Viscous/Sounds: Difference between revisions

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== Movement ==
== Movement ==
Audio plays when Viscous walks
{| class="wikitable"
|Footstep 01
|[[File:Viscous footstep 01.mp3]]
|-
|Footstep 02
|[[File:Viscous footstep 02.mp3]]
|-
|Footstep 03
|[[File:Viscous footstep 03.mp3]]
|-
|Footstep 04
|[[File:Viscous footstep 04.mp3]]
|-
|Footstep 05
|[[File:Viscous footstep 05.mp3]]
|-
|Footstep 06
|[[File:Viscous footstep 06.mp3]]
|-
|Footstep 07
|[[File:Viscous footstep 07.mp3]]
|-
|Footstep 08
|[[File:Viscous footstep 08.mp3]]
|-
|Footstep 09
|[[File:Viscous footstep 09.mp3]]
|-
|Footstep 10
|[[File:Viscous footstep 10.mp3]]
|-
|Footstep 11
|[[File:Viscous footstep 11.mp3]]
|-
|Footstep 12
|[[File:Viscous footstep 12.mp3]]
|-
|Footstep 13
|[[File:Viscous footstep 13.mp3]]
|-
|Footstep 14
|[[File:Viscous footstep 14.mp3]]
|-
|Footstep 15
|[[File:Viscous footstep 15.mp3]]
|-
|Footstep 16
|[[File:Viscous footstep 16.mp3]]
|-
|Footstep 17
|[[File:Viscous footstep 17.mp3]]
|}


== Abilities ==
== Abilities ==

Revision as of 02:32, 12 July 2025

List of sound effects for Viscous.

Weapon

Audio plays when Viscous is shooting

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06

Viscous has an alternate fire

Alt Fire 01
Alt Fire 02
Alt Fire 03
Alt Fire 04
Alt Fire 05
Alt Fire 06
Alt Fire Loop

If Viscous bullets whiz by you, and audio will play

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06
Whiz By 07
Whiz By 08
Whiz By 09
Whiz By 10

Movement

Audio plays when Viscous walks

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Footstep 16
Footstep 17

Abilities

Audio plays when Viscous casts the spell

Cast 01
Cast 02
Cast 03
Cast 04
Cast 05
Cast 06

Audio loops on the projectile

Loop

Audio plays when the projectile hits a surface

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05

A cast audio plays on the objective that Viscous cubes

Cast

An audio loops on the cubed unit throughout it's duration

Loop

When the cube ends, an audio plays

End

Audio plays on the puddle when Viscous casts the spell

Puddle

When the punch appears from the puddle, an audio plays

Hit

Audio plays when Viscous casts the spell

Cast

Audio loops while on ball form

Loop

Audio plays when the ball collides with a surface

Impact 01
Impact 02
Impact 03
Impact 04
Impact 05