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Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. Walkers start with {{NpcData|npc_boss_tier2|MaxHealth}} HP. As each Walker dies, the remaining Walkers have increased HP, with {{NpcData|npc_boss_tier2|EmpoweredModifierLevel1|MaxHealth}} for two remaining Walkers and {{NpcData|npc_boss_tier2|EmpoweredModifierLevel2|MaxHealth}} for one remaining Walker (the Walkers get a flat {{#expr:{{NpcData|npc_boss_tier2|EmpoweredModifierLevel1|MaxHealth}}-{{NpcData|npc_boss_tier2|MaxHealth}}}} HP increase and heal when the other Walkers die). They also increase in size. | Walkers are the second line of defense in each lane, and can only be damaged after their corresponding Guardian has been destroyed. In total, there are '''3''' Walkers on each team with one individual in each lane. Walkers start with {{NpcData|npc_boss_tier2|MaxHealth}} HP. As each Walker dies, the remaining Walkers have increased HP, with {{NpcData|npc_boss_tier2|EmpoweredModifierLevel1|MaxHealth}} for two remaining Walkers and {{NpcData|npc_boss_tier2|EmpoweredModifierLevel2|MaxHealth}} for one remaining Walker (the Walkers get a flat {{#expr:{{NpcData|npc_boss_tier2|EmpoweredModifierLevel1|MaxHealth}}-{{NpcData|npc_boss_tier2|MaxHealth}}}} HP increase and heal when the other Walkers die). They also increase in size. | ||
Walkers provide nearby allied heroes ({{NpcData|npc_boss_tier2|FriendlyAuraModifier|AuraRadius}}m) {{NpcData|npc_boss_tier2|FriendlyAuraModifier|modifierProvidedByAura|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet and {{NpcData|npc_boss_tier2|FriendlyAuraModifier|modifierProvidedByAura| | Walkers provide nearby allied heroes ({{NpcData|npc_boss_tier2|FriendlyAuraModifier|AuraRadius}}m) {{NpcData|npc_boss_tier2|FriendlyAuraModifier|modifierProvidedByAura|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet and {{NpcData|npc_boss_tier2|FriendlyAuraModifier|modifierProvidedByAura|TECH_ARMOR_DAMAGE_RESIST}}% Spirit Resistance. Walkers currently do not take headshot damage anywhere on their bodies. | ||
The Walker is surrounded by two white circles on the ground. The smaller circle indicates the Walker's stomp range, and the larger circle indicates the Walker's range to take damage and to use their fireballs. | The Walker is surrounded by two white circles on the ground. The smaller circle indicates the Walker's stomp range, and the larger circle indicates the Walker's range to take damage and to use their fireballs. | ||