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< Viscous
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== Weapon == | == Weapon == | ||
'''Audio plays when Viscous is shooting''' | |||
{| class="wikitable" | |||
|Fire 01 | |||
|[[File:Viscous weapon fire fast 01.mp3]] | |||
|- | |||
|Fire 02 | |||
|[[File:Viscous weapon fire fast 02.mp3]] | |||
|- | |||
|Fire 03 | |||
|[[File:Viscous weapon fire fast 03.mp3]] | |||
|- | |||
|Fire 04 | |||
|[[File:Viscous weapon fire fast 04.mp3]] | |||
|- | |||
|Fire 05 | |||
|[[File:Viscous weapon fire fast 05.mp3]] | |||
|- | |||
|Fire 06 | |||
|[[File:Viscous weapon fire fast 06.mp3]] | |||
|} | |||
'''Viscous has an alternate fire''' | |||
{| class="wikitable" | |||
|Alt Fire 01 | |||
|[[File:Viscous weapon alt fire 01.mp3]] | |||
|- | |||
|Alt Fire 02 | |||
|[[File:Viscous weapon alt fire 02.mp3]] | |||
|- | |||
|Alt Fire 03 | |||
|[[File:Viscous weapon alt fire 03.mp3]] | |||
|- | |||
|Alt Fire 04 | |||
|[[File:Viscous weapon alt fire 04.mp3]] | |||
|- | |||
|Alt Fire 05 | |||
|[[File:Viscous weapon alt fire 05.mp3]] | |||
|- | |||
|Alt Fire 06 | |||
|[[File:Viscous weapon alt fire 06.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Alt Fire Loop | |||
|[[File:Viscous weapon alt proj lp.mp3]] | |||
|} | |||
'''If Viscous bullets whiz by you, and audio will play''' | |||
{| class="wikitable" | |||
|Whiz By 01 | |||
|[[File:Viscous whizby 01.mp3]] | |||
|- | |||
|Whiz By 02 | |||
|[[File:Viscous whizby 02.mp3]] | |||
|- | |||
|Whiz By 03 | |||
|[[File:Viscous whizby 03.mp3]] | |||
|- | |||
|Whiz By 04 | |||
|[[File:Viscous whizby 04.mp3]] | |||
|- | |||
|Whiz By 05 | |||
|[[File:Viscous whizby 05.mp3]] | |||
|- | |||
|Whiz By 06 | |||
|[[File:Viscous whizby 06.mp3]] | |||
|- | |||
|Whiz By 07 | |||
|[[File:Viscous whizby 07.mp3]] | |||
|- | |||
|Whiz By 08 | |||
|[[File:Viscous whizby 08.mp3]] | |||
|- | |||
|Whiz By 09 | |||
|[[File:Viscous whizby 09.mp3]] | |||
|- | |||
|Whiz By 10 | |||
|[[File:Viscous whizby 10.mp3]] | |||
|} | |||
== Movement == | == Movement == | ||
| Line 52: | Line 128: | ||
=== {{AbilityIcon|The Cube}} === | === {{AbilityIcon|The Cube}} === | ||
A cast audio plays on the objective that Viscous cubes | '''A cast audio plays on the objective that Viscous cubes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="3" |Cast | | colspan="3" |Cast | ||
|[[File:Viscous a2 cube cast.mp3]] | |[[File:Viscous a2 cube cast.mp3]] | ||
|} | |} | ||
An audio loops on the cubed unit throughout it's duration | '''An audio loops on the cubed unit throughout it's duration''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="3" |Loop | | colspan="3" |Loop | ||
|[[File:Viscous a2 cube lp.mp3]] | |[[File:Viscous a2 cube lp.mp3]] | ||
|} | |} | ||
When the cube ends, an audio plays | '''When the cube ends, an audio plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="3" |End | | colspan="3" |End | ||
| Line 69: | Line 145: | ||
=== {{AbilityIcon|Puddle Punch}} === | === {{AbilityIcon|Puddle Punch}} === | ||
Audio plays on the puddle when Viscous casts the spell | '''Audio plays on the puddle when Viscous casts the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="3" |Puddle | | colspan="3" |Puddle | ||
|[[File:Viscous a3 telepunch portal 01.mp3]] | |[[File:Viscous a3 telepunch portal 01.mp3]] | ||
|} | |} | ||
When the punch appears from the puddle, an audio plays | '''When the punch appears from the puddle, an audio plays''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="3" |Hit | | colspan="3" |Hit | ||
| Line 81: | Line 157: | ||
=== {{AbilityIcon|Goo Ball}} === | === {{AbilityIcon|Goo Ball}} === | ||
Audio plays when Viscous casts the spell | '''Audio plays when Viscous casts the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="3" |Cast | | colspan="3" |Cast | ||
|[[File:Viscous a4 ball cast.mp3]] | |[[File:Viscous a4 ball cast.mp3]] | ||
|} | |} | ||
Audio loops while on ball form | '''Audio loops while on ball form''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="3" |Loop | | colspan="3" |Loop | ||
|[[File:Viscous a4 ball lp 01.mp3]] | |[[File:Viscous a4 ball lp 01.mp3]] | ||
|} | |} | ||
Audio plays when the ball collides with a surface | '''Audio plays when the ball collides with a surface''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
Revision as of 02:17, 12 July 2025
List of sound effects for Viscous.
Weapon
Audio plays when Viscous is shooting
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Viscous has an alternate fire
| Alt Fire 01 | |
| Alt Fire 02 | |
| Alt Fire 03 | |
| Alt Fire 04 | |
| Alt Fire 05 | |
| Alt Fire 06 |
| Alt Fire Loop |
If Viscous bullets whiz by you, and audio will play
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 | |
| Whiz By 07 | |
| Whiz By 08 | |
| Whiz By 09 | |
| Whiz By 10 |
Movement
Abilities
Audio plays when Viscous casts the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 | |
| Cast 04 | |
| Cast 05 | |
| Cast 06 |
Audio loops on the projectile
| Loop | |||
Audio plays when the projectile hits a surface
| Impact 01 | |
| Impact 02 | |
| Impact 03 | |
| Impact 04 | |
| Impact 05 |
A cast audio plays on the objective that Viscous cubes
| Cast | |||
An audio loops on the cubed unit throughout it's duration
| Loop | |||
When the cube ends, an audio plays
| End | |||
Audio plays on the puddle when Viscous casts the spell
| Puddle | |||
When the punch appears from the puddle, an audio plays
| Hit | |||
Audio plays when Viscous casts the spell
| Cast | |||
Audio loops while on ball form
| Loop | |||
Audio plays when the ball collides with a surface
| Impact 01 | |
| Impact 02 | |
| Impact 03 | |
| Impact 04 | |
| Impact 05 |