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== Abilities == {{AbilitySection | hero_name = Viscous | ability_num = 1 | notes = * Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth. | interactions = {{AbilityInteraction | interaction = duration | state = enhanced | text = * Affects puddle duration. * Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration. }} }} {{AbilitySection | hero_name = Viscous | ability_num = 2 | notes = * The Cube does not interrupt actions and channeled abilities. ** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them. **You can still be sent to Baroness Hotel by {{HeroIcon|The Doorman}}'s{{AbilityIcon|Hotel Guest}} when you are encased by {{AbilityIcon|The Cube}}. **If you are still encased by{{AbilityIcon|The Cube}} when the Baroness Hotel channel ends, you will remain encased when returned to your original position, and The Cube's effect will still apply. * Players can still be targeted by abilities and items inside The Cube, but take no damage. * The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities. * When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube. }} {{AbilitySection | hero_name = Viscous | ability_num = 3 | notes = * Base damage (non-melee scaling) is {{#invoke:Abilities|get_ability_prop|Puddle Punch|Damage.Value}}. * Puddle Punch only hits players, NPCs and [[Breakables]]. It does not break Bridge [[Powerup]]s, [[Sinner's Sacrifice]]s or the [[Rejuvenator]]. * Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried. ** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}. * T3 upgrade results in ~60% damage increase for the ability. ** T3 enables item interactions that are specific to Heavy Melee, e.g. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}. ** T3 allows Puddle Punch to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}. }} {{AbilitySection | hero_name = Viscous | ability_num = 4 | notes = * Activating Goo Ball makes Viscous drop the {{PageRef|Soul Urn}}. * Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead. }}
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