Warden/Sounds: Difference between revisions

Mr. Mindish (talk | contribs)
added emotes
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 166: Line 166:
{| class="wikitable"
{| class="wikitable"
|-
|-
|Cast
|Cast 01
|[[File:Warden a1 flask cast.mp3|frameless]]
|[[File:Warden flask cast 01.mp3]]
|-
|Cast 02
|[[File:Warden flask cast 02.mp3]]
|-
|Cast 03
|[[File:Warden flask cast 03.mp3]]
|}
|}
'''Audio that loops while the flask is airbourne.'''
'''Audio that loops while the flask is airbourne.'''
Line 175: Line 181:
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|}
|}
'''Audio plays once Alchemical Flask hits a solid object/wall. Both impact sounds play at the same time.'''
'''Audio plays when Alchemical Flask hits a wall.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Impact (glass)
|Impact 01
|[[File:Warden a1 flask impact.mp3|frameless]]
|[[File:Warden flask impact 01.mp3]]
|-
|Impact 02
|[[File:Warden flask impact 02.mp3]]
|-
|-
|Impact (splash)
|Impact 03
|[[File:Warden a1 flask debuff.mp3|frameless]]
|[[File:Warden flask impact 03.mp3]]
|}
|}
 
'''Audio plays when Alchemical Flask hits an enemy.'''
=== {{AbilityIcon|Willpower}} ===
'''Audio that plays when Willpower is activated. The in-game cast sound is made from 4 individual sound effects combined.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Cast 1
|Hit 01
|[[File:High alert cast lyr1.mp3|frameless]]
|[[File:Warden flask hit 01.mp3]]
|-
|-
|Cast 2
|Hit 02
|[[File:High alert cast lyr2.mp3|frameless]]
|[[File:Warden flask hit 02.mp3]]
|-
|-
|Cast 3
|Hit 03
|[[File:High alert cast lyr3.mp3|frameless]]
|[[File:Warden flask hit 03.mp3]]
|}
 
=== {{AbilityIcon|Willpower}} ===
'''Audio that plays when Willpower is activated.'''
{| class="wikitable"
|-
|-
|Cast 4
|Cast
|[[File:High alert cast lyr4.mp3|frameless]]
|[[File:Warden willpower cast.mp3]]
|-
|Cast (audio combined)
|[[File:Warden high alert cast 01.mp3|frameless]]
|}
|}
'''Looped audio that plays while Willpower is active.'''
'''Looped audio that plays while Willpower is active.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Active
|Loop
|[[File:High alert cast lp.mp3|frameless]]
|[[File:Warden willpower lp.mp3]]
|}
|}
'''Audio that plays once Willpower's duration ends.'''
'''Audio that plays once Willpower's duration ends.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Ends
|Expire
|[[File:High alert end.mp3|frameless]]
|[[File:Warden willpower expire.mp3]]
|}
|}


=== {{AbilityIcon|Binding Word}} ===
=== {{AbilityIcon|Binding Word}} ===
'''"Confirm Cast" plays when Warden is selecting a target for Binding Word. <small>This does not play in-game if Binding Word is set to "Quick Cast".</small>'''
'''Audio plays when Warden is selecting/unselecting a target for Binding Word.'''
 
'''<small>This does not play in-game if Binding Word is set to "Quick Cast".</small>'''
{| class="wikitable"
{| class="wikitable"
|-
|-
|Confirm Cast
|Select
|[[File:Lockdown ui.mp3|frameless]]
|[[File:Warden binding word select.mp3]]
|-
|Unselect
|[[File:Warden binding word unselect.mp3]]
|}
|}
'''Cast plays once Warden selects a target for Binding Word.'''
'''Cast plays once Warden selects a target for Binding Word.'''
Line 242: Line 256:
|[[File:Lockdown impact.mp3|frameless]]
|[[File:Lockdown impact.mp3|frameless]]
|}
|}
 
Audio plays if the target escapes Binding Word's radius.
{| class="wikitable"
|-
|Expire 01
|[[File:Warden binding word expire 01.mp3]]
|-
|Expire 02
|[[File:Warden binding word expire 02.mp3]]
|-
|Expire 03
|[[File:Warden binding word expire 03.mp3]]
|}
=== {{AbilityIcon|Last Stand}} ===
=== {{AbilityIcon|Last Stand}} ===
'''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.'''
'''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.'''
Line 259: Line 284:
|-
|-
|Cast
|Cast
|[[File:Riot protocol cast.mp3|frameless]]
|[[File:Warden last stand cast.mp3]]
|}
|}
'''Audio that loops while Last Stand is active.'''
'''Audio that loops while Last Stand is active.'''
Line 265: Line 290:
|-
|-
|Channelled Loop
|Channelled Loop
|[[File:Riot protocol lp.mp3|frameless]]
|[[File:Riot protocol lp.mp3]]
|}
'''Audio plays when an enemy is hit by Last Stand.'''
{| class="wikitable"
|-
|Hit 01
|[[File:Warden last stand hit 01.mp3]]
|-
|Hit 02
|[[File:Warden last stand hit 02.mp3]]
|-
|Hit 03
|[[File:Warden last stand hit 03.mp3]]
|-
|Hit 04
|[[File:Warden last stand hit 04.mp3]]
|-
|Hit 05
|[[File:Warden last stand hit 05.mp3]]
|-
|Hit 06
|[[File:Warden last stand hit 06.mp3]]
|}
'''Audio that plays once Last Stand's duration ends.'''
{| class="wikitable"
|-
|Expire
|[[File:Warden last stand expire.mp3]]
|}
|}
== Emotes ==
== Emotes ==
'''''Warden's voice lines that play in specific situations.'''''
'''''Warden's voice lines that play in specific situations.'''''
Line 423: Line 474:
|[[File:Warden pain akira laser 03.mp3]]
|[[File:Warden pain akira laser 03.mp3]]
|}
|}
== Removed Sound Effects ==
=== {{AbilityIcon|Alchemical Flask}} ===
'''Audio that played when throwing the flask.'''
{| class="wikitable"
|-
|Cast
|[[File:Warden a1 flask cast.mp3|frameless]]
|}
'''Audio that looped while the flask is airbourne.'''
{| class="wikitable"
|-
|Airbourne loop
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|}
Audio played when the flask hit an enemy.
{| class="wikitable"
|-
|Impact (glass)
|[[File:Warden a1 flask impact.mp3|frameless]]
|-
|Impact (splash)
|[[File:Warden a1 flask debuff.mp3|frameless]]
|}
=== {{AbilityIcon|Willpower}} ===
'''Audio that played when Willpower was activated. The cast sound was made from 4 individual sound effects combined.'''
{| class="wikitable"
|-
|Cast 1
|[[File:High alert cast lyr1.mp3|frameless]]
|-
|Cast 2
|[[File:High alert cast lyr2.mp3|frameless]]
|-
|Cast 3
|[[File:High alert cast lyr3.mp3|frameless]]
|-
|Cast 4
|[[File:High alert cast lyr4.mp3|frameless]]
|-
|Cast (audio combined)
|[[File:Warden high alert cast 01.mp3|frameless]]
|}
'''Looped audio that played while Willpower was active.'''
{| class="wikitable"
|-
|Active
|[[File:High alert cast lp.mp3|frameless]]
|}
'''Audio played once Willpower's duration ended.'''
{| class="wikitable"
|-
|Ends
|[[File:High alert end.mp3|frameless]]
|}
=== {{AbilityIcon|Binding Word}} ===
'''"Confirm Cast" played when Warden was selecting a target for Binding Word.'''
{| class="wikitable"
|-
|Confirm Cast
|[[File:Lockdown ui.mp3|frameless]]
|}
=== {{AbilityIcon|Last Stand}} ===
'''Audio that played when Last Stand finished channelling.'''
{| class="wikitable"
|-
|Cast
|[[File:Riot protocol cast.mp3|frameless]]
|}
'''Audio that looped while Last Stand was active.'''
{| class="wikitable"
|-
|Channelled Loop
|[[File:Riot protocol lp.mp3|frameless]]
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Warden]]
[[Category:Warden|S]]