Viscous: Difference between revisions

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Viscous was added to the roster on [[Update:August 1, 2024|August 1, 2024]].
Viscous was added to the roster on [[Update:August 1, 2024|August 1, 2024]].
== Weapon ==
{{WeaponCard|key=hero_viscous}}Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamage}} damage on a direct hit.


== Abilities ==
== Abilities ==


{{Ability tabs
=== Splatter ===
| name=Viscous
 
| ability1_notes =
{{AbilitySection
| hero_name  = Viscous
| ability_num = 1
| notes      =
* Splatter T3 deals 50% damage on its second and third hits.
* Splatter T3 deals 50% damage on its second and third hits.
| ability2_notes =
}}
 
=== The Cube ===
 
{{AbilitySection
| hero_name  = Viscous
| ability_num = 2
| notes      =
* Players can still be targeted by abilities and items inside the Cube, but take no damage.
* Players can still be targeted by abilities and items inside the Cube, but take no damage.
* The cube has reduced friction and can be pushed by [[melee attack]]s and [[Status Effect#Dispace|displacement]] abilities.
* The cube has reduced friction and can be pushed by [[melee attack]]s and [[Status Effect#Dispace|displacement]] abilities.
|ability3_notes=
}}
 
=== Puddle Punch ===
 
{{AbilitySection
| hero_name  = Viscous
| ability_num = 3
| notes      =
* Puddle Punch only hits players, NPCs and [[Breakables]]. It does not break Bridge [[Powerup]]s, [[Sinner's Sacrifice]]s or the [[Rejuvenator]].
* Puddle Punch only hits players, NPCs and [[Breakables]]. It does not break Bridge [[Powerup]]s, [[Sinner's Sacrifice]]s or the [[Rejuvenator]].
* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried.
* Puddle Punch can be parried, preventing the player from being pushed and taking damage. Viscous does not get stunned if Puddle Punch is parried.
** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}.
** Parrying Puddle Punch procs {{ItemIcon|Rebuttal}}.
* At T3, it can break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
* At T3, it can break {{HeroIcon|Graves}}' {{AbilityIcon|Borrowed Decree}}.
|ability4_notes=
}}
 
=== Goo Ball ===
 
{{AbilitySection
| hero_name  = Viscous
| ability_num = 4
| notes      =
* Cannot carry the [[Urn]] while Goo Ball is active.
* Cannot carry the [[Urn]] while Goo Ball is active.
}}
}}
== Weapon ==
{{WeaponCard|key=hero_viscous}}Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes {{#invoke:HeroData|get_alt_fire_var|Viscous|AmmoConsumedPerShot}} ammo rounds per shot and deals {{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}{{#invoke:HeroData|get_hero_scalar|Viscous|Level|BulletDamage}} damage on a direct hit.


== Background ==
== Background ==
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Viscous can't read.<ref>{{ConvoCite|hero1=Viscous|hero2=Abrams|number=3|hero_quote1=Viscous|quote1=I can't read!}}</ref>
Viscous can't read.<ref>{{ConvoCite|hero1=Viscous|hero2=Abrams|number=3|hero_quote1=Viscous|quote1=I can't read!}}</ref>


"The Cube" is a protoplasmic cube.<ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, "man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube"."''</ref>The Cube nullifies all pain, even for characters like {{PageRef|name=Victor}}.<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Allies|voice line]] (Clutch Cube): ''"I... I don't feel pain!"''</ref> Viscous doesn't question how the Cube works, even when it can heal non-organic bodies like {{PageRef|name=Bebop}}'s.<ref>{{ConvoCite|hero1=Viscous|hero2=Bebop|number=2|hero_quote1=Bebop|quote1=Hey, Viscous! I'm not organic. Why does the cube heal me?|hero_quote2=Viscous|quote2=We don't question the cube.}}</ref> Viscous spends time in the Cube whenever he feels sad.<ref name=":0">{{ConvoCite|hero1=Viscous|hero2=Grey Talon|number=1|hero_quote1=Viscous|quote1=Do you want to spend time in the cube? It's where I go when I'm sad. Or injured. Or just want to be in the cube.}}</ref>
"The Cube" is a protoplasmic cube.<ref>{{PageRef|name=Viscous}}' in-game [[Viscous/Quotes#Unselect|voice line]] (Unselect): ''"When you need to be trapped in a protoplasmic cube, you're going to be thinking, "man, I wish I had Viscous' help. He seems like a nice person who would trap me in a protoplasmic cube"."''</ref> The Cube nullifies all pain, even for characters like {{PageRef|name=Victor}}.<ref>{{PageRef|name=Victor}}'s in-game [[Victor/Quotes#Allies|voice line]] (Clutch Cube): ''"I... I don't feel pain!"''</ref> Viscous doesn't question how the Cube works, even when it can heal non-organic bodies like {{PageRef|name=Bebop}}'s.<ref>{{ConvoCite|hero1=Viscous|hero2=Bebop|number=2|hero_quote1=Bebop|quote1=Hey, Viscous! I'm not organic. Why does the cube heal me?|hero_quote2=Viscous|quote2=We don't question the cube.}}</ref> Viscous spends time in the Cube whenever he feels sad.<ref name=":0">{{ConvoCite|hero1=Viscous|hero2=Grey Talon|number=1|hero_quote1=Viscous|quote1=Do you want to spend time in the cube? It's where I go when I'm sad. Or injured. Or just want to be in the cube.}}</ref>


== Character interactions ==
== Character interactions ==