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{{HeroTabs}}
List of sound effects for {{HeroIcon|Vyper}}.
List of sound effects for '''Vyper'''.


== Weapon ==
== Weapon ==
'''Audio that plays on Vyper when shooting. The first bullet fired uses a unique sound effect.'''
Audio that plays on Vyper when shooting. The first bullet fired uses a unique sound effect.
{| class="wikitable"
{| class="wikitable"
|First Shot 1
|First Shot 1
Line 41: Line 40:
|[[File:Viper weapon shot first 12.mp3|frameless]]
|[[File:Viper weapon shot first 12.mp3|frameless]]
|}
|}
'''Each bullet after the first shot has been fired uses a seperate sound effect.'''
Each bullet after the first shot has been fired uses a seperate sound effect.
{| class="wikitable"
{| class="wikitable"
|Shooting 1
|Shooting 1
Line 79: Line 78:
|[[File:Viper weapon shot mid 12.mp3|frameless]]
|[[File:Viper weapon shot mid 12.mp3|frameless]]
|}
|}
'''Audio plays alongside each shot fired as an echo. It sounds much quieter in-game.'''
Audio plays alongside each shot fired as an echo. It sounds much quieter in-game.
{| class="wikitable"
{| class="wikitable"
|Tail 1
|Tail 1
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|[[File:Viper weapon tail 12.mp3|frameless]]
|[[File:Viper weapon tail 12.mp3|frameless]]
|}
|}
'''Audio plays when Vyper stops shooting.'''
Audio plays when Vyper stops shooting.
{| class="wikitable"
{| class="wikitable"
|Release 1
|Release 1
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== Movement ==
== Movement ==
'''Vyper currently uses the same footstep sounds as {{HeroIcon|Vindicta}}. Since Vyper's upcoming redesign removes her legs, it's likely that Vyper's footsteps will be completely replaced when that model is added to the public build of Deadlock.'''
[[Vindicta/Sounds]]


== Abilities ==
== Abilities ==


=== {{AbilityIcon|Screwjab Dagger}} ===
'''Audio plays when Vyper throws the dagger.'''
{| class="wikitable"
|Cast 1
|[[File:Viper dagger cast 01.mp3|frameless]]
|-
|Cast 2
|[[File:Viper dagger cast 02.mp3|frameless]]
|-
|Cast 3
|[[File:Viper dagger cast 03.mp3|frameless]]
|-
|Cast 4
|[[File:Viper dagger cast 04.mp3|frameless]]
|}
'''Audio that loops on the dagger while it's airbourne.'''
{| class="wikitable"
|Airbourne Loop
|[[File:Viper dagger projectile lp.mp3|frameless]]
|}
'''Audio that plays when the dagger hits an enemy.'''
{| class="wikitable"
|Impact
|[[File:Viper dagger impact.mp3|frameless]]
|}
'''Audio the enemy hears when the dagger whizzes by them. ''<small>(Allies cannot hear this)</small>'''''
{| class="wikitable"
|Whiz by 1
|[[File:Viper dagger whizby 01.mp3|frameless]]
|-
|Whiz by 2
|[[File:Viper dagger whizby 02.mp3|frameless]]
|-
|Whiz by 3
|[[File:Viper dagger whizby 03.mp3|frameless]]
|-
|Whiz by 4
|[[File:Viper dagger whizby 04.mp3|frameless]]
|-
|Whiz by 5
|[[File:Viper dagger whizby 05.mp3|frameless]]
|-
|Whiz by 6
|[[File:Viper dagger whizby 06.mp3|frameless]]
|}
=== {{AbilityIcon|Lethal Venom}} ===
'''Audio plays when Vyper casts venom.'''
{| class="wikitable"
|Cast
|[[File:Viper venom cast.mp3|frameless]]
|}
'''Audio loops during the countdown before the venom explosion.'''
{| class="wikitable"
|Loop
|[[File:Viper venom lp.mp3|frameless]]
|}
'''Audio that plays when Lethal Venom's explosion activates. The sound effect used depends on the health of the target.'''
'''Weak venom plays when the enemy has 100% - 85% health.'''
{| class="wikitable"
|Weak
|[[File:Viper venom explode weak.mp3|frameless]]
|}
'''Medium venom plays when the enemy has 85% - 40% health.'''
{| class="wikitable"
|Medium
|[[File:Viper venom explode medium.mp3|frameless]]
|}
'''Strong venom plays when the enemy has 40% - 1% health.'''
{| class="wikitable"
|Strong
|[[File:Viper venom explode strong.mp3|frameless]]
|}
=== {{AbilityIcon|Slither}} ===
'''Audio plays when Vyper starts sliding.'''
{| class="wikitable"
|Slide Start 1
|[[File:Viper slide enter 01.mp3|frameless]]
|-
|Slide Start 2
|[[File:Viper slide enter 02.mp3|frameless]]
|-
|Slide Start 3
|[[File:Viper slide enter 03.mp3|frameless]]
|-
|Slide Start 4
|[[File:Viper slide enter 04.mp3|frameless]]
|-
|Slide Start 5
|[[File:Viper slide enter 05.mp3|frameless]]
|-
|Slide Start 6
|[[File:Viper slide enter 06.mp3|frameless]]
|-
|Slide Start 7
|[[File:Viper slide enter 07.mp3|frameless]]
|-
|Slide Start 8
|[[File:Viper slide enter 08.mp3|frameless]]
|-
|Slide Start 9
|[[File:Viper slide enter 09.mp3|frameless]]
|-
|Slide Start 10
|[[File:Viper slide enter 10.mp3|frameless]]
|}
'''Audio loops while Vyper is sliding.'''
{| class="wikitable"
|Slide Loop
|[[File:Viper slide lp.mp3|frameless]]
|}
'''Audio plays when Vyper stops sliding.'''
{| class="wikitable"
|Slide End 1
|[[File:Viper slide exit 01.mp3|frameless]]
|-
|Slide End 2
|[[File:Viper slide exit 02.mp3|frameless]]
|-
|Slide End 3
|[[File:Viper slide exit 03.mp3|frameless]]
|-
|Slide End 4
|[[File:Viper slide exit 04.mp3|frameless]]
|-
|Slide End 5
|[[File:Viper slide exit 05.mp3|frameless]]
|-
|Slide End 6
|[[File:Viper slide exit 06.mp3|frameless]]
|-
|Slide End 7
|[[File:Viper slide exit 07.mp3|frameless]]
|-
|Slide End 8
|[[File:Viper slide exit 08.mp3|frameless]]
|}
=== {{AbilityIcon|Petrifying Bola}} ===
'''Audio that plays when Vyper casts bola.'''
{| class="wikitable"
|Cast
|[[File:Viper petrifying bola cast.mp3|frameless]]
|}
'''Audio that loops on the bola while it is airbourne. <small>''(Audio pitch gets lower the further away the bola is.)''</small>'''
{| class="wikitable"
|Airbourne Loop
|[[File:Viper petrifying bola proj lp.mp3|frameless]]
|}
'''Audio that plays when the bola explodes.'''
{| class="wikitable"
|Impact (Spash)
|[[File:Viper petrifying bola explode.mp3|frameless]]
|}
'''Audio that plays when the bola directly hits an enemy.'''
{| class="wikitable"
|Impact (Direct)
|[[File:Viper petrifying bola direct hit.mp3|frameless]]
|}
'''Audio that loops while the target is petrified.'''
{| class="wikitable"
|Debuff Loop
|[[File:Viper petrifying bola debuff lp.mp3|frameless]]
|}
'''Audio that plays when the petrify debuff ends.'''
{| class="wikitable"
|Debuff End
|[[File:Viper petrifying bola debuff end.mp3|frameless]]
|}
'''Audio the enemy hears when the bola whizzes by them. ''<small>(Allies cannot hear this)</small>'''''
{| class="wikitable"
|Whiz by 1
|[[File:Viper petrifying bola whizby 01.mp3|frameless]]
|-
|Whiz by 2
|[[File:Viper petrifying bola whizby 02.mp3|frameless]]
|-
|Whiz by 3
|[[File:Viper petrifying bola whizby 03.mp3|frameless]]
|-
|Whiz by 4
|[[File:Viper petrifying bola whizby 04.mp3|frameless]]
|-
|Whiz by 5
|[[File:Viper petrifying bola whizby 05.mp3|frameless]]
|-
|Whiz by 6
|[[File:Viper petrifying bola whizby 06.mp3|frameless]]
|}
'''''Vyper currently does not have any emotes.'''''


{{Sounds navbox}}


[[Category:Vyper|S]]
Petify pitch changes depending on where the bola is.
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