Viscous: Difference between revisionsGive feedback
Fixing Update history |
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- Fixed a bug where {{AbilityIcon|Goo Ball|Size=20}} would have the direction and trail particle stuck on. | - Fixed a bug where {{AbilityIcon|Goo Ball|Size=20}} would have the direction and trail particle stuck on. | ||
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|Update: August 15, 2024 | |[[Update: August 15, 2024]] | ||
| - Fixed {{AbilityIcon|Splatter|Size=20}} Direct hits counting as the second hit. | | - Fixed {{AbilityIcon|Splatter|Size=20}} Direct hits counting as the second hit. | ||
- {{AbilityIcon|The Cube|Size=20}} Cast range Increased: 25m → <u>30m</u>. | - {{AbilityIcon|The Cube|Size=20}} Cast range Increased: 25m → <u>30m</u>. | ||
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- Being stunned or immobilized while in {{AbilityIcon|Goo Ball|Size=20}} now prevents Viscous from moving, stunning and dealing damage. | - Being stunned or immobilized while in {{AbilityIcon|Goo Ball|Size=20}} now prevents Viscous from moving, stunning and dealing damage. | ||
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|Update: August 6, 2024 | |[[Update: August 6, 2024]] | ||
| - {{AbilityIcon|Splatter|Size=20}} Base damage Reduced: 120 → <u>110</u>. | | - {{AbilityIcon|Splatter|Size=20}} Base damage Reduced: 120 → <u>110</u>. | ||
- {{AbilityIcon|Splatter|Size=20}} Cooldown Increased: 18s → <u>20s</u>. | - {{AbilityIcon|Splatter|Size=20}} Cooldown Increased: 18s → <u>20s</u>. | ||
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- Fixed hit detection on {{AbilityIcon|Puddle Punch|Size=20}} and {{AbilityIcon|Goo Ball|Size=20}}. | - Fixed hit detection on {{AbilityIcon|Puddle Punch|Size=20}} and {{AbilityIcon|Goo Ball|Size=20}}. | ||
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|Update: August 1, 2024 | |[[Update: August 1, 2024]] | ||
| - Introduced | | - Introduced | ||
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