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| | contents = | | | contents = |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|12|2026}} | | | update = February 25, 2025 |
| | changes =
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| * Walker will no longer consider dragged enemies [by {{HeroIcon|The Doorman|Doorman}}’s {{AbilityIcon|Luggage Cart}}] as valid targets to trigger the stomp on until soon after they are dropped
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| }}
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| {{Update history table/row
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| | update = {{Update link|June|30|2026}}
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| | changes =
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| * {{PageRef|Walker}} bounty reduced from 4000 to 3500
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|22|2026}}
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| | changes =
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| * Walker Bullet Resistance increased from 25% to 35%
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| * Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|30|2026}}
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| | changes =
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| * Walkers Bullet Resistance increased from 15% to 25%
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|6|2026}}
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| | changes =
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| * Walkers bounty increased from 3500 to 4000
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| * Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
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| * Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|16|2025}}
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| | changes =
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| * Walker Rocket Barrage radius reduced from 6m to 5m
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|3|2025}}
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| | changes =
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| * Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
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| * Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|27|2025}}
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| | changes =
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| * Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|21|2025}}
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| | changes =
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| * Walker HP increased by 40%
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| * Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
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| * Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
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| * Walker stomp cooldown reduced from 10s to 6s
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| * Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
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| * Walker fireballs radius from 5m to 6m
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| * Walker fireballs debuff now lingers for 4s
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| * Walker fireballs now reduce bullet and spirit resistance by 10%
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| * Walker area in mid lane adjusted
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| * Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
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| * Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
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| }}
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| {{Update history table/row
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| | update = {{Update link|October|2|2025}}
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| | changes =
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| * Distance to attack Walkers reduced from 35m to 34m
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| }}
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| {{Update history table/row
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| | update = {{Update link|August|1|2025}}
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| | changes =
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| * Side Walkers +16% HP, Mid Walkers +8% HP
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| }}
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| {{Update history table/row
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| | update = {{Update link|July|29|2025}}
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| | changes =
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| * Side Walkers HP increased by 10%
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| * Objectives no longer have 20-25% Spirit Resistance
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| * The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}}
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| }}
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| {{Update history table/row
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| | update = {{Update link|July|4|2025}}
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| | changes =
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| * Walker total bounty reduced from 4500 to 3500
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| * Walker Spirit resistance reduced from 30% to 25%
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| }}
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| {{Update history table/row
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| | update = {{Update link|June|17|2025}}
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| | changes =
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| [Gameplay Changes]
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| * Flex Slot changed from "Two Walker" to "Three Walkers"
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| * Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
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| * Trooper damage to Walkers reduced from 80 DPS to 60 DPS
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| * Walker HP increased by 10%
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| * Walker Spirit Resist reduced from 40% to 30%
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|19|2025}}
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| | changes =
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| * Walker HP increased by 10%
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| * Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
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| * Objectives Spirit Resistance reduced from 50% to 40%
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|8|2025}}
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| | changes =
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| [ Camera ]
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| * Characters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
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| [ Misc Gameplay Changes ]
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| * Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
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| * Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
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| * Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
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| * Decreased the height of Walkers' Stomp ability from 9m to 6m.
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| * Backdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
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| * Distance to attack walkers increased from 32.5 to 35.
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| * Walkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
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| * Bullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
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| * Bullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
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| [ Sound, Music, and VO Changes ]
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| * Adjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
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| }}
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| {{Update history table/row
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| | update = {{Update link|February|25|2025}}
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| | changes = | | | changes = |
| [ Misc Gameplay Changes ] | | [ Misc Gameplay Changes ] |
| * Changed flex slot requirements: | | * Changed flex slot requirements: |
| ** 2nd flex slot changed from 2 Walkers down to 1 Walker.
| | * 2nd flex slot changed from 2 Walkers down to 1 Walker. |
| * Side Walkers HP increased from 5,175 to 7,000. | | * Side Walkers HP increased from 5,175 to 7,000. |
| * Mid Walkers HP increased from 8,000 to 9,000. | | * Mid Walkers HP increased from 8,000 to 9,000. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|January|27|2025}} | | | update = January 27, 2025 |
| | changes = | | | changes = |
| * All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) | | * All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|December|21|2024}} | | | update = November 21, 2024 |
| | changes =
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| * Warden: Last Stand now does 40% less damage to objectives (similar to various other abilities)
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|21|2024}}
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| | changes = | | | changes = |
| * Walkers Stomp now also deals 10% Max HP as damage | | * Walkers Stomp now also deals 10% Max HP as damage |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|November|7|2024}} | | | update = November 7, 2024 |
| | changes = | | | changes = |
| * Walkers damage vs players increased by 10% | | * Walkers damage vs players increased by 10% |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|October|24|2024}} | | | update = October 24, 2024 |
| | changes = | | | changes = |
| * AP is no longer granted for Walkers | | * AP is no longer granted for Walkers |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|October|10|2024}} | | | update = May 16, 2024 |
| | changes =
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| * Added Stomp AoE range indication as the Walker is about to use the ability
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| * Added Guardian and Walker death notification sound for all players
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| * Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
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| * The patron once again will warn you when your Walkers are under attack
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| * The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
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| * Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
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| * Moved teleporters to travel between outer lane Walkers
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| * Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
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| }}
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| {{Update history table/row
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| | update = {{Update link|September|12|2024}}
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| | changes =
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| * Walker AoE Stomp has new effects
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| * Flex Slot moved from "First Walker" to "Two Walkers"
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| * Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
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| }}
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| {{Update history table/row
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| | update = {{Update link|August|29|2024}}
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| | changes =
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| * The minimum range the player must be to attack a walker is increased from 30m to 32m
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| }}
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| {{Update history table/row
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| | update = {{Update link|August|15|2024}}
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| | changes =
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| * Walkers now require you to be within 30m to deal damage to them
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| * Walker Health increased by 15%
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| }}
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| {{Update history table/row
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| | update = {{Update link|July|18|2024}}
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| | changes =
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| * Walker in mid lanes health increased by 12%
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| * Walker stomp can no longer be dodged with double jump
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| * Walker stomp area increased a bit
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| }}
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| {{Update history table/row
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| | update = {{Update link|July|4|2024}}
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| | changes =
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| * Fixed Walkers not using their stomp properly
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| }}
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| {{Update history table/row
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| | update = {{Update link|June|27|2024}}
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| | changes =
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| * Flex slot removed from killing the Patron and added to killing all Walkers
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| }}
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| {{Update history table/row
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| | update = {{Update link|June|6|2024}}
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| | changes =
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| * Walker bomb damage reduced from 300 to 200
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|30|2024}}
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| | changes =
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| * Adjusted the health bar on Walkers to be easier to see
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| * Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|16|2024}}
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| | changes = | | | changes = |
| * Redesigned the Walker model and visuals | | * Redesigned the Walker model and visuals |
| }} | | }} |
| }} | | }} |