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| {{HeroTabs}}
| | List of sound effects for {{HeroIcon|Warden}}. |
| List of sound effects for '''Warden'''. | |
|
| |
|
| == Weapon == | | == Weapon == |
| '''Audio plays on Warden when shooting.'''
| | Audio plays on Warden when shooting. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |[[File:Warden weapon fire 05.mp3|frameless]] | | |[[File:Warden weapon fire 05.mp3|frameless]] |
| |} | | |} |
| '''Audio plays when Warden scopes/zooms in with his weapon.'''
| | Audio plays when Warden scopes/zooms in with his weapon. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |[[File:Warden zoomin.mp3|frameless]] | | |[[File:Warden zoomin.mp3|frameless]] |
| |} | | |} |
| '''Audio plays when Warden unscopes/zooms out with his weapon.'''
| | Audio plays when Warden unscopes/zooms out with his weapon. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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|
| |
|
| == Movement == | | == Movement == |
| '''Unique audio that plays during Warden's walk cycle.'''
| | Unique audio that plays during Warden's walk cycle. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |Footstep 15 | | |Footstep 15 |
| |[[File:Warden step 15.mp3|frameless]] | | |[[File:Warden step 15.mp3|frameless]] |
| |}
| |
| '''Warden's clothes and equipment can be heard moving while Warden is walking.'''
| |
| {| class="wikitable"
| |
| |Foley 1
| |
| |[[File:Warden movement foley short 01.mp3|frameless]]
| |
| |-
| |
| |Foley 2
| |
| |[[File:Warden movement foley short 02.mp3|frameless]]
| |
| |-
| |
| |Foley 3
| |
| |[[File:Warden movement foley short 03.mp3|frameless]]
| |
| |-
| |
| |Foley 4
| |
| |[[File:Warden movement foley short 04.mp3|frameless]]
| |
| |-
| |
| |Foley 5
| |
| |[[File:Warden movement foley short 05.mp3|frameless]]
| |
| |-
| |
| |Foley 6
| |
| |[[File:Warden movement foley short 06.mp3|frameless]]
| |
| |-
| |
| |Foley 7
| |
| |[[File:Warden movement foley short 07.mp3|frameless]]
| |
| |-
| |
| |Foley 8
| |
| |[[File:Warden movement foley short 08.mp3|frameless]]
| |
| |-
| |
| |Foley 9
| |
| |[[File:Warden movement foley short 09.mp3|frameless]]
| |
| |-
| |
| |Foley 10
| |
| |[[File:Warden movement foley short 10.mp3|frameless]]
| |
| |-
| |
| |Foley 11
| |
| |[[File:Warden movement foley short 11.mp3|frameless]]
| |
| |-
| |
| |Foley 12
| |
| |[[File:Warden movement foley short 12.mp3|frameless]]
| |
| |-
| |
| |Foley 13
| |
| |[[File:Warden movement foley short 13.mp3|frameless]]
| |
| |-
| |
| |Foley 14
| |
| |[[File:Warden movement foley short 14.mp3|frameless]]
| |
| |-
| |
| |Foley 15
| |
| |[[File:Warden movement foley short 15.mp3|frameless]]
| |
| |}
| |
| '''Audio that plays when Warden lands after falling.'''
| |
| {| class="wikitable"
| |
| |Landing 1
| |
| |[[File:Warden jump land 01.mp3|frameless]]
| |
| |-
| |
| |Landing 2
| |
| |[[File:Warden jump land 02.mp3|frameless]]
| |
| |-
| |
| |Landing 3
| |
| |[[File:Warden jump land 03.mp3|frameless]]
| |
| |-
| |
| |Landing 4
| |
| |[[File:Warden jump land 04.mp3|frameless]]
| |
| |-
| |
| |Landing 5
| |
| |[[File:Warden jump land 05.mp3|frameless]]
| |
| |-
| |
| |Landing 6
| |
| |[[File:Warden jump land 06.mp3|frameless]]
| |
| |-
| |
| |Landing 7
| |
| |[[File:Warden jump land 07.mp3|frameless]]
| |
| |-
| |
| |Landing 8
| |
| |[[File:Warden jump land 08.mp3|frameless]]
| |
| |-
| |
| |Landing 9
| |
| |[[File:Warden jump land 09.mp3|frameless]]
| |
| |} | | |} |
|
| |
|
| == Abilities == | | == Abilities == |
|
| |
|
| === {{AbilityIcon|Alchemical Flask}} === | | === [[Warden#Abilities|Alchemical Flask]] [[File:Alchemical Flask.png|frameless|68x68px]] === |
| '''Audio that plays when throwing the flask.'''
| | Audio that plays when throwing the flask. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| |Cast 01 | | |Cast |
| |[[File:Warden flask cast 01.mp3]] | | |[[File:Warden a1 flask cast.mp3|frameless]] |
| |-
| |
| |Cast 02
| |
| |[[File:Warden flask cast 02.mp3]] | |
| |-
| |
| |Cast 03
| |
| |[[File:Warden flask cast 03.mp3]]
| |
| |} | | |} |
| '''Audio that loops while the flask is airbourne.'''
| | Audio that loops while the flask is airbourne. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |[[File:Warden a1 flask proj lp.mp3|frameless]] | | |[[File:Warden a1 flask proj lp.mp3|frameless]] |
| |} | | |} |
| '''Audio plays when Alchemical Flask hits a wall.'''
| | Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| |Impact 01 | | |Impact (glass) |
| |[[File:Warden flask impact 01.mp3]] | | |[[File:Warden a1 flask impact.mp3|frameless]] |
| |- | | |- |
| |Impact 02 | | |Impact (splash) |
| |[[File:Warden flask impact 02.mp3]] | | |[[File:Warden a1 flask debuff.mp3|frameless]] |
| |-
| |
| |Impact 03 | |
| |[[File:Warden flask impact 03.mp3]]
| |
| |} | | |} |
| '''Audio plays when Alchemical Flask hits an enemy.'''
| | |
| | === [[Warden#Abilities|Willpower]] [[File:Willpower.png|frameless|64x64px]] === |
| | Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| |Hit 01 | | |Cast 1 |
| |[[File:Warden flask hit 01.mp3]] | | |[[File:High alert cast lyr1.mp3|frameless]] |
| | |- |
| | |Cast 2 |
| | |[[File:High alert cast lyr2.mp3|frameless]] |
| |- | | |- |
| |Hit 02 | | |Cast 3 |
| |[[File:Warden flask hit 02.mp3]] | | |[[File:High alert cast lyr3.mp3|frameless]] |
| |- | | |- |
| |Hit 03 | | |Cast 4 |
| |[[File:Warden flask hit 03.mp3]] | | |[[File:High alert cast lyr4.mp3|frameless]] |
| |}
| |
| | |
| === {{AbilityIcon|Willpower}} ===
| |
| '''Audio that plays when Willpower is activated.'''
| |
| {| class="wikitable"
| |
| |- | | |- |
| |Cast | | |Cast (audio combined) |
| |[[File:Warden willpower cast.mp3]] | | |[[File:Warden high alert cast 01.mp3|frameless]] |
| |} | | |} |
| '''Looped audio that plays while Willpower is active.'''
| | Looped audio that plays while Willpower is active. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| |Loop | | |Active |
| |[[File:Warden willpower lp.mp3]] | | |[[File:High alert cast lp.mp3|frameless]] |
| |} | | |} |
| '''Audio that plays once Willpower's duration ends.'''
| | Audio that plays once Willpower's duration ends. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| |Expire | | |Ends |
| |[[File:Warden willpower expire.mp3]] | | |[[File:High alert end.mp3|frameless]] |
| |} | | |} |
|
| |
|
| === {{AbilityIcon|Binding Word}} === | | === [[Warden#Abilities|Binding Word]] [[File:Binding Word.png|frameless|64x64px]] === |
| '''Audio plays when Warden is selecting/unselecting a target for Binding Word.'''
| | "Confirm Cast" plays when Warden is selecting a target for Binding Word. This does not play in-game if Binding Word is set to "Quick Cast". |
| | |
| '''<small>This does not play in-game if Binding Word is set to "Quick Cast".</small>'''
| |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| |Select | | |Confirm Cast |
| |[[File:Warden binding word select.mp3]] | | |[[File:Lockdown ui.mp3|frameless]] |
| |-
| |
| |Unselect
| |
| |[[File:Warden binding word unselect.mp3]] | |
| |} | | |} |
| '''Cast plays once Warden selects a target for Binding Word.'''
| | Cast plays once Warden selects a target for Binding Word. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |[[File:Lockdown cast.mp3|frameless]] | | |[[File:Lockdown cast.mp3|frameless]] |
| |} | | |} |
| '''Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.'''
| | Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |[[File:Lockdown foley.mp3|frameless]] | | |[[File:Lockdown foley.mp3|frameless]] |
| |} | | |} |
| '''Audio plays when Binding Word activates.'''
| | Audio plays when Binding Word activates. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
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| |[[File:Lockdown impact.mp3|frameless]] | | |[[File:Lockdown impact.mp3|frameless]] |
| |} | | |} |
| Audio plays if the target escapes Binding Word's radius.
| | |
| {| class="wikitable"
| | === [[Warden#Abilities|Last Stand]] [[File:Last Stand.png|frameless|64x64px]] === |
| |-
| | Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined. |
| |Expire 01
| |
| |[[File:Warden binding word expire 01.mp3]]
| |
| |-
| |
| |Expire 02
| |
| |[[File:Warden binding word expire 02.mp3]]
| |
| |-
| |
| |Expire 03 | |
| |[[File:Warden binding word expire 03.mp3]] | |
| |}
| |
| === {{AbilityIcon|Last Stand}} ===
| |
| '''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.'''
| |
| {| class="wikitable" | | {| class="wikitable" |
| |Channel 1 | | |Channel 1 |
| Line 280: |
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| |[[File:Warden a4 riot protocol precast 01.mp3|frameless]] | | |[[File:Warden a4 riot protocol precast 01.mp3|frameless]] |
| |} | | |} |
| '''Audio that plays once Last Stand finishes channelling.'''
| | Audio that plays once Last Stand finishes channelling. |
| {| class="wikitable"
| |
| |-
| |
| |Cast
| |
| |[[File:Warden last stand cast.mp3]]
| |
| |}
| |
| '''Audio that loops while Last Stand is active.'''
| |
| {| class="wikitable"
| |
| |-
| |
| |Channelled Loop
| |
| |[[File:Riot protocol lp.mp3]]
| |
| |}
| |
| '''Audio plays when an enemy is hit by Last Stand.'''
| |
| {| class="wikitable"
| |
| |-
| |
| |Hit 01
| |
| |[[File:Warden last stand hit 01.mp3]]
| |
| |-
| |
| |Hit 02
| |
| |[[File:Warden last stand hit 02.mp3]]
| |
| |-
| |
| |Hit 03
| |
| |[[File:Warden last stand hit 03.mp3]]
| |
| |-
| |
| |Hit 04
| |
| |[[File:Warden last stand hit 04.mp3]]
| |
| |-
| |
| |Hit 05
| |
| |[[File:Warden last stand hit 05.mp3]]
| |
| |-
| |
| |Hit 06
| |
| |[[File:Warden last stand hit 06.mp3]]
| |
| |}
| |
| '''Audio that plays once Last Stand's duration ends.'''
| |
| {| class="wikitable"
| |
| |-
| |
| |Expire
| |
| |[[File:Warden last stand expire.mp3]]
| |
| |}
| |
| == Emotes ==
| |
| '''''Warden's voice lines that play in specific situations.'''''
| |
| | |
| === Efforts ===
| |
| '''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
| |
| {| class="wikitable"
| |
| |Effort 01
| |
| |[[File:Warden efforts 01.mp3]]
| |
| |-
| |
| |Effort 02
| |
| |[[File:Warden efforts 02.mp3]]
| |
| |-
| |
| |Effort 03
| |
| |[[File:Warden efforts 03.mp3]]
| |
| |-
| |
| |Effort 04
| |
| |[[File:Warden efforts 04.mp3]]
| |
| |-
| |
| |Effort 05
| |
| |[[File:Warden efforts 05.mp3]]
| |
| |-
| |
| |Effort 06
| |
| |[[File:Warden efforts 06.mp3]]
| |
| |-
| |
| |Effort 07
| |
| |[[File:Warden efforts 07.mp3]]
| |
| |}
| |
| '''Audio plays when dashing.'''
| |
| {| class="wikitable"
| |
| |Dash 01
| |
| |[[File:Warden effort dash 01.mp3]]
| |
| |-
| |
| |Dash 02
| |
| |[[File:Warden effort dash 02.mp3]]
| |
| |-
| |
| |Dash 03
| |
| |[[File:Warden effort dash 03.mp3]]
| |
| |-
| |
| |Dash 04
| |
| |[[File:Warden effort dash 04.mp3]]
| |
| |-
| |
| |Dash 05
| |
| |[[File:Warden effort dash 05.mp3]]
| |
| |-
| |
| |Dash 06
| |
| |[[File:Warden effort dash 06.mp3]]
| |
| |-
| |
| |Dash 07
| |
| |[[File:Warden effort dash 07.mp3]]
| |
| |-
| |
| |Dash 08
| |
| |[[File:Warden effort dash 08.mp3]]
| |
| |-
| |
| |Dash 09
| |
| |[[File:Warden effort dash 09.mp3]]
| |
| |}
| |
| '''Audio plays during melee''' '''attacks. These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Melee 01
| |
| |[[File:Warden melee efforts 01.mp3]]
| |
| |-
| |
| |Melee 02
| |
| |[[File:Warden melee efforts 02.mp3]]
| |
| |-
| |
| |Melee 03
| |
| |[[File:Warden melee efforts 03.mp3]]
| |
| |-
| |
| |Melee 04
| |
| |[[File:Warden melee efforts 04.mp3]]
| |
| |-
| |
| |Melee 05
| |
| |[[File:Warden melee efforts 05.mp3]]
| |
| |-
| |
| |Melee 06
| |
| |[[File:Warden melee efforts 06.mp3]]
| |
| |-
| |
| |Melee 07
| |
| |[[File:Warden melee efforts 07.mp3]]
| |
| |}
| |
| | |
| === Pain ===
| |
| '''Audio sometimes plays when taking a small amount of damage.'''
| |
| {| class="wikitable"
| |
| |Small Pain 01
| |
| |[[File:Warden pain small 01.mp3]]
| |
| |-
| |
| |Small Pain 02
| |
| |[[File:Warden pain small 02.mp3]]
| |
| |-
| |
| |Small Pain 03
| |
| |[[File:Warden pain small 03.mp3]]
| |
| |-
| |
| |Small Pain 04
| |
| |[[File:Warden pain small 04.mp3]]
| |
| |-
| |
| |Small Pain 05
| |
| |[[File:Warden pain small 05.mp3]]
| |
| |-
| |
| |Small Pain 06
| |
| |[[File:Warden pain small 06.mp3]]
| |
| |-
| |
| |Small Pain 07
| |
| |[[File:Warden pain small 07.mp3]]
| |
| |}
| |
| '''Audio sometimes plays when taking a large amount of damage.'''
| |
| {| class="wikitable"
| |
| |Big Pain 01
| |
| |[[File:Warden pain big 01.mp3]]
| |
| |-
| |
| |Big Pain 02
| |
| |[[File:Warden pain big 02.mp3]]
| |
| |-
| |
| |Big Pain 03
| |
| |[[File:Warden pain big 03.mp3]]
| |
| |-
| |
| |Big Pain 04
| |
| |[[File:Warden pain big 04.mp3]]
| |
| |-
| |
| |Big Pain 05
| |
| |[[File:Warden pain big 05.mp3]]
| |
| |-
| |
| |Big Pain 06
| |
| |[[File:Warden pain big 06.mp3]]
| |
| |}
| |
| '''Audio plays when''' '''Warden is killed.'''
| |
| {| class="wikitable"
| |
| |Death 01
| |
| |[[File:Warden pain death 01.mp3]]
| |
| |-
| |
| |Death 02
| |
| |[[File:Warden pain death 02.mp3]]
| |
| |-
| |
| |Death 03
| |
| |[[File:Warden pain death 03.mp3]]
| |
| |-
| |
| |Death 04
| |
| |[[File:Warden pain death 04.mp3]]
| |
| |-
| |
| |Death 05
| |
| |[[File:Warden pain death 05.mp3]]
| |
| |-
| |
| |Death 06
| |
| |[[File:Warden pain death 06.mp3]]
| |
| |}
| |
| '''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Scream 01
| |
| |[[File:Warden pain akira laser 01.mp3]]
| |
| |-
| |
| |Scream 02
| |
| |[[File:Warden pain akira laser 02.mp3]]
| |
| |-
| |
| |Scream 03
| |
| |[[File:Warden pain akira laser 03.mp3]]
| |
| |}
| |
| | |
| == Removed Sound Effects ==
| |
| | |
| === {{AbilityIcon|Alchemical Flask}} ===
| |
| '''Audio that played when throwing the flask.'''
| |
| {| class="wikitable"
| |
| |-
| |
| |Cast
| |
| |[[File:Warden a1 flask cast.mp3|frameless]]
| |
| |}
| |
| '''Audio that looped while the flask is airbourne.'''
| |
| {| class="wikitable"
| |
| |-
| |
| |Airbourne loop
| |
| |[[File:Warden a1 flask proj lp.mp3|frameless]]
| |
| |}
| |
| Audio played when the flask hit an enemy.
| |
| {| class="wikitable"
| |
| |-
| |
| |Impact (glass)
| |
| |[[File:Warden a1 flask impact.mp3|frameless]]
| |
| |-
| |
| |Impact (splash)
| |
| |[[File:Warden a1 flask debuff.mp3|frameless]]
| |
| |}
| |
| | |
| === {{AbilityIcon|Willpower}} ===
| |
| '''Audio that played when Willpower was activated. The cast sound was made from 4 individual sound effects combined.'''
| |
| {| class="wikitable"
| |
| |-
| |
| |Cast 1
| |
| |[[File:High alert cast lyr1.mp3|frameless]]
| |
| |-
| |
| |Cast 2
| |
| |[[File:High alert cast lyr2.mp3|frameless]]
| |
| |-
| |
| |Cast 3
| |
| |[[File:High alert cast lyr3.mp3|frameless]]
| |
| |-
| |
| |Cast 4
| |
| |[[File:High alert cast lyr4.mp3|frameless]]
| |
| |-
| |
| |Cast (audio combined)
| |
| |[[File:Warden high alert cast 01.mp3|frameless]]
| |
| |}
| |
| '''Looped audio that played while Willpower was active.'''
| |
| {| class="wikitable"
| |
| |-
| |
| |Active
| |
| |[[File:High alert cast lp.mp3|frameless]]
| |
| |}
| |
| '''Audio played once Willpower's duration ended.'''
| |
| {| class="wikitable"
| |
| |-
| |
| |Ends
| |
| |[[File:High alert end.mp3|frameless]]
| |
| |}
| |
| | |
| === {{AbilityIcon|Binding Word}} ===
| |
| '''"Confirm Cast" played when Warden was selecting a target for Binding Word.'''
| |
| {| class="wikitable"
| |
| |-
| |
| |Confirm Cast
| |
| |[[File:Lockdown ui.mp3|frameless]]
| |
| |}
| |
| | |
| === {{AbilityIcon|Last Stand}} ===
| |
| '''Audio that played when Last Stand finished channelling.'''
| |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| Line 547: |
Line 184: |
| |[[File:Riot protocol cast.mp3|frameless]] | | |[[File:Riot protocol cast.mp3|frameless]] |
| |} | | |} |
| '''Audio that looped while Last Stand was active.'''
| | Audio that loops while Last Stand is active. |
| {| class="wikitable" | | {| class="wikitable" |
| |- | | |- |
| Line 553: |
Line 190: |
| |[[File:Riot protocol lp.mp3|frameless]] | | |[[File:Riot protocol lp.mp3|frameless]] |
| |} | | |} |
|
| |
| {{Sounds navbox}} | | {{Sounds navbox}} |
| | | [[Category:Sounds]] |
| [[Category:Warden|S]] | | [[Category:Warden]] |