List of sound effects for Viscous.
Audio plays when Viscous is shooting.
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire 06
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Audio plays on the bullet impact.
| Impact 01
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| Impact 02
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| Impact 03
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| Impact 04
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| Impact 05
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| Impact 06
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| Impact 07
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| Impact 08
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| Impact 09
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The first bullet Viscous shoots uses a slightly different audio.
| Fire First 01
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| Fire First 02
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| Fire First 03
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| Fire First 04
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| Fire First 05
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| Fire First 06
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The last bullet Viscous shoots uses unique audio.
Viscous has an alternate fire that uses different audio.
| Alt Fire 01
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| Alt Fire 02
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| Alt Fire 03
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| Alt Fire 04
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| Alt Fire 05
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| Alt Fire 06
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Audio loops on the alt fire's projectile while airborne.
Audio played when Viscous' bullets whiz past you.
Allies cannot hear this
| Whiz By 01
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| Whiz By 02
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| Whiz By 03
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| Whiz By 04
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| Whiz By 05
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| Whiz By 06
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| Whiz By 07
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| Whiz By 08
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| Whiz By 09
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| Whiz By 10
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Audio plays when Viscous is reloading.
| Reload Start 01
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| Reload Start 02
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| Reload Start 03
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| Reload Mid 01
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| Reload Mid 02
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| Reload Mid 03
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| Reload End 01
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| Reload End 02
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| Reload End 03
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Audio plays when Viscous walks
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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| Footstep 13
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| Footstep 14
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| Footstep 15
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| Footstep 16
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| Footstep 17
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Audio plays when Viscous casts the spell
| Cast 01
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| Cast 02
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| Cast 03
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| Cast 04
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| Cast 05
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| Cast 06
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Audio loops on the projectile
Audio plays when the projectile hits a surface
| Impact 01
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| Impact 02
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| Impact 03
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| Impact 04
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| Impact 05
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A cast audio plays on the objective that Viscous cubes
An audio loops on the cubed unit throughout it's duration
When the cube ends, an audio plays
Audio plays on the puddle when Viscous casts the spell
When the punch appears from the puddle, an audio plays
Audio plays when Viscous casts the spell
Audio loops while on ball form
Audio plays when the ball collides with a surface
| Impact 01
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| Impact 02
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| Impact 03
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| Impact 04
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| Impact 05
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Viscous' voice lines that play in specific situations.
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
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| Effort 02
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| Effort 03
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| Effort 04
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| Effort 05
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| Effort 06
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| Effort 07
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Audio plays when dashing.
| Dash 01
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| Dash 02
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| Dash 03
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| Dash 04
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| Dash 05
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| Dash 06
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| Dash 07
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| Dash 08
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Audio plays during light melee. These lines are currently unused.
| Light Melee 01
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| Light Melee 02
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| Light Melee 03
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| Light Melee 04
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| Light Melee 05
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| Light Melee 06
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Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
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| Heavy Melee 02
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| Heavy Melee 03
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| Heavy Melee 04
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| Heavy Melee 05
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| Heavy Melee 06
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Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
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| Small Pain 02
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| Small Pain 03
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| Small Pain 04
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| Small Pain 05
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| Small Pain 06
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| Small Pain 07
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| Small Pain 08
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| Small Pain 09
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| Small Pain 10
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| Small Pain 11
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| Small Pain 12
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| Small Pain 13
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| Small Pain 14
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Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
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| Big Pain 02
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| Big Pain 03
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| Big Pain 04
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| Big Pain 05
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| Big Pain 06
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| Big Pain 07
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| Big Pain 08
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| Big Pain 09
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| Big Pain 10
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| Big Pain 11
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Audio plays when Viscous is killed.
| Death 01
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| Death 02
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| Death 03
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| Death 04
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| Death 05
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| Death 06
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| Death 07
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| Death 08
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| Death 09
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| Death 10
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| Death 11
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Removed Sound Effects
edit
Audio played when Viscous was shooting.
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire 06
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