
|-
|Whiz By 03
|[[File:Viscous whizby 03.mp3]]
|-
|Whiz By 04
|[[File:Viscous whizby 04.mp3]]
|-
|Whiz By 05
|[[File:Viscous whizby 05.mp3]]
|-
|Whiz By 06
|[[File:Viscous whizby 06.mp3]]
|-
|Whiz By 07
|[[File:Viscous whizby 07.mp3]]
|-
|Whiz By 08
|[[File:Viscous whizby 08.mp3]]
|-
|Whiz By 09
|[[File:Viscous whizby 09.mp3]]
|-
|Whiz By 10
|[[File:Viscous whizby 10.mp3]]
|}


== Movement ==
== Movement ==
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=== {{AbilityIcon|The Cube}} ===
=== {{AbilityIcon|The Cube}} ===
A cast audio plays on the objective that Viscous cubes
'''A cast audio plays on the objective that Viscous cubes'''
{| class="wikitable"
{| class="wikitable"
| colspan="3" |Cast
| colspan="3" |Cast
|[[File:Viscous a2 cube cast.mp3]]
|[[File:Viscous a2 cube cast.mp3]]
|}
|}
An audio loops on the cubed unit throughout it's duration
'''An audio loops on the cubed unit throughout it's duration'''
{| class="wikitable"
{| class="wikitable"
| colspan="3" |Loop
| colspan="3" |Loop
|[[File:Viscous a2 cube lp.mp3]]
|[[File:Viscous a2 cube lp.mp3]]
|}
|}
When the cube ends, an audio plays
'''When the cube ends, an audio plays'''
{| class="wikitable"
{| class="wikitable"
| colspan="3" |End
| colspan="3" |End
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=== {{AbilityIcon|Puddle Punch}} ===
=== {{AbilityIcon|Puddle Punch}} ===
Audio plays on the puddle when Viscous casts the spell
'''Audio plays on the puddle when Viscous casts the spell'''
{| class="wikitable"
{| class="wikitable"
| colspan="3" |Puddle
| colspan="3" |Puddle
|[[File:Viscous a3 telepunch portal 01.mp3]]
|[[File:Viscous a3 telepunch portal 01.mp3]]
|}
|}
When the punch appears from the puddle, an audio plays
'''When the punch appears from the puddle, an audio plays'''
{| class="wikitable"
{| class="wikitable"
| colspan="3" |Hit
| colspan="3" |Hit
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=== {{AbilityIcon|Goo Ball}} ===
=== {{AbilityIcon|Goo Ball}} ===
Audio plays when Viscous casts the spell
'''Audio plays when Viscous casts the spell'''
{| class="wikitable"
{| class="wikitable"
| colspan="3" |Cast
| colspan="3" |Cast
|[[File:Viscous a4 ball cast.mp3]]
|[[File:Viscous a4 ball cast.mp3]]
|}
|}
Audio loops while on ball form
'''Audio loops while on ball form'''
{| class="wikitable"
{| class="wikitable"
| colspan="3" |Loop
| colspan="3" |Loop
|[[File:Viscous a4 ball lp 01.mp3]]
|[[File:Viscous a4 ball lp 01.mp3]]
|}
|}
Audio plays when the ball collides with a surface
'''Audio plays when the ball collides with a surface'''
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01

Revision as of 02:17, 12 July 2025

List of sound effects for Viscous.

Weapon

Audio plays when Viscous is shooting

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06

Viscous has an alternate fire

Alt Fire 01
Alt Fire 02
Alt Fire 03
Alt Fire 04
Alt Fire 05
Alt Fire 06
Alt Fire Loop

If Viscous bullets whiz by you, and audio will play

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06
Whiz By 07
Whiz By 08
Whiz By 09
Whiz By 10

Movement

Abilities

Audio plays when Viscous casts the spell

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05
Cast 06

Audio loops on the projectile

Loop

Audio plays when the projectile hits a surface

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05

A cast audio plays on the objective that Viscous cubes

Cast

An audio loops on the cubed unit throughout it's duration

Loop

When the cube ends, an audio plays

End

Audio plays on the puddle when Viscous casts the spell

Puddle

When the punch appears from the puddle, an audio plays

Hit

Audio plays when Viscous casts the spell

Cast

Audio loops while on ball form

Loop

Audio plays when the ball collides with a surface

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05