Editing Walker

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When attacking, a Walker has three attacks it can use. All the attacks deal [[Spirit Damage]] and can be mitigated by [[Spirit Resist]].
When attacking, a Walker has three attacks it can use. All the attacks deal [[Spirit Damage]] and can be mitigated by [[Spirit Resist]].
Several heroes are capable of disabling Walkers. Dynamo's Singularity^ is an example.


====Fire Beam====
====Fire Beam====
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====Stomp====
====Stomp====
The Walker stomps the ground, dealing Spirit Damage and stunning enemies for {{NpcData|npc_boss_tier2|StunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompImpactRadius|2}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|2}}m of it. The Walker cannot use Fire Beam or Fireballs when stomping. The Stomp has a 7 second cooldown.  
The Walker stomps the ground, dealing Spirit Damage and stunning enemies for {{NpcData|npc_boss_tier2|StunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompImpactRadius|2}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|2}}m of it. The Walker cannot use Fire Beam or Fireballs when stomping. The Stomp has a 7 second cooldown.  
 
Walkers will not consider players carried by {{HeroIcon|The Doorman}}’s {{AbilityIcon|Luggage Cart}} as valid targets for a stomp until the cart expires or hits a wall.
Walkers will not consider players carried by {{HeroIcon|The Doorman|l1=Doorman}}’s {{AbilityIcon|Luggage Cart}} as valid targets for a stomp until the cart expires or hits a wall.


====Fireballs====
====Fireballs====
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The different resist types are stacked multiplicatively. So for example, a Walker being attacked by 3 enemies at minute 18 receives 86% bullet damage:
The different resist types are stacked multiplicatively. So for example, a Walker being attacked by 3 enemies at minute 18 receives 86% bullet damage:


Damage = Bullet Damage * [1 - (-0.65)] * (1 - {{#expr:{{NpcData|npc_boss_tier2|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}/100}}) *  (1 - {{#expr:{{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}}/100}})
Damage = Bullet Damage * [1 - (-0.65)] * (1 - {{#expr:{{NpcData|npc_boss_tier2|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}/100}}) *  (1 - {{#expr:{{NpcData|npc_boss_tier2|NearbyEnemyResist|ResistValues|4}}/100}})  
 
=== Ability Damage Reduction ===
The following abilities deal reduced damage to Walkers:
{{ObjDamageReduction}}


=== Backdoor protection ===
=== Backdoor protection ===
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