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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = {{Update link|August|12|2026}}
| changes =
* Walker will no longer consider dragged enemies [by {{HeroIcon|The Doorman|Doorman}}’s {{AbilityIcon|Luggage Cart}}] as valid targets to trigger the stomp on until soon after they are dropped
}}
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{PageRef|Walker}} bounty reduced from 4000 to 3500
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Walker Bullet Resistance increased from 25% to 35%
* Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
}}
{{Update history table/row
| update = {{Update link|March|30|2026}}
| changes =
* Walkers Bullet Resistance increased from 15% to 25%
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Walkers bounty increased from 3500 to 4000
* Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
* Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
}}
{{Update history table/row
| update = {{Update link|December|16|2025}}
| changes =
* Walker Rocket Barrage radius reduced from 6m to 5m
}}
{{Update history table/row
| update = {{Update link|December|3|2025}}
| changes =
* Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
* Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
}}
{{Update history table/row
| update = {{Update link|November|27|2025}}
| changes =
* Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
}}
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* Walker HP increased by 40%
* Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
* Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
* Walker stomp cooldown reduced from 10s to 6s
* Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
* Walker fireballs radius from 5m to 6m
* Walker fireballs debuff now lingers for 4s
* Walker fireballs now reduce bullet and spirit resistance by 10%
* Walker area in mid lane adjusted
* Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
* Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
}}
{{Update history table/row
| update = {{Update link|October|2|2025}}
| changes =
* Distance to attack Walkers reduced from 35m to 34m
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|August|1|2025}}
| update = {{Update link|August|1|2025}}
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* Objectives no longer have 20-25% Spirit Resistance
* Objectives no longer have 20-25% Spirit Resistance
* The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}}
* The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}}
}}
{{Update history table/row
| update = {{Update link|July|4|2025}}
| changes =
* Walker total bounty reduced from 4500 to 3500
* Walker Spirit resistance reduced from 30% to 25%
}}
}}
{{Update history table/row
{{Update history table/row
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[ Misc Gameplay Changes ]
[ Misc Gameplay Changes ]
* Changed flex slot requirements:
* Changed flex slot requirements:
** 2nd flex slot changed from 2 Walkers down to 1 Walker.
* 2nd flex slot changed from 2 Walkers down to 1 Walker.
* Side Walkers HP increased from 5,175 to 7,000.
* Side Walkers HP increased from 5,175 to 7,000.
* Mid Walkers HP increased from 8,000 to 9,000.
* Mid Walkers HP increased from 8,000 to 9,000.
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* All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
* All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
* Can no longer stand on top of Walkers
* Can no longer stand on top of Walkers
}}
{{Update history table/row
| update = {{Update link|December|21|2024}}
| changes =
* Warden: Last Stand now does 40% less damage to objectives (similar to various other abilities)
}}
}}
{{Update history table/row
{{Update history table/row
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* Flex Slot moved from "First Walker" to "Two Walkers"
* Flex Slot moved from "First Walker" to "Two Walkers"
* Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
* Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
}}
{{Update history table/row
| update = {{Update link|August|29|2024}}
| changes =
* The minimum range the player must be to attack a walker is increased from 30m to 32m
}}
{{Update history table/row
| update = {{Update link|August|15|2024}}
| changes =
* Walkers now require you to be within 30m to deal damage to them
* Walker Health increased by 15%
}}
{{Update history table/row
| update = {{Update link|July|18|2024}}
| changes =
* Walker in mid lanes health increased by 12%
* Walker stomp can no longer be dodged with double jump
* Walker stomp area increased a bit
}}
{{Update history table/row
| update = {{Update link|July|4|2024}}
| changes =
* Fixed Walkers not using their stomp properly
}}
{{Update history table/row
| update = {{Update link|June|27|2024}}
| changes =
* Flex slot removed from killing the Patron and added to killing all Walkers
}}
{{Update history table/row
| update = {{Update link|June|6|2024}}
| changes =
* Walker bomb damage reduced from 300 to 200
}}
{{Update history table/row
| update = {{Update link|May|30|2024}}
| changes =
* Adjusted the health bar on Walkers to be easier to see
* Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
}}
}}
{{Update history table/row
{{Update history table/row
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