Editing Warden/Sounds

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{HeroTabs}}
List of sound effects for '''Warden'''.
List of sound effects for '''Warden'''.


Line 166: Line 165:
{| class="wikitable"
{| class="wikitable"
|-
|-
|Cast 01
|Cast
|[[File:Warden flask cast 01.mp3]]
|[[File:Warden a1 flask cast.mp3|frameless]]
|-
|Cast 02
|[[File:Warden flask cast 02.mp3]]
|-
|Cast 03
|[[File:Warden flask cast 03.mp3]]
|}
|}
'''Audio that loops while the flask is airbourne.'''
'''Audio that loops while the flask is airbourne.'''
Line 181: Line 174:
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|}
|}
'''Audio plays when Alchemical Flask hits a wall.'''
'''Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Impact 01
|Impact (glass)
|[[File:Warden flask impact 01.mp3]]
|[[File:Warden a1 flask impact.mp3|frameless]]
|-
|-
|Impact 02
|Impact (splash)
|[[File:Warden flask impact 02.mp3]]
|[[File:Warden a1 flask debuff.mp3|frameless]]
|-
|Impact 03
|[[File:Warden flask impact 03.mp3]]
|}
|}
'''Audio plays when Alchemical Flask hits an enemy.'''
 
=== {{AbilityIcon|Willpower}} ===
'''Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Hit 01
|Cast 1
|[[File:Warden flask hit 01.mp3]]
|[[File:High alert cast lyr1.mp3|frameless]]
|-
|Cast 2
|[[File:High alert cast lyr2.mp3|frameless]]
|-
|-
|Hit 02
|Cast 3
|[[File:Warden flask hit 02.mp3]]
|[[File:High alert cast lyr3.mp3|frameless]]
|-
|-
|Hit 03
|Cast 4
|[[File:Warden flask hit 03.mp3]]
|[[File:High alert cast lyr4.mp3|frameless]]
|}
 
=== {{AbilityIcon|Willpower}} ===
'''Audio that plays when Willpower is activated.'''
{| class="wikitable"
|-
|-
|Cast
|Cast (audio combined)
|[[File:Warden willpower cast.mp3]]
|[[File:Warden high alert cast 01.mp3|frameless]]
|}
|}
'''Looped audio that plays while Willpower is active.'''
'''Looped audio that plays while Willpower is active.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Loop
|Active
|[[File:Warden willpower lp.mp3]]
|[[File:High alert cast lp.mp3|frameless]]
|}
|}
'''Audio that plays once Willpower's duration ends.'''
'''Audio that plays once Willpower's duration ends.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Expire
|Ends
|[[File:Warden willpower expire.mp3]]
|[[File:High alert end.mp3|frameless]]
|}
|}


=== {{AbilityIcon|Binding Word}} ===
=== {{AbilityIcon|Binding Word}} ===
'''Audio plays when Warden is selecting/unselecting a target for Binding Word.'''
'''"Confirm Cast" plays when Warden is selecting a target for Binding Word. <small>This does not play in-game if Binding Word is set to "Quick Cast".</small>'''
 
'''<small>This does not play in-game if Binding Word is set to "Quick Cast".</small>'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Select
|Confirm Cast
|[[File:Warden binding word select.mp3]]
|[[File:Lockdown ui.mp3|frameless]]
|-
|Unselect
|[[File:Warden binding word unselect.mp3]]
|}
|}
'''Cast plays once Warden selects a target for Binding Word.'''
'''Cast plays once Warden selects a target for Binding Word.'''
Line 256: Line 241:
|[[File:Lockdown impact.mp3|frameless]]
|[[File:Lockdown impact.mp3|frameless]]
|}
|}
Audio plays if the target escapes Binding Word's radius.
 
{| class="wikitable"
|-
|Expire 01
|[[File:Warden binding word expire 01.mp3]]
|-
|Expire 02
|[[File:Warden binding word expire 02.mp3]]
|-
|Expire 03
|[[File:Warden binding word expire 03.mp3]]
|}
=== {{AbilityIcon|Last Stand}} ===
=== {{AbilityIcon|Last Stand}} ===
'''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.'''
'''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.'''
Line 284: Line 258:
|-
|-
|Cast
|Cast
|[[File:Warden last stand cast.mp3]]
|[[File:Riot protocol cast.mp3|frameless]]
|}
|}
'''Audio that loops while Last Stand is active.'''
'''Audio that loops while Last Stand is active.'''
{| class="wikitable"
|-
|Channelled Loop
|[[File:Riot protocol lp.mp3]]
|}
'''Audio plays when an enemy is hit by Last Stand.'''
{| class="wikitable"
|-
|Hit 01
|[[File:Warden last stand hit 01.mp3]]
|-
|Hit 02
|[[File:Warden last stand hit 02.mp3]]
|-
|Hit 03
|[[File:Warden last stand hit 03.mp3]]
|-
|Hit 04
|[[File:Warden last stand hit 04.mp3]]
|-
|Hit 05
|[[File:Warden last stand hit 05.mp3]]
|-
|Hit 06
|[[File:Warden last stand hit 06.mp3]]
|}
'''Audio that plays once Last Stand's duration ends.'''
{| class="wikitable"
|-
|Expire
|[[File:Warden last stand expire.mp3]]
|}
== Emotes ==
'''''Warden's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Warden efforts 01.mp3]]
|-
|Effort 02
|[[File:Warden efforts 02.mp3]]
|-
|Effort 03
|[[File:Warden efforts 03.mp3]]
|-
|Effort 04
|[[File:Warden efforts 04.mp3]]
|-
|Effort 05
|[[File:Warden efforts 05.mp3]]
|-
|Effort 06
|[[File:Warden efforts 06.mp3]]
|-
|Effort 07
|[[File:Warden efforts 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Warden effort dash 01.mp3]]
|-
|Dash 02
|[[File:Warden effort dash 02.mp3]]
|-
|Dash 03
|[[File:Warden effort dash 03.mp3]]
|-
|Dash 04
|[[File:Warden effort dash 04.mp3]]
|-
|Dash 05
|[[File:Warden effort dash 05.mp3]]
|-
|Dash 06
|[[File:Warden effort dash 06.mp3]]
|-
|Dash 07
|[[File:Warden effort dash 07.mp3]]
|-
|Dash 08
|[[File:Warden effort dash 08.mp3]]
|-
|Dash 09
|[[File:Warden effort dash 09.mp3]]
|}
'''Audio plays during melee''' '''attacks. These lines are currently unused.'''
{| class="wikitable"
|Melee 01
|[[File:Warden melee efforts 01.mp3]]
|-
|Melee 02
|[[File:Warden melee efforts 02.mp3]]
|-
|Melee 03
|[[File:Warden melee efforts 03.mp3]]
|-
|Melee 04
|[[File:Warden melee efforts 04.mp3]]
|-
|Melee 05
|[[File:Warden melee efforts 05.mp3]]
|-
|Melee 06
|[[File:Warden melee efforts 06.mp3]]
|-
|Melee 07
|[[File:Warden melee efforts 07.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Warden pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Warden pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Warden pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Warden pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Warden pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Warden pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Warden pain small 07.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Warden pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Warden pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Warden pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Warden pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Warden pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Warden pain big 06.mp3]]
|}
'''Audio plays when''' '''Warden is killed.'''
{| class="wikitable"
|Death 01
|[[File:Warden pain death 01.mp3]]
|-
|Death 02
|[[File:Warden pain death 02.mp3]]
|-
|Death 03
|[[File:Warden pain death 03.mp3]]
|-
|Death 04
|[[File:Warden pain death 04.mp3]]
|-
|Death 05
|[[File:Warden pain death 05.mp3]]
|-
|Death 06
|[[File:Warden pain death 06.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Warden pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Warden pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Warden pain akira laser 03.mp3]]
|}
== Removed Sound Effects ==
=== {{AbilityIcon|Alchemical Flask}} ===
'''Audio that played when throwing the flask.'''
{| class="wikitable"
|-
|Cast
|[[File:Warden a1 flask cast.mp3|frameless]]
|}
'''Audio that looped while the flask is airbourne.'''
{| class="wikitable"
|-
|Airbourne loop
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|}
Audio played when the flask hit an enemy.
{| class="wikitable"
|-
|Impact (glass)
|[[File:Warden a1 flask impact.mp3|frameless]]
|-
|Impact (splash)
|[[File:Warden a1 flask debuff.mp3|frameless]]
|}
=== {{AbilityIcon|Willpower}} ===
'''Audio that played when Willpower was activated. The cast sound was made from 4 individual sound effects combined.'''
{| class="wikitable"
|-
|Cast 1
|[[File:High alert cast lyr1.mp3|frameless]]
|-
|Cast 2
|[[File:High alert cast lyr2.mp3|frameless]]
|-
|Cast 3
|[[File:High alert cast lyr3.mp3|frameless]]
|-
|Cast 4
|[[File:High alert cast lyr4.mp3|frameless]]
|-
|Cast (audio combined)
|[[File:Warden high alert cast 01.mp3|frameless]]
|}
'''Looped audio that played while Willpower was active.'''
{| class="wikitable"
|-
|Active
|[[File:High alert cast lp.mp3|frameless]]
|}
'''Audio played once Willpower's duration ended.'''
{| class="wikitable"
|-
|Ends
|[[File:High alert end.mp3|frameless]]
|}
=== {{AbilityIcon|Binding Word}} ===
'''"Confirm Cast" played when Warden was selecting a target for Binding Word.'''
{| class="wikitable"
|-
|Confirm Cast
|[[File:Lockdown ui.mp3|frameless]]
|}
=== {{AbilityIcon|Last Stand}} ===
'''Audio that played when Last Stand finished channelling.'''
{| class="wikitable"
|-
|Cast
|[[File:Riot protocol cast.mp3|frameless]]
|}
'''Audio that looped while Last Stand was active.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
Line 553: Line 266:
|[[File:Riot protocol lp.mp3|frameless]]
|[[File:Riot protocol lp.mp3|frameless]]
|}
|}
{{Sounds navbox}}
{{Sounds navbox}}
 
[[Category:Sounds]]
[[Category:Warden|S]]
[[Category:Warden]]
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)