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<div class="infobox" style="float:right; background:var(--background-color-base);"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--> | |||
<tabber> | |||
|-|Blue Walker= | |||
{{Infobox unit | {{Infobox unit | ||
| name = Walker | | name = Blue Walker | ||
| Image = Walker Icon.png | | Image = Walker Icon.png | ||
| max_health = {{NpcData|npc_boss_tier2|MaxHealth}} | | max_health = {{NpcData|npc_boss_tier2|MaxHealth}} | ||
| | | bullet_resist = 60%→ -30 | ||
| spirit_resist = {{NpcData|npc_boss_tier2|IntrinsicAbilityResistance}} | |||
| dps = {{#invoke:Abilities|get_ability_prop|Laser|DPS}} | |||
| attack_range = {{NpcData|npc_boss_tier2|SightRangePlayers|3}}m | |||
| melee_damage = {{NpcData|npc_boss_tier2|StompDamage}} | |||
| soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}} | |||
}} | }} | ||
| | |-|Side Walkers= | ||
| spirit_resist = {{NpcData| | {{Infobox unit | ||
| dps = {{ | | name = Side Walker | ||
| attack_range = {{NpcData| | | Image = Walker Icon.png | ||
| melee_damage = {{NpcData| | | max_health = {{NpcData|npc_boss_tier2_weak|MaxHealth}} | ||
| bullet_resist = 60%→ -30 | |||
| spirit_resist = {{NpcData|npc_boss_tier2_weak|IntrinsicAbilityResistance}} | |||
| dps = {{#invoke:Abilities|get_ability_prop|Laser|DPS}} | |||
| attack_range = {{NpcData|npc_boss_tier2_weak|SightRangePlayers|3}}m | |||
| melee_damage = {{NpcData|npc_boss_tier2_weak|StompDamage}} | |||
| soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}} | | soul_value = {{#invoke:GenericData|get_objective_param|Tier2GoldKill}} | ||
}} | }} | ||
'''Walkers''' are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large | </tabber></div> | ||
'''Walkers''' are one of the two types of defenses protecting the [[Patron]], along with [[Guardian|Guardians]]. They are very large metal automatons with four legs that hold a strange disc in their hands, which they use as a weapon. | |||
==Overview== | ==Overview== | ||
Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. Walkers | Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. The side lane (Yellow and Green) Walkers have {{NpcData|npc_boss_tier2_weak|MaxHealth}} HP, and the Blue lane Walker has {{NpcData|npc_boss_tier2|MaxHealth}} HP. Walkers provide nearby allied heroes ({{NpcData|npc_boss_tier2|FriendlyAuraRadius}}m) {{NpcData|npc_boss_tier2|FriendlyAuraBulletArmor}}% Bullet and {{NpcData|npc_boss_tier2|FriendlyAuraSpiritArmor}}% Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies. | ||
Walkers provide nearby allied heroes ({{NpcData|npc_boss_tier2| | |||
When | Like Guardians, Walkers are immune to all damage when no enemies are within {{NpcData|npc_boss_tier2|InvulnerabilityRange}}m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it. | ||
When attacking, a Walker has three attacks it can use: | |||
====Fire Beam==== | ====Fire Beam==== | ||
Channels a constantly damaging beam onto | Channels a constantly damaging beam onto a target. Deals 2% Max HP per second as damage. | ||
====Stomp==== | ====Stomp==== | ||
The Walker stomps the ground, dealing | The Walker stomps the ground, dealing damage and stunning enemies for {{NpcData|npc_boss_tier2|StompStunDuration}} seconds in a {{NpcData|npc_boss_tier2|StompRadius}}m radius. Deals {{NpcData|npc_boss_tier2|StompDamage}} damage as well as {{NpcData|npc_boss_tier2|StompDamageMaxHealthPercent}}% Max HP as damage. A Walker will only ever use this attack if an enemy gets within {{NpcData|npc_boss_tier2|MeleeAttemptRange|3}}m of it. | ||
==== | ====Rocket Barrage==== | ||
The Walker's {{NpcData|npc_boss_tier2|BoundAbilities| | The Walker's {{NpcData|npc_boss_tier2|BoundAbilities|1|Name}} (also known as Fireball Spray) launches a volley of {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|GrenadesInVolley}} projectiles. Each projectile deals {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|Damage}} damage on impact and leaves a patch of fire on the ground. The fire lasts for {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|FireDuration}} seconds and deals {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|FireDPS}} damage per second to enemies standing in it. This ability has a cooldown of {{#invoke:Abilities|get_ability_prop|citadel_ability_tier2boss_rocket_barrage|AbilityCooldown}} seconds. | ||
== Resistances == | == Resistances == | ||
Walkers | Walkers take 60% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to +30% increased weapon damage from heroes at 16 min, and +40% increased damage from troopers at 20 min. | ||
Walkers also take less weapon damage for each additional enemy within {{NpcData|npc_boss_tier2|NearbyEnemyResistanceRange}}m, from {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=4}}% (3 enemies) to {{NpcData|npc_boss_tier2|NearbyEnemyResistanceValues|index=7}}% (6 enemies). If there's only one or two enemies nearby, it has no additional resistance. | |||
{{ | |||
=== Backdoor protection === | === Backdoor protection === | ||
Like [[Shrine|Shrines]] and [[Guardian|Base Guardians]], the Walker has a | Like [[Shrine|Shrines]] and [[Guardian|Base Guardians]], the Walker has a backdoor protection represented by a green circular effect around them, if the player attacks the Walker while their lane hasn't been [[Strategy#Pushing Lanes|pushed up]] to its position. When backdoor protection is active, the Walker gains {{NpcData|npc_boss_tier2|BackdoorPlayerDamageMitigation}}% damage reduction from players and regenerates {{NpcData|npc_boss_tier2|BackdoorHealthRegen}} health per second. | ||
Since the lane progress depends on the position of the last trooper wave, the Walker still has backdoor protection until the active enemy trooper wave reaches the Walker's position. | Since the lane progress depends on the position of the last trooper wave, the Walker still has backdoor protection until the active enemy trooper wave reaches the Walker's position. | ||
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====Extra Slots==== | ====Extra Slots==== | ||
Destroying one Walker of the opposing team unlocks one [[Extra Slots|extra slot]] for all the heroes on the player's team. Destroying three Walkers unlocks a second [[Extra Slots|extra slot]]. [[File:Wax Walker.png|thumb|200x200px|Wax Walker model]] | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Main|Walker/Update history|l1=Update history}}{{Update history}} | ||
{{ | |||
== Trivia == | == Trivia == | ||
* The current Walker model is called the '''Sun Walker''' in the files. | * The current Walker model is called the '''Sun Walker''' in the files. | ||
* The Walker used to have a model called the '''Wax Walker'''. It was functionally similar to the Sun Walker, with 4 legs and 2 arms, but the legs were made of candle wax and the arms were attached to the underside of the body, which was shaped like an iron cauldron. The Wax Walker was used during the beginning of the [[Early Development Build|current playtest]], from April to [[Update:May 16, 2024|May 2024]], when it was replaced by the Sun Walker. | * The Walker used to have a model called the '''Wax Walker'''. It was functionally similar to the Sun Walker, with 4 legs and 2 arms, but the legs were made of candle wax and the arms were attached to the underside of the body, which was shaped like an iron cauldron. The Wax Walker was used during the beginning of the [[Early Development Build|current playtest]], from April to [[Update:May 16, 2024|May 2024]], when it was replaced by the Sun Walker. | ||
* In [[Neon Prime|''Neon Prime'']], the Walkers were carried by a dropship and dropped in the lanes at the start of the game. | * In [[Neon Prime|''Neon Prime'']], the Walkers were carried by a dropship and dropped in the lanes at the start of the game. | ||
{{Unit Navbox}} | {{Unit Navbox}} | ||