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m Use of key to WeaponCard for future localization |
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{{Infobox hero | {{Infobox hero | ||
| name = Viscous | | name = Viscous | ||
| weapon_name = Deep Sea Interpreter | |||
| art = Viscous full.png | | art = Viscous full.png | ||
| card = Viscous card.png | | card = Viscous card.png | ||
| summary = Rolls around deflecting bullets | | summary = Rolls around deflecting bullets | ||
| description = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks. | | description = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks. | ||
| dps = | |||
| bullet_damage = | | dps = {{#invoke:HeroData|get_hero_var|hero_viscous|DPS|2}} | ||
| ammo = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_viscous|BulletDamage|2}} | ||
| bullets_per_sec = | | ammo = {{#invoke:HeroData|get_hero_var|hero_viscous|ClipSize|3}} | ||
| light_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_viscous|RoundsPerSecond|3}} | ||
| heavy_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_viscous|LightMeleeDamage|3}} | ||
| max_health = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_viscous|HeavyMeleeDamage|3}} | ||
| health_regen = 2 | | max_health = {{#invoke:HeroData|get_hero_var|hero_viscous|MaxHealth|3}} | ||
| bullet_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_viscous|BaseHealthRegen|2}} | ||
| spirit_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_viscous|BulletResist|2}} | ||
| move_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_viscous|TechResist|2}} | ||
| sprint_speed = | | move_speed = {{#invoke:HeroData|get_hero_var|hero_viscous|MaxMoveSpeed|2}} | ||
| stamina = 3 | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_viscous|SprintSpeed|2}} | ||
| stamina = {{#invoke:HeroData|get_hero_var|hero_viscous|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_viscous|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_viscous|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_viscous|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_viscous|BulletSpeed|3}} | |||
| increase1_value = 1.10 | | increase1_value = 1.10 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
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| increase3_value = 38 | | increase3_value = 38 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||