Viscous/Sounds: Difference between revisionsGive feedback
< Viscous
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== Movement == | == Movement == | ||
Audio plays when Viscous walks | |||
{| class="wikitable" | |||
|Footstep 01 | |||
|[[File:Viscous footstep 01.mp3]] | |||
|- | |||
|Footstep 02 | |||
|[[File:Viscous footstep 02.mp3]] | |||
|- | |||
|Footstep 03 | |||
|[[File:Viscous footstep 03.mp3]] | |||
|- | |||
|Footstep 04 | |||
|[[File:Viscous footstep 04.mp3]] | |||
|- | |||
|Footstep 05 | |||
|[[File:Viscous footstep 05.mp3]] | |||
|- | |||
|Footstep 06 | |||
|[[File:Viscous footstep 06.mp3]] | |||
|- | |||
|Footstep 07 | |||
|[[File:Viscous footstep 07.mp3]] | |||
|- | |||
|Footstep 08 | |||
|[[File:Viscous footstep 08.mp3]] | |||
|- | |||
|Footstep 09 | |||
|[[File:Viscous footstep 09.mp3]] | |||
|- | |||
|Footstep 10 | |||
|[[File:Viscous footstep 10.mp3]] | |||
|- | |||
|Footstep 11 | |||
|[[File:Viscous footstep 11.mp3]] | |||
|- | |||
|Footstep 12 | |||
|[[File:Viscous footstep 12.mp3]] | |||
|- | |||
|Footstep 13 | |||
|[[File:Viscous footstep 13.mp3]] | |||
|- | |||
|Footstep 14 | |||
|[[File:Viscous footstep 14.mp3]] | |||
|- | |||
|Footstep 15 | |||
|[[File:Viscous footstep 15.mp3]] | |||
|- | |||
|Footstep 16 | |||
|[[File:Viscous footstep 16.mp3]] | |||
|- | |||
|Footstep 17 | |||
|[[File:Viscous footstep 17.mp3]] | |||
|} | |||
== Abilities == | == Abilities == | ||
Revision as of 02:32, 12 July 2025
List of sound effects for Viscous.
Weapon
Audio plays when Viscous is shooting
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 |
Viscous has an alternate fire
| Alt Fire 01 | |
| Alt Fire 02 | |
| Alt Fire 03 | |
| Alt Fire 04 | |
| Alt Fire 05 | |
| Alt Fire 06 |
| Alt Fire Loop |
If Viscous bullets whiz by you, and audio will play
| Whiz By 01 | |
| Whiz By 02 | |
| Whiz By 03 | |
| Whiz By 04 | |
| Whiz By 05 | |
| Whiz By 06 | |
| Whiz By 07 | |
| Whiz By 08 | |
| Whiz By 09 | |
| Whiz By 10 |
Movement
Audio plays when Viscous walks
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 | |
| Footstep 16 | |
| Footstep 17 |
Abilities
Audio plays when Viscous casts the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 | |
| Cast 04 | |
| Cast 05 | |
| Cast 06 |
Audio loops on the projectile
| Loop | |||
Audio plays when the projectile hits a surface
| Impact 01 | |
| Impact 02 | |
| Impact 03 | |
| Impact 04 | |
| Impact 05 |
A cast audio plays on the objective that Viscous cubes
| Cast | |||
An audio loops on the cubed unit throughout it's duration
| Loop | |||
When the cube ends, an audio plays
| End | |||
Audio plays on the puddle when Viscous casts the spell
| Puddle | |||
When the punch appears from the puddle, an audio plays
| Hit | |||
Audio plays when Viscous casts the spell
| Cast | |||
Audio loops while on ball form
| Loop | |||
Audio plays when the ball collides with a surface
| Impact 01 | |
| Impact 02 | |
| Impact 03 | |
| Impact 04 | |
| Impact 05 |