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| Latest revision | Your text | ||
| Line 166: | Line 166: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|Cast | |Cast | ||
|[[File:Warden flask cast | |[[File:Warden a1 flask cast.mp3|frameless]] | ||
| | |||
|} | |} | ||
'''Audio that loops while the flask is airbourne.''' | '''Audio that loops while the flask is airbourne.''' | ||
| Line 181: | Line 175: | ||
|[[File:Warden a1 flask proj lp.mp3|frameless]] | |[[File:Warden a1 flask proj lp.mp3|frameless]] | ||
|} | |} | ||
'''Audio plays | '''Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|Impact | |Impact (glass) | ||
|[[File:Warden flask impact | |[[File:Warden a1 flask impact.mp3|frameless]] | ||
|- | |- | ||
|Impact | |Impact (splash) | ||
|[[File:Warden flask | |[[File:Warden a1 flask debuff.mp3|frameless]] | ||
| | |||
|} | |} | ||
'''Audio plays when | |||
=== {{AbilityIcon|Willpower}} === | |||
'''Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | |Cast 1 | ||
|[[File: | |[[File:High alert cast lyr1.mp3|frameless]] | ||
|- | |||
|Cast 2 | |||
|[[File:High alert cast lyr2.mp3|frameless]] | |||
|- | |- | ||
| | |Cast 3 | ||
|[[File: | |[[File:High alert cast lyr3.mp3|frameless]] | ||
|- | |- | ||
| | |Cast 4 | ||
|[[File: | |[[File:High alert cast lyr4.mp3|frameless]] | ||
|- | |- | ||
|Cast | |Cast (audio combined) | ||
|[[File:Warden | |[[File:Warden high alert cast 01.mp3|frameless]] | ||
|} | |} | ||
'''Looped audio that plays while Willpower is active.''' | '''Looped audio that plays while Willpower is active.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | |Active | ||
|[[File: | |[[File:High alert cast lp.mp3|frameless]] | ||
|} | |} | ||
'''Audio that plays once Willpower's duration ends.''' | '''Audio that plays once Willpower's duration ends.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | |Ends | ||
|[[File: | |[[File:High alert end.mp3|frameless]] | ||
|} | |} | ||
=== {{AbilityIcon|Binding Word}} === | === {{AbilityIcon|Binding Word}} === | ||
''' | '''"Confirm Cast" plays when Warden is selecting a target for Binding Word. <small>This does not play in-game if Binding Word is set to "Quick Cast".</small>''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | |Confirm Cast | ||
|[[File: | |[[File:Lockdown ui.mp3|frameless]] | ||
| | |||
|} | |} | ||
'''Cast plays once Warden selects a target for Binding Word.''' | '''Cast plays once Warden selects a target for Binding Word.''' | ||
| Line 256: | Line 242: | ||
|[[File:Lockdown impact.mp3|frameless]] | |[[File:Lockdown impact.mp3|frameless]] | ||
|} | |} | ||
=== {{AbilityIcon|Last Stand}} === | === {{AbilityIcon|Last Stand}} === | ||
'''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.''' | '''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.''' | ||
| Line 284: | Line 259: | ||
|- | |- | ||
|Cast | |Cast | ||
|[[File: | |[[File:Riot protocol cast.mp3|frameless]] | ||
|} | |} | ||
'''Audio that loops while Last Stand is active.''' | '''Audio that loops while Last Stand is active.''' | ||
| Line 290: | Line 265: | ||
|- | |- | ||
|Channelled Loop | |Channelled Loop | ||
|[[File:Riot protocol lp.mp3 | |[[File:Riot protocol lp.mp3|frameless]] | ||
| | |||
|} | |} | ||
== Emotes == | == Emotes == | ||
'''''Warden's voice lines that play in specific situations.''''' | '''''Warden's voice lines that play in specific situations.''''' | ||
| Line 474: | Line 423: | ||
|[[File:Warden pain akira laser 03.mp3]] | |[[File:Warden pain akira laser 03.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | |||
[[Category:Warden | [[Category:Warden]] | ||