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{{Update history table | contents = {{Update history table/row | update = {{Update link|August|12|2026}} | changes = * Walker will no longer consider dragged enemies [by {{HeroIcon|The Doorman|Doorman}}’s {{AbilityIcon|Luggage Cart}}] as valid targets to trigger the stomp on until soon after they are dropped }} {{Update history table/row | update = {{Update link|June|30|2026}} | changes = * {{PageRef|Walker}} bounty reduced from 4000 to 3500 }} {{Update history table/row | update = {{Update link|May|22|2026}} | changes = * Walker Bullet Resistance increased from 25% to 35% * Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option. }} {{Update history table/row | update = {{Update link|March|30|2026}} | changes = * Walkers Bullet Resistance increased from 15% to 25% }} {{Update history table/row | update = {{Update link|March|6|2026}} | changes = * Walkers bounty increased from 3500 to 4000 * Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000 * Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min }} {{Update history table/row | update = {{Update link|December|16|2025}} | changes = * Walker Rocket Barrage radius reduced from 6m to 5m }} {{Update history table/row | update = {{Update link|December|3|2025}} | changes = * Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP * Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m }} {{Update history table/row | update = {{Update link|November|27|2025}} | changes = * Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last) }} {{Update history table/row | update = {{Update link|November|21|2025}} | changes = * Walker HP increased by 40% * Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less) * Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc) * Walker stomp cooldown reduced from 10s to 6s * Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP * Walker fireballs radius from 5m to 6m * Walker fireballs debuff now lingers for 4s * Walker fireballs now reduce bullet and spirit resistance by 10% * Walker area in mid lane adjusted * Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match * Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged. }} {{Update history table/row | update = {{Update link|October|2|2025}} | changes = * Distance to attack Walkers reduced from 35m to 34m }} {{Update history table/row | update = {{Update link|August|1|2025}} | changes = * Side Walkers +16% HP, Mid Walkers +8% HP }} {{Update history table/row | update = {{Update link|July|29|2025}} | changes = * Side Walkers HP increased by 10% * Objectives no longer have 20-25% Spirit Resistance * The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}} }} {{Update history table/row | update = {{Update link|July|4|2025}} | changes = * Walker total bounty reduced from 4500 to 3500 * Walker Spirit resistance reduced from 30% to 25% }} {{Update history table/row | update = {{Update link|June|17|2025}} | changes = [Gameplay Changes] * Flex Slot changed from "Two Walker" to "Three Walkers" * Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby). * Trooper damage to Walkers reduced from 80 DPS to 60 DPS * Walker HP increased by 10% * Walker Spirit Resist reduced from 40% to 30% }} {{Update history table/row | update = {{Update link|May|19|2025}} | changes = * Walker HP increased by 10% * Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes * Objectives Spirit Resistance reduced from 50% to 40% }} {{Update history table/row | update = {{Update link|May|8|2025}} | changes = [ Camera ] * Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera. [ Misc Gameplay Changes ] * Changing the third flex slot unlock from killing all Walkers to killing two Walkers. * Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it. * Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%. * Decreased the height of Walkers' Stomp ability from 9m to 6m. * Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives. * Distance to attack walkers increased from 32.5 to 35. * Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%. * Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%. * Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m. [ Sound, Music, and VO Changes ] * Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally. }} {{Update history table/row | update = {{Update link|February|25|2025}} | changes = [ Misc Gameplay Changes ] * Changed flex slot requirements: ** 2nd flex slot changed from 2 Walkers down to 1 Walker. * Side Walkers HP increased from 5,175 to 7,000. * Mid Walkers HP increased from 8,000 to 9,000. }} {{Update history table/row | update = {{Update link|January|27|2025}} | changes = * All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) * Can no longer stand on top of Walkers }} {{Update history table/row | update = {{Update link|December|21|2024}} | changes = * Warden: Last Stand now does 40% less damage to objectives (similar to various other abilities) }} {{Update history table/row | update = {{Update link|November|21|2024}} | changes = * Walkers Stomp now also deals 10% Max HP as damage * Walkers Laser now also deals 2% Max HP DPS * Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance * Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team) * Middle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175) }} {{Update history table/row | update = {{Update link|November|7|2024}} | changes = * Walkers damage vs players increased by 10% * Walker armor loss over time now happens at 16m instead of 14m }} {{Update history table/row | update = {{Update link|October|24|2024}} | changes = * AP is no longer granted for Walkers * Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes * Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes }} {{Update history table/row | update = {{Update link|October|10|2024}} | changes = * Added Stomp AoE range indication as the Walker is about to use the ability * Added Guardian and Walker death notification sound for all players * Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground * The patron once again will warn you when your Walkers are under attack * The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker * Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35% * Moved teleporters to travel between outer lane Walkers * Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas }} {{Update history table/row | update = {{Update link|September|12|2024}} | changes = * Walker AoE Stomp has new effects * Flex Slot moved from "First Walker" to "Two Walkers" * Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m) }} {{Update history table/row | update = {{Update link|August|29|2024}} | changes = * The minimum range the player must be to attack a walker is increased from 30m to 32m }} {{Update history table/row | update = {{Update link|August|15|2024}} | changes = * Walkers now require you to be within 30m to deal damage to them * Walker Health increased by 15% }} {{Update history table/row | update = {{Update link|July|18|2024}} | changes = * Walker in mid lanes health increased by 12% * Walker stomp can no longer be dodged with double jump * Walker stomp area increased a bit }} {{Update history table/row | update = {{Update link|July|4|2024}} | changes = * Fixed Walkers not using their stomp properly }} {{Update history table/row | update = {{Update link|June|27|2024}} | changes = * Flex slot removed from killing the Patron and added to killing all Walkers }} {{Update history table/row | update = {{Update link|June|6|2024}} | changes = * Walker bomb damage reduced from 300 to 200 }} {{Update history table/row | update = {{Update link|May|30|2024}} | changes = * Adjusted the health bar on Walkers to be easier to see * Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers }} {{Update history table/row | update = {{Update link|May|16|2024}} | changes = * Redesigned the Walker model and visuals }} }}
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