Editing Walker

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Like Guardians, Walkers are immune to all damage when no enemies are within {{NpcData|npc_boss_tier2|InvulModifierRange}}m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it.
Like Guardians, Walkers are immune to all damage when no enemies are within {{NpcData|npc_boss_tier2|InvulModifierRange}}m. When an enemy enters this range, the Walker becomes vulnerable, prioritizing the closest target to it.


When attacking, a Walker has three attacks it can use. All the attacks deal [[Spirit Damage]] and can be mitigated by [[Spirit Resist]].
When attacking, a Walker has three attacks it can use:


Several heroes are capable of disabling Walkers. Dynamo's Singularity^ is an example.
Several heroes are capable of disabling Walkers. Dynamo's Singularity^ is an example.
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