Viscous: Difference between revisions

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{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| name            = Viscous
| key = hero_viscous
| art            = Viscous full.png
| voice_actor = Yuri Lowenthal<ref>2024-08-29 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"Yuri [Lowenthal] isn't pocket, but he is Viscous"''</ref>
| card            = Viscous card.png
| release_date = August 1, 2024
| summary        = Rolls around deflecting bullets
| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref>
| description     = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
}}{{Quotation
| dps            = 65
| 2 = Cubes are for healing. Balls are for murder!|4=Viscous_upgrade_power4_12.mp3
| bullet_damage  = 13
| ammo            = 20
| bullets_per_sec = 5
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 550
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 7
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 1.10
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 38
| increase3_stat  = Base Health
| range          = 22 → 58m
| weapon_name    = Deep Sea Interpreter
}}
}}
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He's green.<ref name=":0">[[Update:August 1, 2024]]</ref> A psychic sea anemone in a protoplasmic suit, Viscous can throw '''[[Viscous#Splatter|Splatter]]''' to cover the area in green goo which slows down his victims and leaves them vulnerable to '''[[Viscous#Puddle Punch|Puddle Punches]]''', which will knock his enemies away from their friends and his friends away from their enemies. Even if they manage to catch Viscous it doesn't matter, as anything inside '''[[Viscous#The Cube|The Cube]]''' is completely invulnerable. Soon '''[[Viscous#Goo Ball|Goo Ball]]''' comes, and walls painted green will be joined by echoes of screams.


A psychic sea anemone with an ectoplasmic goo body, '''Viscous''' is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.


Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.  
Viscous is a kind, if not childish psychic sea anemone whose home in the Bermuda Triangle has been invaded by a mysterious, dangerous predator only known as the Adversary. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.
 
Viscous was released on [[Update:August 1, 2024|August 1, 2024]].
 
== Weapon ==
{{WeaponCard|key=hero_viscous}}
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit. The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage.


== Abilities ==
== Abilities ==
<tabber>
 
|-|(1) Splatter=
{{AbilitySection
{{Ability card
| hero_name  = Viscous
| name            = Splatter
| ability_num = 1
| cooldown        = 21s
| notes      =
| duration       = 10s
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth.
| radius          = 5m
| interactions =
| description    = Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.
{{AbilityInteraction | interaction = duration | state = enhanced | text =  
| effect1        = '''Damage:''' 100 {{ss|1.5}}
* Affects puddle duration.
| effect2        = '''Movement Slow:''' 35%
* Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration.
| upgrade1        = '''-5.75s''' Cooldown
| upgrade2        = '''+70''' Damage and '''+1m''' Radius
| upgrade3        = Bounces '''2''' times
}}
}}
|-|(2) The Cube=
{{Ability card
| name            = The Cube
| cooldown        = 48s
| duration        = 4s
| range          = 30m
| description    = Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.
| effect1        = '''Health Regen:''' 40
| upgrade1        = Increases Movement Speed and Stamina Recovery
| upgrade2        = '''-21s''' Cooldown
| upgrade3        = '''+60''' Health Regen
}}
}}
|-|(3) Puddle Punch=
 
{{Ability card
{{AbilitySection
| name            = Puddle Punch
| hero_name  = Viscous
| cooldown        = 30s
| ability_num = 2
| range          = 40m
| notes      =
| ability_width  = 4m
* The Cube does not interrupt actions and channeled abilities.
| description    = Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.
** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them.
| effect1        = '''Charges:''' 1
**You can still be sent to Baroness Hotel by {{HeroIcon|The Doorman}}'s{{AbilityIcon|Hotel Guest}} when you are encased by {{AbilityIcon|The Cube}}.
| effect2        = '''Charge Cooldown:''' 1.5s
**If you are still encased by{{AbilityIcon|The Cube}} when the Baroness Hotel channel ends, you will remain encased when returned to your original position, and The Cube's effect will still apply.
| effect3        = '''Movement Slow:''' 20%
* Players can still be targeted by abilities and items inside The Cube, but take no damage.
| effect4        = '''Slow Duration:''' 4s
* The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities.
| upgrade1        = '''+1''' Charges
* When casting The Cube on an ally, there is a short initial window in which they cannot leave The Cube.
| upgrade2        = '''+35''' Damage and '''+20%''' Movement Slow
| upgrade3        = '''-11.5s''' Cooldown
}}
}}
|-|(4) Goo Ball=
 
{{Ability card
{{AbilitySection
| name            = Goo Ball
| hero_name  = Viscous
| cooldown        = 95s
| ability_num = 3
| duration        = 10s
| notes      =
| description    = Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.
* Base damage (non-melee scaling) is {{#invoke:Abilities|get_ability_prop|Puddle Punch|Damage.Value}}.
| effect1        = '''Damage:''' 140 {{ss|1.3}}
* Puddle Punch only hits players, NPCs and [[Breakables]]. It does not break Bridge [[Powerup]]s, [[Sinner's Sacrifice]]s or the [[Rejuvenator]].
| effect2        = '''Stun Duration:''' 1s
* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried.
| effect3        = '''Spirit Resist:''' +70%
** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}.
| effect4        = '''Bullet Resist:''' +60%
* T3 upgrade results in ~60% damage increase for the ability.
| upgrade1        = '''+5s''' Duration
** T3 enables item interactions that are specific to Heavy Melee, e.g. {{ItemIcon|Melee Charge}} or {{ItemIcon|Spirit Snatch}}.
| upgrade2        = '''+120''' Damage
** T3 allows Puddle Punch to break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
| upgrade3        = Can cast abilities and use items while rolling.
}}
}}
</tabber>


== Weapon ==
{{AbilitySection
{{WeaponCard|Viscous}}
| hero_name  = Viscous
| ability_num = 4
| notes      =
* Activating Goo Ball makes Viscous drop the {{PageRef|Soul Urn}}.
* Using The Cube on self during Goo Ball keeps Viscous moving in their current direction. If Viscous cancels The Cube, he immediately starts moving in the opposite direction. This does not happen if The Cube runs out of duration instead.
}}


* Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough.This alternate fire costs 5 Ammo per shot.
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
Apart from [[Street Brawl#Heroes|global changes]], Viscous does '''not''' have any special modifications for his abilities in Street Brawl.
=== Item Draft ===
{{HeroStreetBrawlItems|Viscous}}


== Background ==
== Backstory ==
{{Quotation||
{{Fates_Tale|viscous}}
'''A FATE'S TALE:'''
 
The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
 
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.}}


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
{{Update history}}
|-style="text-align: center; background-color:#f0dbbb;"
|'''Patch'''
|'''Changes'''
|-
|[[Update: September 12, 2024|Update: September 12, 2024]]
| - {{AbilityIcon|Puddle Punch|Size=20}} Now correctly knocks people in {{AbilityIcon|The Cube|Size=20}} up in the air.
- Improved various issues with the camera.


- {{AbilityIcon|Puddle Punch|Size=20}} Now telegraphs an effect before it forms.
== 3D model ==
{{3D_Model|Viscous}}
===Weapon===
{{3D Model|Viscous Weapon|size=240px}}
===Abilities===
{{3D Model|The Cube}}
{{3D Model|Puddle Punch}}
{{3D Model|Goo Ball}}


- Base bullet damage Reduced: 14 → <u>13</u>.
== Gallery ==
<gallery>
File:Viscous card.png|Viscous portrait
File:Viscous Gloat.png|Gloat portrait for Viscous
File:Viscous Critical .png|Critical health portrait for Viscous
File:Viscous MM.png|Viscous icon
File:Viscous Render.png|Viscous in-game render
File:Viscous select background.png|Viscous select background
File:Viscous Reference Sheet.png|Viscous reference sheet
File:Viscous Weapon.png|Viscous weapon - ''Deep Sea Interpreter''
</gallery>


- {{AbilityIcon|Splatter|Size=20}} Damage Reduced: 110 → <u>100</u>.
=== Typography ===
<gallery>
File:Viscous name.svg|Viscous' name typography
File:Viscous french.svg|Viscous' French typography
File:Viscous italian.svg|Viscous' Italian typography
File:Viscous polish.svg|Viscous' Polish typography
File:Viscous russian.svg|Viscous' Russian typography
File:Viscous schinese.svg|Viscous' Simplified Chinese typography
File:Viscous spanish.svg|Viscous' typography for Brazilian, Spanish, and Spanish-Latin America
File:Viscous turkish.svg|Viscous' Turkish typography
File:Viscous ukrainian.svg|Viscous' Ukrainian typography
</gallery>


- {{AbilityIcon|Goo Ball|Size=20}} Turn rate Improved a bit.
=== Removed/Unused content ===
<gallery>
File:Viscous card 2.png|Previous Viscous portrait
File:Viscous mm 2.png|Previous Viscous icon
File:Viscous winter.png|Viscous 2024 [[Seasonal events#Winter|Winter skin]]
File:Viscous card old.png|Original Viscous portrait
File:Viscous mm old.png|Temporary Viscous icon
File:Viscous psd.png|Work-in-progress Viscous "Tourist" model art
File:Viscous leak.png|Leaked work-in-progress Viscous model
File:Viscous v2.png|Viscous v2
</gallery>


- {{AbilityIcon|Goo Ball|Size=20}} Frequency cooldown Improved: 1.5s → <u>1.25s</u>.
=== [[Neon Prime]] ===
<gallery>
File:Viscous Neon Prime.png|Neon Prime Viscous portrait
</gallery>


- Fixed {{AbilityIcon|Puddle Punch|Size=20}} Piercing [[Unstoppable]].
== Trivia ==
|-
* He's green.<ref name=":0" />
|[[09-01-2024 Update|Update: September 1, 2024]]
* Viscous was the first new hero to be added in ''Deadlock'' after the start of the playtest.
| - Primary fire base clip Reduced: 24 → <u>20</u>.
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''.
- Alt fire ammo usage Decreased: 6 → <u>5</u>.
** Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with {{HeroIcon|Dynamo}}.
** A work-in-progress alternate model can be found in the files, labeled '''Viscous v2''', in which he is a large man with a coral arm and an octopus-like creature in his head.
** A new model labeled '''Viscous_tourist''', in which he wears shorts, sunglasses, an orange cap and a portable camera, has also been referenced in the files and leaked in images in June 2025. The current icon for Goo Ball shows the camera, glove and boot from this new model.
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone.
* "Wishing the Hideout was The Cube" is displayed as one's status in the in-game Friends List when playing as Viscous in the [[Hideout]].


- {{AbilityIcon|Puddle Punch|Size=20}} Cooldown Increased: 24s → <u>28s</u>.
== See also ==


- {{AbilityIcon|Puddle Punch|Size=20}} T2 Damage Reduced: +50 → <u>+35</u>.
* [[The Deep]]
* [[The Adversary]]


- {{AbilityIcon|Puddle Punch|Size=20}} Knockback Reduced.
== References ==
|-
<references />
|[[Update: August 29, 2024]]
| - Primary fire redesigned to be more usable, with improved damage and scaling.
- Now has a limited range area of effect Alt fire.
 
- {{AbilityIcon|Splatter|Size=20}} Spirit scaling Increased: {{Ss|1.4}} → <u>{{Ss|1.5}}</u>.
 
- {{AbilityIcon|Splatter|Size=20}} T3 Bounce damage Increased: 66%/33% → <u>70%</u>/<u>50%</u>.
 
- {{AbilityIcon|Puddle Punch|Size=20}} Damage Increased: 100% of Light Melee → <u>110% of Light Melee</u>.
 
- {{AbilityIcon|Puddle Punch|Size=20}} T2 Changed: -10s Cooldown → <u>+50 Damage & +20% Movement Slow</u>.
 
- {{AbilityIcon|Puddle Punch|Size=20}} T3 Changed: +80 Damage & +20% Movement Slow → <u>-12s Cooldown</u>.
 
- {{AbilityIcon|Puddle Punch|Size=20}} Punch delay Increased: 0.25s → <u>0.35s</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} Spirit scaling Increased: {{Ss|1.05}} → <u>{{Ss|1.3}}</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} Acceleration Increased.
 
- {{AbilityIcon|Goo Ball|Size=20}} Base turn radius after bouncing Increased.
 
- Fixed a bug where {{AbilityIcon|Goo Ball|Size=20}} would have the direction and trail particle stuck on.
|-
|[[Update: August 15, 2024]]
| - Fixed {{AbilityIcon|Splatter|Size=20}} Direct hits counting as the second hit.
- {{AbilityIcon|The Cube|Size=20}} Cast range Increased: 25m → <u>30m</u>.
 
- {{AbilityIcon|The Cube|Size=20}} T2 cooldown Reduced: -25s → <u>-22s</u>.
 
- {{AbilityIcon|Puddle Punch|Size=20}} Now deals light melee damage and is effected by melee items.
 
- {{AbilityIcon|Puddle Punch|Size=20}} Charge delay Increased: 0.5s → <u>1.5s</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} Duration Reduced: 12s → <u>10s</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} T1 Duration Reduced: +6s → <u>+5s</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} Cooldown Increased: 80s → <u>90s</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} Now deals 50% damage to Bosses.
 
- {{AbilityIcon|Goo Ball|Size=20}} Spirit resist Reduced: 80% → <u>70%</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} Bullet resist Reduced: 70% → <u>60%</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} Stun & damage Cooldown: 1s → <u>1.5s</u>.
 
- {{AbilityIcon|Goo Ball|Size=20}} Acceleration slightly Reduced.
 
- Being stunned or immobilized while in {{AbilityIcon|Goo Ball|Size=20}} now prevents Viscous from moving, stunning and dealing damage.
|-
|[[Update: August 6, 2024]]
| - {{AbilityIcon|Splatter|Size=20}} Base damage Reduced: 120 → <u>110</u>.
- {{AbilityIcon|Splatter|Size=20}} Cooldown Increased: 18s → <u>20s</u>.
 
- {{AbilityIcon|Splatter|Size=20}} Now deals less damage if it hits the same target multiple times.
 
- {{AbilityIcon|Puddle Punch|Size=20}} Range Reduced: 70m → <u>60m</u>.
 
- Fixed {{AbilityIcon|Puddle Punch|Size=20}} Having twice the range of the tooltip.
 
- Fixed {{AbilityIcon|Puddle Punch|Size=20}} Being able to target behind puddle.
 
- Fixed {{AbilityIcon|Puddle Punch|Size=20}} Using '''[[Guardian]]s''' as a surface to punch from.
 
- Fixed hit detection on {{AbilityIcon|Puddle Punch|Size=20}} and {{AbilityIcon|Goo Ball|Size=20}}.
|-
|[[Update: August 1, 2024]]
| - Introduced
|}
 
== Trivia ==
* Viscous current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''. His upcoming model is in the files, named "Viscous_v2".


==References==
== Navigation ==
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[[Category:Heroes]]