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| Latest revision | Your text | ||
| Line 76: | Line 76: | ||
* Objectives no longer have 20-25% Spirit Resistance | * Objectives no longer have 20-25% Spirit Resistance | ||
* The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}} | * The following abilities now do 50% damage to objectives: {{AbilityIcon|Last Stand}}, {{AbilityIcon|Storm Cloud}}, {{AbilityIcon|Hyper Beam}}, {{AbilityIcon|Heavy Barrage}} | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| Line 123: | Line 117: | ||
[ Misc Gameplay Changes ] | [ Misc Gameplay Changes ] | ||
* Changed flex slot requirements: | * Changed flex slot requirements: | ||
* 2nd flex slot changed from 2 Walkers down to 1 Walker. | |||
* Side Walkers HP increased from 5,175 to 7,000. | * Side Walkers HP increased from 5,175 to 7,000. | ||
* Mid Walkers HP increased from 8,000 to 9,000. | * Mid Walkers HP increased from 8,000 to 9,000. | ||
| Line 132: | Line 126: | ||
* All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) | * All objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this) | ||
* Can no longer stand on top of Walkers | * Can no longer stand on top of Walkers | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| Line 178: | Line 167: | ||
* Flex Slot moved from "First Walker" to "Two Walkers" | * Flex Slot moved from "First Walker" to "Two Walkers" | ||
* Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m) | * Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m) | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||