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| | contents = | | | contents = |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|12|2026}} | | | update = {{Update link|October|3|2025}} |
| | changes =
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| * Walker will no longer consider dragged enemies [by {{HeroIcon|The Doorman|Doorman}}’s {{AbilityIcon|Luggage Cart}}] as valid targets to trigger the stomp on until soon after they are dropped
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| }}
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| {{Update history table/row
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| | update = {{Update link|June|30|2026}}
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| | changes =
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| * {{PageRef|Walker}} bounty reduced from 4000 to 3500
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|22|2026}}
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| | changes =
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| * Walker Bullet Resistance increased from 25% to 35%
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| * Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|30|2026}}
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| | changes =
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| * Walkers Bullet Resistance increased from 15% to 25%
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|6|2026}}
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| | changes =
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| * Walkers bounty increased from 3500 to 4000
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| * Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
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| * Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|16|2025}}
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| | changes =
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| * Walker Rocket Barrage radius reduced from 6m to 5m
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|3|2025}}
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| | changes =
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| * Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
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| * Walker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|27|2025}}
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| | changes =
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| * Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|21|2025}}
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| | changes =
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| * Walker HP increased by 40%
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| * Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
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| * Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
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| * Walker stomp cooldown reduced from 10s to 6s
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| * Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
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| * Walker fireballs radius from 5m to 6m
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| * Walker fireballs debuff now lingers for 4s
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| * Walker fireballs now reduce bullet and spirit resistance by 10%
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| * Walker area in mid lane adjusted
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| * Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
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| * Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
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| }}
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| {{Update history table/row
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| | update = {{Update link|October|2|2025}}
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| | changes = | | | changes = |
| * Distance to attack Walkers reduced from 35m to 34m | | * Distance to attack Walkers reduced from 35m to 34m |