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{{HeroTabs}}
List of sound effects for {{HeroIcon|Warden}}.
List of sound effects for '''Warden'''.


== Weapon ==
== Weapon ==
'''Audio plays on Warden when shooting.'''
Audio plays on Warden when shooting.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 21: Line 20:
|[[File:Warden weapon fire 05.mp3|frameless]]
|[[File:Warden weapon fire 05.mp3|frameless]]
|}
|}
'''Audio plays when Warden scopes/zooms in with his weapon.'''
Audio plays when Warden scopes/zooms in with his weapon.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 27: Line 26:
|[[File:Warden zoomin.mp3|frameless]]
|[[File:Warden zoomin.mp3|frameless]]
|}
|}
'''Audio plays when Warden unscopes/zooms out with his weapon.'''
Audio plays when Warden unscopes/zooms out with his weapon.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 35: Line 34:


== Movement ==
== Movement ==
'''Unique audio that plays during Warden's walk cycle.'''
Unique audio that plays during Warden's walk cycle.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 82: Line 81:
|Footstep 15
|Footstep 15
|[[File:Warden step 15.mp3|frameless]]
|[[File:Warden step 15.mp3|frameless]]
|}
'''Warden's clothes and equipment can be heard moving while Warden is walking.'''
{| class="wikitable"
|Foley 1
|[[File:Warden movement foley short 01.mp3|frameless]]
|-
|Foley 2
|[[File:Warden movement foley short 02.mp3|frameless]]
|-
|Foley 3
|[[File:Warden movement foley short 03.mp3|frameless]]
|-
|Foley 4
|[[File:Warden movement foley short 04.mp3|frameless]]
|-
|Foley 5
|[[File:Warden movement foley short 05.mp3|frameless]]
|-
|Foley 6
|[[File:Warden movement foley short 06.mp3|frameless]]
|-
|Foley 7
|[[File:Warden movement foley short 07.mp3|frameless]]
|-
|Foley 8
|[[File:Warden movement foley short 08.mp3|frameless]]
|-
|Foley 9
|[[File:Warden movement foley short 09.mp3|frameless]]
|-
|Foley 10
|[[File:Warden movement foley short 10.mp3|frameless]]
|-
|Foley 11
|[[File:Warden movement foley short 11.mp3|frameless]]
|-
|Foley 12
|[[File:Warden movement foley short 12.mp3|frameless]]
|-
|Foley 13
|[[File:Warden movement foley short 13.mp3|frameless]]
|-
|Foley 14
|[[File:Warden movement foley short 14.mp3|frameless]]
|-
|Foley 15
|[[File:Warden movement foley short 15.mp3|frameless]]
|}
'''Audio that plays when Warden lands after falling.'''
{| class="wikitable"
|Landing 1
|[[File:Warden jump land 01.mp3|frameless]]
|-
|Landing 2
|[[File:Warden jump land 02.mp3|frameless]]
|-
|Landing 3
|[[File:Warden jump land 03.mp3|frameless]]
|-
|Landing 4
|[[File:Warden jump land 04.mp3|frameless]]
|-
|Landing 5
|[[File:Warden jump land 05.mp3|frameless]]
|-
|Landing 6
|[[File:Warden jump land 06.mp3|frameless]]
|-
|Landing 7
|[[File:Warden jump land 07.mp3|frameless]]
|-
|Landing 8
|[[File:Warden jump land 08.mp3|frameless]]
|-
|Landing 9
|[[File:Warden jump land 09.mp3|frameless]]
|}
|}


== Abilities ==
== Abilities ==


=== {{AbilityIcon|Alchemical Flask}} ===
=== [[Warden#Abilities|Alchemical Flask]] [[File:Alchemical Flask.png|frameless|68x68px]] ===
'''Audio that plays when throwing the flask.'''
Audio that plays when throwing the flask.
{| class="wikitable"
{| class="wikitable"
|-
|-
|Cast 01
|Cast
|[[File:Warden flask cast 01.mp3]]
|[[File:Warden a1 flask cast.mp3|frameless]]
|-
|Cast 02
|[[File:Warden flask cast 02.mp3]]
|-
|Cast 03
|[[File:Warden flask cast 03.mp3]]
|}
|}
'''Audio that loops while the flask is airbourne.'''
Audio that loops while the flask is airbourne.
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Warden a1 flask proj lp.mp3|frameless]]
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|}
|}
'''Audio plays when Alchemical Flask hits a wall.'''
Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time.
{| class="wikitable"
{| class="wikitable"
|-
|-
|Impact 01
|Impact (glass)
|[[File:Warden flask impact 01.mp3]]
|[[File:Warden a1 flask impact.mp3|frameless]]
|-
|-
|Impact 02
|Impact (splash)
|[[File:Warden flask impact 02.mp3]]
|[[File:Warden a1 flask debuff.mp3|frameless]]
|-
|Impact 03
|[[File:Warden flask impact 03.mp3]]
|}
|}
'''Audio plays when Alchemical Flask hits an enemy.'''
 
=== [[Warden#Abilities|Willpower]] [[File:Willpower.png|frameless|64x64px]] ===
Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined.
{| class="wikitable"
{| class="wikitable"
|-
|-
|Hit 01
|Cast 1
|[[File:Warden flask hit 01.mp3]]
|[[File:High alert cast lyr1.mp3|frameless]]
|-
|Cast 2
|[[File:High alert cast lyr2.mp3|frameless]]
|-
|-
|Hit 02
|Cast 3
|[[File:Warden flask hit 02.mp3]]
|[[File:High alert cast lyr3.mp3|frameless]]
|-
|-
|Hit 03
|Cast 4
|[[File:Warden flask hit 03.mp3]]
|[[File:High alert cast lyr4.mp3|frameless]]
|}
 
=== {{AbilityIcon|Willpower}} ===
'''Audio that plays when Willpower is activated.'''
{| class="wikitable"
|-
|-
|Cast
|Cast (audio combined)
|[[File:Warden willpower cast.mp3]]
|[[File:Warden high alert cast 01.mp3|frameless]]
|}
|}
'''Looped audio that plays while Willpower is active.'''
Looped audio that plays while Willpower is active.
{| class="wikitable"
{| class="wikitable"
|-
|-
|Loop
|Active
|[[File:Warden willpower lp.mp3]]
|[[File:High alert cast lp.mp3|frameless]]
|}
|}
'''Audio that plays once Willpower's duration ends.'''
Audio that plays once Willpower's duration ends.
{| class="wikitable"
{| class="wikitable"
|-
|-
|Expire
|Ends
|[[File:Warden willpower expire.mp3]]
|[[File:High alert end.mp3|frameless]]
|}
|}


=== {{AbilityIcon|Binding Word}} ===
=== [[Warden#Abilities|Binding Word]] [[File:Binding Word.png|frameless|64x64px]] ===
'''Audio plays when Warden is selecting/unselecting a target for Binding Word.'''
"Confirm Cast" plays when Warden is selecting a target for Binding Word. This does not play in-game if Binding Word is set to "Quick Cast".
 
'''<small>This does not play in-game if Binding Word is set to "Quick Cast".</small>'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Select
|Confirm Cast
|[[File:Warden binding word select.mp3]]
|[[File:Lockdown ui.mp3|frameless]]
|-
|Unselect
|[[File:Warden binding word unselect.mp3]]
|}
|}
'''Cast plays once Warden selects a target for Binding Word.'''
Cast plays once Warden selects a target for Binding Word.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 244: Line 153:
|[[File:Lockdown cast.mp3|frameless]]
|[[File:Lockdown cast.mp3|frameless]]
|}
|}
'''Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.'''
Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 250: Line 159:
|[[File:Lockdown foley.mp3|frameless]]
|[[File:Lockdown foley.mp3|frameless]]
|}
|}
'''Audio plays when Binding Word activates.'''
Audio plays when Binding Word activates.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 256: Line 165:
|[[File:Lockdown impact.mp3|frameless]]
|[[File:Lockdown impact.mp3|frameless]]
|}
|}
Audio plays if the target escapes Binding Word's radius.
 
{| class="wikitable"
=== [[Warden#Abilities|Last Stand]] [[File:Last Stand.png|frameless|64x64px]] ===
|-
Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.
|Expire 01
|[[File:Warden binding word expire 01.mp3]]
|-
|Expire 02
|[[File:Warden binding word expire 02.mp3]]
|-
|Expire 03
|[[File:Warden binding word expire 03.mp3]]
|}
=== {{AbilityIcon|Last Stand}} ===
'''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.'''
{| class="wikitable"
{| class="wikitable"
|Channel 1
|Channel 1
Line 280: Line 178:
|[[File:Warden a4 riot protocol precast 01.mp3|frameless]]
|[[File:Warden a4 riot protocol precast 01.mp3|frameless]]
|}
|}
'''Audio that plays once Last Stand finishes channelling.'''
Audio that plays once Last Stand finishes channelling.
{| class="wikitable"
|-
|Cast
|[[File:Warden last stand cast.mp3]]
|}
'''Audio that loops while Last Stand is active.'''
{| class="wikitable"
|-
|Channelled Loop
|[[File:Riot protocol lp.mp3]]
|}
'''Audio plays when an enemy is hit by Last Stand.'''
{| class="wikitable"
|-
|Hit 01
|[[File:Warden last stand hit 01.mp3]]
|-
|Hit 02
|[[File:Warden last stand hit 02.mp3]]
|-
|Hit 03
|[[File:Warden last stand hit 03.mp3]]
|-
|Hit 04
|[[File:Warden last stand hit 04.mp3]]
|-
|Hit 05
|[[File:Warden last stand hit 05.mp3]]
|-
|Hit 06
|[[File:Warden last stand hit 06.mp3]]
|}
'''Audio that plays once Last Stand's duration ends.'''
{| class="wikitable"
|-
|Expire
|[[File:Warden last stand expire.mp3]]
|}
== Emotes ==
'''''Warden's voice lines that play in specific situations.'''''
 
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Warden efforts 01.mp3]]
|-
|Effort 02
|[[File:Warden efforts 02.mp3]]
|-
|Effort 03
|[[File:Warden efforts 03.mp3]]
|-
|Effort 04
|[[File:Warden efforts 04.mp3]]
|-
|Effort 05
|[[File:Warden efforts 05.mp3]]
|-
|Effort 06
|[[File:Warden efforts 06.mp3]]
|-
|Effort 07
|[[File:Warden efforts 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Warden effort dash 01.mp3]]
|-
|Dash 02
|[[File:Warden effort dash 02.mp3]]
|-
|Dash 03
|[[File:Warden effort dash 03.mp3]]
|-
|Dash 04
|[[File:Warden effort dash 04.mp3]]
|-
|Dash 05
|[[File:Warden effort dash 05.mp3]]
|-
|Dash 06
|[[File:Warden effort dash 06.mp3]]
|-
|Dash 07
|[[File:Warden effort dash 07.mp3]]
|-
|Dash 08
|[[File:Warden effort dash 08.mp3]]
|-
|Dash 09
|[[File:Warden effort dash 09.mp3]]
|}
'''Audio plays during melee''' '''attacks. These lines are currently unused.'''
{| class="wikitable"
|Melee 01
|[[File:Warden melee efforts 01.mp3]]
|-
|Melee 02
|[[File:Warden melee efforts 02.mp3]]
|-
|Melee 03
|[[File:Warden melee efforts 03.mp3]]
|-
|Melee 04
|[[File:Warden melee efforts 04.mp3]]
|-
|Melee 05
|[[File:Warden melee efforts 05.mp3]]
|-
|Melee 06
|[[File:Warden melee efforts 06.mp3]]
|-
|Melee 07
|[[File:Warden melee efforts 07.mp3]]
|}
 
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Warden pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Warden pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Warden pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Warden pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Warden pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Warden pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Warden pain small 07.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Warden pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Warden pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Warden pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Warden pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Warden pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Warden pain big 06.mp3]]
|}
'''Audio plays when''' '''Warden is killed.'''
{| class="wikitable"
|Death 01
|[[File:Warden pain death 01.mp3]]
|-
|Death 02
|[[File:Warden pain death 02.mp3]]
|-
|Death 03
|[[File:Warden pain death 03.mp3]]
|-
|Death 04
|[[File:Warden pain death 04.mp3]]
|-
|Death 05
|[[File:Warden pain death 05.mp3]]
|-
|Death 06
|[[File:Warden pain death 06.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Warden pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Warden pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Warden pain akira laser 03.mp3]]
|}
 
== Removed Sound Effects ==
 
=== {{AbilityIcon|Alchemical Flask}} ===
'''Audio that played when throwing the flask.'''
{| class="wikitable"
|-
|Cast
|[[File:Warden a1 flask cast.mp3|frameless]]
|}
'''Audio that looped while the flask is airbourne.'''
{| class="wikitable"
|-
|Airbourne loop
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|}
Audio played when the flask hit an enemy.
{| class="wikitable"
|-
|Impact (glass)
|[[File:Warden a1 flask impact.mp3|frameless]]
|-
|Impact (splash)
|[[File:Warden a1 flask debuff.mp3|frameless]]
|}
 
=== {{AbilityIcon|Willpower}} ===
'''Audio that played when Willpower was activated. The cast sound was made from 4 individual sound effects combined.'''
{| class="wikitable"
|-
|Cast 1
|[[File:High alert cast lyr1.mp3|frameless]]
|-
|Cast 2
|[[File:High alert cast lyr2.mp3|frameless]]
|-
|Cast 3
|[[File:High alert cast lyr3.mp3|frameless]]
|-
|Cast 4
|[[File:High alert cast lyr4.mp3|frameless]]
|-
|Cast (audio combined)
|[[File:Warden high alert cast 01.mp3|frameless]]
|}
'''Looped audio that played while Willpower was active.'''
{| class="wikitable"
|-
|Active
|[[File:High alert cast lp.mp3|frameless]]
|}
'''Audio played once Willpower's duration ended.'''
{| class="wikitable"
|-
|Ends
|[[File:High alert end.mp3|frameless]]
|}
 
=== {{AbilityIcon|Binding Word}} ===
'''"Confirm Cast" played when Warden was selecting a target for Binding Word.'''
{| class="wikitable"
|-
|Confirm Cast
|[[File:Lockdown ui.mp3|frameless]]
|}
 
=== {{AbilityIcon|Last Stand}} ===
'''Audio that played when Last Stand finished channelling.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 547: Line 184:
|[[File:Riot protocol cast.mp3|frameless]]
|[[File:Riot protocol cast.mp3|frameless]]
|}
|}
'''Audio that looped while Last Stand was active.'''
Audio that loops while Last Stand is active.
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 553: Line 190:
|[[File:Riot protocol lp.mp3|frameless]]
|[[File:Riot protocol lp.mp3|frameless]]
|}
|}
{{Sounds navbox}}
{{Sounds navbox}}
 
[[Category:Sounds]]
[[Category:Warden|S]]
[[Category:Warden]]
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