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Add Viscous Street Brawl section with Item chances (with help from vergir-bot LLM) |
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| pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref> | | pronouns = He/Him<ref>Viscous' playstyle description - ''"Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks."''</ref><ref name=":1">{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, 'man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube'."''</ref> | ||
}}{{Quotation | }}{{Quotation | ||
| 2 = Cubes are for healing. Balls are for murder. | | 2 = Cubes are for healing. Balls are for murder!|4=Viscous_upgrade_power4_12.mp3 | ||
}} | }} | ||
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He's green.<ref name=":0">[[Update:August 1, 2024]]</ref> | '''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He's green.<ref name=":0">[[Update:August 1, 2024]]</ref> A psychic sea anemone in a protoplasmic suit, Viscous can throw '''[[Viscous#Splatter|Splatter]]''' to cover the area in green goo which slows down his victims and leaves them vulnerable to '''[[Viscous#Puddle Punch|Puddle Punches]]''', which will knock his enemies away from their friends and his friends away from their enemies. Even if they manage to catch Viscous it doesn't matter, as anything inside '''[[Viscous#The Cube|The Cube]]''' is completely invulnerable. Soon '''[[Viscous#Goo Ball|Goo Ball]]''' comes, and walls painted green will be joined by echoes of screams. | ||
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== Weapon == | == Weapon == | ||
{{WeaponCard|key=hero_viscous}} | {{WeaponCard|key=hero_viscous}} | ||
Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit.The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage. | Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamageAltFire}} damage on a direct hit. The alt-fire mode can be used even with fewer than 5 rounds of ammo, and still deals its full damage. | ||
== Abilities == | == Abilities == | ||
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| notes = | | notes = | ||
* Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth. | * Splatter can hit once per bounce. Subsequent hits after the first deal {{#expr: {{DataProp|Splatter|SecondHitDamagePercentage}} * 100 }}% damage for the second, {{#expr: {{DataProp|Splatter|ThirdHitDamagePercentage}} * 100 }}% damage for the third, and {{#expr: {{DataProp|Splatter|FourthHitDamagePercentage}} * 100 }}% damage for the fourth. | ||
| interactions = | |||
{{AbilityInteraction | interaction = duration | state = enhanced | text = | |||
* Affects puddle duration. | |||
* Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration. | * Splatter has a hidden {{DataProp|Splatter|PuddleDuration.Scale}} modifier applied to all [[Ability Duration|ability duration]] bonuses. For example, {{ItemIcon|Superior Duration}} gives {{DataProp|Superior Duration|BonusAbilityDurationPercent}}% * {{DataProp|Splatter|PuddleDuration.Scale}} = '''{{#expr: {{DataProp|Superior Duration|BonusAbilityDurationPercent}} * {{DataProp|Splatter|PuddleDuration.Scale}}}}%''' bonus to puddle duration. | ||
}} | |||
}} | }} | ||
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* The Cube does not interrupt actions and channeled abilities. | * The Cube does not interrupt actions and channeled abilities. | ||
** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them. | ** If a player starts parrying before being cubed, the parry can still block enemy [[Melee Attack]]s and stun them. | ||
**You can still be sent to Baroness Hotel by {{HeroIcon|The Doorman}}'s{{AbilityIcon|Hotel Guest}} when you are encased by {{AbilityIcon|The Cube}}. | |||
**If you are still encased by{{AbilityIcon|The Cube}} when the Baroness Hotel channel ends, you will remain encased when returned to your original position, and The Cube's effect will still apply. | |||
* Players can still be targeted by abilities and items inside The Cube, but take no damage. | * Players can still be targeted by abilities and items inside The Cube, but take no damage. | ||
* The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities. | * The Cube has reduced friction and can be pushed by melee attacks and [[Displacement]] abilities. | ||
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== Street Brawl == | == Street Brawl == | ||
=== Ability Changes === | |||
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> | |||
Apart from [[Street Brawl#Heroes|global changes]], Viscous does '''not''' have any special modifications for his abilities in Street Brawl. | |||
=== Item Draft === | === Item Draft === | ||
{{HeroStreetBrawlItems|Viscous}} | {{HeroStreetBrawlItems|Viscous}} | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D_Model|Viscous}} | |||
===Weapon=== | |||
{{3D Model|Viscous Weapon|size=240px}} | |||
===Abilities=== | |||
{{3D Model|The Cube}} | |||
{{3D Model|Puddle Punch}} | |||
{{3D Model|Goo Ball}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Viscous card.png|Viscous portrait | File:Viscous card.png|Viscous portrait | ||
File:Viscous Gloat.png|Gloat portrait for Viscous | File:Viscous Gloat.png|Gloat portrait for Viscous | ||
File:Viscous Critical .png|Critical health portrait for Viscous | File:Viscous Critical .png|Critical health portrait for Viscous | ||
File:Viscous MM.png|Viscous icon | File:Viscous MM.png|Viscous icon | ||
File:Viscous Render.png|Viscous in-game render | File:Viscous Render.png|Viscous in-game render | ||
File:Viscous select background.png|Viscous select background | File:Viscous select background.png|Viscous select background | ||
File:Viscous Reference Sheet.png|Viscous reference sheet | File:Viscous Reference Sheet.png|Viscous reference sheet | ||
File:Viscous name.svg|Viscous name typography | File:Viscous Weapon.png|Viscous weapon - ''Deep Sea Interpreter'' | ||
</gallery> | |||
=== Typography === | |||
<gallery> | |||
File:Viscous name.svg|Viscous' name typography | |||
File:Viscous french.svg|Viscous' French typography | File:Viscous french.svg|Viscous' French typography | ||
File:Viscous italian.svg|Viscous' Italian typography | File:Viscous italian.svg|Viscous' Italian typography | ||
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File:Viscous turkish.svg|Viscous' Turkish typography | File:Viscous turkish.svg|Viscous' Turkish typography | ||
File:Viscous ukrainian.svg|Viscous' Ukrainian typography | File:Viscous ukrainian.svg|Viscous' Ukrainian typography | ||
</gallery> | |||
=== Removed/Unused content === | |||
<gallery> | |||
File:Viscous card 2.png|Previous Viscous portrait | File:Viscous card 2.png|Previous Viscous portrait | ||
File:Viscous mm 2.png|Previous Viscous icon | File:Viscous mm 2.png|Previous Viscous icon | ||
File:Viscous winter.png|Viscous 2024 [[Seasonal events#Winter|Winter skin]] | |||
File:Viscous card old.png|Original Viscous portrait | File:Viscous card old.png|Original Viscous portrait | ||
File:Viscous mm old.png|Temporary Viscous icon | File:Viscous mm old.png|Temporary Viscous icon | ||
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File:Viscous leak.png|Leaked work-in-progress Viscous model | File:Viscous leak.png|Leaked work-in-progress Viscous model | ||
File:Viscous v2.png|Viscous v2 | File:Viscous v2.png|Viscous v2 | ||
File:Viscous Neon Prime.png| | </gallery> | ||
=== [[Neon Prime]] === | |||
<gallery> | |||
File:Viscous Neon Prime.png|Neon Prime Viscous portrait | |||
</gallery> | </gallery> | ||
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== Navigation == | == Navigation == | ||
{{Hero Navbox}} | {{Hero Navbox}} | ||