Warden/SoundsGive feedback
List of sound effects for Warden.
Weapon
editAudio plays on Warden when shooting.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 |
Audio plays when Warden scopes/zooms in with his weapon.
| Zoom in |
Audio plays when Warden unscopes/zooms out with his weapon.
| Zoom out |
Movement
editUnique audio that plays during Warden's walk cycle.
| Footstep 1 | |
| Footstep 2 | |
| Footstep 3 | |
| Footstep 4 | |
| Footstep 5 | |
| Footstep 6 | |
| Footstep 7 | |
| Footstep 8 | |
| Footstep 9 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
Warden's clothes and equipment can be heard moving while Warden is walking.
| Foley 1 | |
| Foley 2 | |
| Foley 3 | |
| Foley 4 | |
| Foley 5 | |
| Foley 6 | |
| Foley 7 | |
| Foley 8 | |
| Foley 9 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 | |
| Foley 14 | |
| Foley 15 |
Audio that plays when Warden lands after falling.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Abilities
editAudio that plays when throwing the flask.
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio that loops while the flask is airbourne.
| Airbourne loop |
Audio plays when Alchemical Flask hits a wall.
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio plays when Alchemical Flask hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio that plays when Willpower is activated.
| Cast |
Looped audio that plays while Willpower is active.
| Loop |
Audio that plays once Willpower's duration ends.
| Expire |
Audio plays when Warden is selecting/unselecting a target for Binding Word.
This does not play in-game if Binding Word is set to "Quick Cast".
| Select | |
| Unselect |
Cast plays once Warden selects a target for Binding Word.
| Cast |
Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.
| Urgent |
Audio plays when Binding Word activates.
| Impact |
Audio plays if the target escapes Binding Word's radius.
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.
| Channel 1 | |
| Channel 2 | |
| Channel (Audio combined) |
Audio that plays once Last Stand finishes channelling.
| Cast |
Audio that loops while Last Stand is active.
| Channelled Loop |
Audio plays when an enemy is hit by Last Stand.
| Hit 01 | |
| Hit 02 | |
| Hit 03 | |
| Hit 04 | |
| Hit 05 | |
| Hit 06 |
Audio that plays once Last Stand's duration ends.
| Expire |
Emotes
editWarden's voice lines that play in specific situations.
Efforts
editAudio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 | |
| Dash 08 | |
| Dash 09 |
Audio plays during melee attacks. These lines are currently unused.
| Melee 01 | |
| Melee 02 | |
| Melee 03 | |
| Melee 04 | |
| Melee 05 | |
| Melee 06 | |
| Melee 07 |
Pain
editAudio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 |
Audio plays when Warden is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 |
Removed Sound Effects
editAudio that played when throwing the flask.
| Cast |
Audio that looped while the flask is airbourne.
| Airbourne loop |
Audio played when the flask hit an enemy.
| Impact (glass) | |
| Impact (splash) |
Audio that played when Willpower was activated. The cast sound was made from 4 individual sound effects combined.
| Cast 1 | |
| Cast 2 | |
| Cast 3 | |
| Cast 4 | |
| Cast (audio combined) |
Looped audio that played while Willpower was active.
| Active |
Audio played once Willpower's duration ended.
| Ends |
"Confirm Cast" played when Warden was selecting a target for Binding Word.
| Confirm Cast |
Audio that played when Last Stand finished channelling.
| Cast |
Audio that looped while Last Stand was active.
| Channelled Loop |
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