Viscous: Difference between revisions

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| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref>
| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref>
}}{{Quotation
}}{{Quotation
| 2 = Cubes are for healing. Balls are for murder.  
| 2 = Cubes are for healing. Balls are for murder!|4=Viscous_upgrade_power4_12.mp3
}}
}}
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He's green.<ref name=":0">[[Update:August 1, 2024]]</ref> The Deep will be silent no longer once Viscous throws Splatter, covering the area in green goo which slows down his victims and leaves them vulnerable to Puddle Punches, which will knock his enemies away from their friends and his friends away from their enemies. Even if they manage to catch Viscous it doesn't matter, as The Cube can make people completely invulnerable long enough for them to recover. Soon Goo Ball comes, and walls painted green will be joined by echoes of screams.  
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He's green.<ref name=":0">[[Update:August 1, 2024]]</ref> A psychic sea anemone in a protoplasmic suit, Viscous can throw '''[[Viscous#Splatter|Splatter]]''' to cover the area in green goo which slows down his victims and leaves them vulnerable to '''[[Viscous#Puddle Punch|Puddle Punches]]''', which will knock his enemies away from their friends and his friends away from their enemies. Even if they manage to catch Viscous it doesn't matter, as anything inside '''[[Viscous#The Cube|The Cube]]''' is completely invulnerable. Soon '''[[Viscous#Goo Ball|Goo Ball]]''' comes, and walls painted green will be joined by echoes of screams.  




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== Weapon ==
== Weapon ==
{{WeaponCard|key=hero_viscous}}
{{WeaponCard|key=hero_viscous}}
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit.The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage.
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit. The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage.


== Abilities ==
== Abilities ==
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| notes      =
| notes      =
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth.
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth.
| interactions =
{{AbilityInteraction | interaction = duration | state = enhanced | text =
* Affects puddle duration.
* Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration.
* Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration.
}}
}}
}}


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* The Cube does not interrupt actions and channeled abilities.
* The Cube does not interrupt actions and channeled abilities.
** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them.
** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them.
**You can still be sent to Baroness Hotel by {{HeroIcon|The Doorman}}'s{{AbilityIcon|Hotel Guest}} when you are encased by {{AbilityIcon|The Cube}}.
**If you are still encased by{{AbilityIcon|The Cube}} when the Baroness Hotel channel ends, you will remain encased when returned to your original position, and The Cube's effect will still apply.
* Players can still be targeted by abilities and items inside The Cube, but take no damage.
* Players can still be targeted by abilities and items inside The Cube, but take no damage.
* The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities.
* The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities.
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== Street Brawl ==
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Viscous does '''not''' have any special modifications for his abilities in Street Brawl.
=== Item Draft ===
=== Item Draft ===
{{HeroStreetBrawlItems|Viscous}}
{{HeroStreetBrawlItems|Viscous}}
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Viscous}}
===Weapon===
{{3D Model|Viscous Weapon|size=240px}}
===Abilities===
{{3D Model|The Cube}}
{{3D Model|Puddle Punch}}
{{3D Model|Goo Ball}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Viscous card.png|Viscous portrait
File:Viscous card.png|Viscous portrait
File:Viscous Gloat.png|Gloat portrait for Viscous.
File:Viscous Gloat.png|Gloat portrait for Viscous
File:Viscous Critical .png|Critical health portrait for Viscous.
File:Viscous Critical .png|Critical health portrait for Viscous
File:Viscous MM.png|Viscous icon
File:Viscous MM.png|Viscous icon
File:Viscous Render.png|Viscous in-game render
File:Viscous Render.png|Viscous in-game render
File:Viscous select background.png|Viscous select background
File:Viscous select background.png|Viscous select background
File:Viscous Reference Sheet.png|Viscous reference sheet
File:Viscous Reference Sheet.png|Viscous reference sheet
File:Viscous name.svg|Viscous name typography
File:Viscous Weapon.png|Viscous weapon - ''Deep Sea Interpreter''
</gallery>
 
=== Typography ===
<gallery>
File:Viscous name.svg|Viscous' name typography
File:Viscous french.svg|Viscous' French typography
File:Viscous french.svg|Viscous' French typography
File:Viscous italian.svg|Viscous' Italian typography
File:Viscous italian.svg|Viscous' Italian typography
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File:Viscous turkish.svg|Viscous' Turkish typography
File:Viscous turkish.svg|Viscous' Turkish typography
File:Viscous ukrainian.svg|Viscous' Ukrainian typography
File:Viscous ukrainian.svg|Viscous' Ukrainian typography
File:Viscous Weapon.png|Viscous weapon - Deep Sea Interpreter
</gallery>
File:Viscous winter.png|Viscous 2024 [[Seasonal events#Winter|Winter skin]]
 
=== Removed/Unused content ===
<gallery>
File:Viscous card 2.png|Previous Viscous portrait
File:Viscous card 2.png|Previous Viscous portrait
File:Viscous mm 2.png|Previous Viscous icon
File:Viscous mm 2.png|Previous Viscous icon
File:Viscous winter.png|Viscous 2024 [[Seasonal events#Winter|Winter skin]]
File:Viscous card old.png|Original Viscous portrait
File:Viscous card old.png|Original Viscous portrait
File:Viscous mm old.png|Temporary Viscous icon
File:Viscous mm old.png|Temporary Viscous icon
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File:Viscous leak.png|Leaked work-in-progress Viscous model
File:Viscous leak.png|Leaked work-in-progress Viscous model
File:Viscous v2.png|Viscous v2
File:Viscous v2.png|Viscous v2
File:Viscous Neon Prime.png|[[Neon Prime]] Viscous
</gallery>
 
=== [[Neon Prime]] ===
<gallery>
File:Viscous Neon Prime.png|Neon Prime Viscous portrait
</gallery>
</gallery>


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== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]