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{{HeroTabs}} | |||
List of sound effects for '''Warden'''. | List of sound effects for '''Warden'''. | ||
== Weapon == | == Weapon == | ||
Audio plays on Warden when shooting. | '''Audio plays on Warden when shooting.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 20: | Line 21: | ||
|[[File:Warden weapon fire 05.mp3|frameless]] | |[[File:Warden weapon fire 05.mp3|frameless]] | ||
|} | |} | ||
Audio plays when Warden scopes/zooms in with his weapon. | '''Audio plays when Warden scopes/zooms in with his weapon.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 26: | Line 27: | ||
|[[File:Warden zoomin.mp3|frameless]] | |[[File:Warden zoomin.mp3|frameless]] | ||
|} | |} | ||
Audio plays when Warden unscopes/zooms out with his weapon. | '''Audio plays when Warden unscopes/zooms out with his weapon.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 34: | Line 35: | ||
== Movement == | == Movement == | ||
Unique audio that plays during Warden's walk cycle. | '''Unique audio that plays during Warden's walk cycle.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 81: | Line 82: | ||
|Footstep 15 | |Footstep 15 | ||
|[[File:Warden step 15.mp3|frameless]] | |[[File:Warden step 15.mp3|frameless]] | ||
|} | |||
'''Warden's clothes and equipment can be heard moving while Warden is walking.''' | |||
{| class="wikitable" | |||
|Foley 1 | |||
|[[File:Warden movement foley short 01.mp3|frameless]] | |||
|- | |||
|Foley 2 | |||
|[[File:Warden movement foley short 02.mp3|frameless]] | |||
|- | |||
|Foley 3 | |||
|[[File:Warden movement foley short 03.mp3|frameless]] | |||
|- | |||
|Foley 4 | |||
|[[File:Warden movement foley short 04.mp3|frameless]] | |||
|- | |||
|Foley 5 | |||
|[[File:Warden movement foley short 05.mp3|frameless]] | |||
|- | |||
|Foley 6 | |||
|[[File:Warden movement foley short 06.mp3|frameless]] | |||
|- | |||
|Foley 7 | |||
|[[File:Warden movement foley short 07.mp3|frameless]] | |||
|- | |||
|Foley 8 | |||
|[[File:Warden movement foley short 08.mp3|frameless]] | |||
|- | |||
|Foley 9 | |||
|[[File:Warden movement foley short 09.mp3|frameless]] | |||
|- | |||
|Foley 10 | |||
|[[File:Warden movement foley short 10.mp3|frameless]] | |||
|- | |||
|Foley 11 | |||
|[[File:Warden movement foley short 11.mp3|frameless]] | |||
|- | |||
|Foley 12 | |||
|[[File:Warden movement foley short 12.mp3|frameless]] | |||
|- | |||
|Foley 13 | |||
|[[File:Warden movement foley short 13.mp3|frameless]] | |||
|- | |||
|Foley 14 | |||
|[[File:Warden movement foley short 14.mp3|frameless]] | |||
|- | |||
|Foley 15 | |||
|[[File:Warden movement foley short 15.mp3|frameless]] | |||
|} | |||
'''Audio that plays when Warden lands after falling.''' | |||
{| class="wikitable" | |||
|Landing 1 | |||
|[[File:Warden jump land 01.mp3|frameless]] | |||
|- | |||
|Landing 2 | |||
|[[File:Warden jump land 02.mp3|frameless]] | |||
|- | |||
|Landing 3 | |||
|[[File:Warden jump land 03.mp3|frameless]] | |||
|- | |||
|Landing 4 | |||
|[[File:Warden jump land 04.mp3|frameless]] | |||
|- | |||
|Landing 5 | |||
|[[File:Warden jump land 05.mp3|frameless]] | |||
|- | |||
|Landing 6 | |||
|[[File:Warden jump land 06.mp3|frameless]] | |||
|- | |||
|Landing 7 | |||
|[[File:Warden jump land 07.mp3|frameless]] | |||
|- | |||
|Landing 8 | |||
|[[File:Warden jump land 08.mp3|frameless]] | |||
|- | |||
|Landing 9 | |||
|[[File:Warden jump land 09.mp3|frameless]] | |||
|} | |} | ||
| Line 86: | Line 163: | ||
=== {{AbilityIcon|Alchemical Flask}} === | === {{AbilityIcon|Alchemical Flask}} === | ||
Audio that plays when throwing the flask. | '''Audio that plays when throwing the flask.''' | ||
{| class="wikitable" | |||
|- | |||
|Cast 01 | |||
|[[File:Warden flask cast 01.mp3]] | |||
|- | |||
|Cast 02 | |||
|[[File:Warden flask cast 02.mp3]] | |||
|- | |||
|Cast 03 | |||
|[[File:Warden flask cast 03.mp3]] | |||
|} | |||
'''Audio that loops while the flask is airbourne.''' | |||
{| class="wikitable" | |||
|- | |||
|Airbourne loop | |||
|[[File:Warden a1 flask proj lp.mp3|frameless]] | |||
|} | |||
'''Audio plays when Alchemical Flask hits a wall.''' | |||
{| class="wikitable" | |||
|- | |||
|Impact 01 | |||
|[[File:Warden flask impact 01.mp3]] | |||
|- | |||
|Impact 02 | |||
|[[File:Warden flask impact 02.mp3]] | |||
|- | |||
|Impact 03 | |||
|[[File:Warden flask impact 03.mp3]] | |||
|} | |||
'''Audio plays when Alchemical Flask hits an enemy.''' | |||
{| class="wikitable" | |||
|- | |||
|Hit 01 | |||
|[[File:Warden flask hit 01.mp3]] | |||
|- | |||
|Hit 02 | |||
|[[File:Warden flask hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Warden flask hit 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Willpower}} === | |||
'''Audio that plays when Willpower is activated.''' | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Warden willpower cast.mp3]] | |||
|} | |||
'''Looped audio that plays while Willpower is active.''' | |||
{| class="wikitable" | |||
|- | |||
|Loop | |||
|[[File:Warden willpower lp.mp3]] | |||
|} | |||
'''Audio that plays once Willpower's duration ends.''' | |||
{| class="wikitable" | |||
|- | |||
|Expire | |||
|[[File:Warden willpower expire.mp3]] | |||
|} | |||
=== {{AbilityIcon|Binding Word}} === | |||
'''Audio plays when Warden is selecting/unselecting a target for Binding Word.''' | |||
'''<small>This does not play in-game if Binding Word is set to "Quick Cast".</small>''' | |||
{| class="wikitable" | |||
|- | |||
|Select | |||
|[[File:Warden binding word select.mp3]] | |||
|- | |||
|Unselect | |||
|[[File:Warden binding word unselect.mp3]] | |||
|} | |||
'''Cast plays once Warden selects a target for Binding Word.''' | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Lockdown cast.mp3|frameless]] | |||
|} | |||
'''Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.''' | |||
{| class="wikitable" | |||
|- | |||
|Urgent | |||
|[[File:Lockdown foley.mp3|frameless]] | |||
|} | |||
'''Audio plays when Binding Word activates.''' | |||
{| class="wikitable" | |||
|- | |||
|Impact | |||
|[[File:Lockdown impact.mp3|frameless]] | |||
|} | |||
Audio plays if the target escapes Binding Word's radius. | |||
{| class="wikitable" | |||
|- | |||
|Expire 01 | |||
|[[File:Warden binding word expire 01.mp3]] | |||
|- | |||
|Expire 02 | |||
|[[File:Warden binding word expire 02.mp3]] | |||
|- | |||
|Expire 03 | |||
|[[File:Warden binding word expire 03.mp3]] | |||
|} | |||
=== {{AbilityIcon|Last Stand}} === | |||
'''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.''' | |||
{| class="wikitable" | |||
|Channel 1 | |||
|[[File:Riot protocol precast lyr1.mp3|frameless]] | |||
|- | |||
|Channel 2 | |||
|[[File:Riot protocol precast lyr2.mp3|frameless]] | |||
|- | |||
|Channel (Audio combined) | |||
|[[File:Warden a4 riot protocol precast 01.mp3|frameless]] | |||
|} | |||
'''Audio that plays once Last Stand finishes channelling.''' | |||
{| class="wikitable" | |||
|- | |||
|Cast | |||
|[[File:Warden last stand cast.mp3]] | |||
|} | |||
'''Audio that loops while Last Stand is active.''' | |||
{| class="wikitable" | |||
|- | |||
|Channelled Loop | |||
|[[File:Riot protocol lp.mp3]] | |||
|} | |||
'''Audio plays when an enemy is hit by Last Stand.''' | |||
{| class="wikitable" | |||
|- | |||
|Hit 01 | |||
|[[File:Warden last stand hit 01.mp3]] | |||
|- | |||
|Hit 02 | |||
|[[File:Warden last stand hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Warden last stand hit 03.mp3]] | |||
|- | |||
|Hit 04 | |||
|[[File:Warden last stand hit 04.mp3]] | |||
|- | |||
|Hit 05 | |||
|[[File:Warden last stand hit 05.mp3]] | |||
|- | |||
|Hit 06 | |||
|[[File:Warden last stand hit 06.mp3]] | |||
|} | |||
'''Audio that plays once Last Stand's duration ends.''' | |||
{| class="wikitable" | |||
|- | |||
|Expire | |||
|[[File:Warden last stand expire.mp3]] | |||
|} | |||
== Emotes == | |||
'''''Warden's voice lines that play in specific situations.''''' | |||
=== Efforts === | |||
'''Audio plays for generic efforts (such as jumping or ledge mantling.)''' | |||
{| class="wikitable" | |||
|Effort 01 | |||
|[[File:Warden efforts 01.mp3]] | |||
|- | |||
|Effort 02 | |||
|[[File:Warden efforts 02.mp3]] | |||
|- | |||
|Effort 03 | |||
|[[File:Warden efforts 03.mp3]] | |||
|- | |||
|Effort 04 | |||
|[[File:Warden efforts 04.mp3]] | |||
|- | |||
|Effort 05 | |||
|[[File:Warden efforts 05.mp3]] | |||
|- | |||
|Effort 06 | |||
|[[File:Warden efforts 06.mp3]] | |||
|- | |||
|Effort 07 | |||
|[[File:Warden efforts 07.mp3]] | |||
|} | |||
'''Audio plays when dashing.''' | |||
{| class="wikitable" | |||
|Dash 01 | |||
|[[File:Warden effort dash 01.mp3]] | |||
|- | |||
|Dash 02 | |||
|[[File:Warden effort dash 02.mp3]] | |||
|- | |||
|Dash 03 | |||
|[[File:Warden effort dash 03.mp3]] | |||
|- | |||
|Dash 04 | |||
|[[File:Warden effort dash 04.mp3]] | |||
|- | |||
|Dash 05 | |||
|[[File:Warden effort dash 05.mp3]] | |||
|- | |||
|Dash 06 | |||
|[[File:Warden effort dash 06.mp3]] | |||
|- | |||
|Dash 07 | |||
|[[File:Warden effort dash 07.mp3]] | |||
|- | |||
|Dash 08 | |||
|[[File:Warden effort dash 08.mp3]] | |||
|- | |||
|Dash 09 | |||
|[[File:Warden effort dash 09.mp3]] | |||
|} | |||
'''Audio plays during melee''' '''attacks. These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Melee 01 | |||
|[[File:Warden melee efforts 01.mp3]] | |||
|- | |||
|Melee 02 | |||
|[[File:Warden melee efforts 02.mp3]] | |||
|- | |||
|Melee 03 | |||
|[[File:Warden melee efforts 03.mp3]] | |||
|- | |||
|Melee 04 | |||
|[[File:Warden melee efforts 04.mp3]] | |||
|- | |||
|Melee 05 | |||
|[[File:Warden melee efforts 05.mp3]] | |||
|- | |||
|Melee 06 | |||
|[[File:Warden melee efforts 06.mp3]] | |||
|- | |||
|Melee 07 | |||
|[[File:Warden melee efforts 07.mp3]] | |||
|} | |||
=== Pain === | |||
'''Audio sometimes plays when taking a small amount of damage.''' | |||
{| class="wikitable" | |||
|Small Pain 01 | |||
|[[File:Warden pain small 01.mp3]] | |||
|- | |||
|Small Pain 02 | |||
|[[File:Warden pain small 02.mp3]] | |||
|- | |||
|Small Pain 03 | |||
|[[File:Warden pain small 03.mp3]] | |||
|- | |||
|Small Pain 04 | |||
|[[File:Warden pain small 04.mp3]] | |||
|- | |||
|Small Pain 05 | |||
|[[File:Warden pain small 05.mp3]] | |||
|- | |||
|Small Pain 06 | |||
|[[File:Warden pain small 06.mp3]] | |||
|- | |||
|Small Pain 07 | |||
|[[File:Warden pain small 07.mp3]] | |||
|} | |||
'''Audio sometimes plays when taking a large amount of damage.''' | |||
{| class="wikitable" | |||
|Big Pain 01 | |||
|[[File:Warden pain big 01.mp3]] | |||
|- | |||
|Big Pain 02 | |||
|[[File:Warden pain big 02.mp3]] | |||
|- | |||
|Big Pain 03 | |||
|[[File:Warden pain big 03.mp3]] | |||
|- | |||
|Big Pain 04 | |||
|[[File:Warden pain big 04.mp3]] | |||
|- | |||
|Big Pain 05 | |||
|[[File:Warden pain big 05.mp3]] | |||
|- | |||
|Big Pain 06 | |||
|[[File:Warden pain big 06.mp3]] | |||
|} | |||
'''Audio plays when''' '''Warden is killed.''' | |||
{| class="wikitable" | |||
|Death 01 | |||
|[[File:Warden pain death 01.mp3]] | |||
|- | |||
|Death 02 | |||
|[[File:Warden pain death 02.mp3]] | |||
|- | |||
|Death 03 | |||
|[[File:Warden pain death 03.mp3]] | |||
|- | |||
|Death 04 | |||
|[[File:Warden pain death 04.mp3]] | |||
|- | |||
|Death 05 | |||
|[[File:Warden pain death 05.mp3]] | |||
|- | |||
|Death 06 | |||
|[[File:Warden pain death 06.mp3]] | |||
|} | |||
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.''' | |||
{| class="wikitable" | |||
|Scream 01 | |||
|[[File:Warden pain akira laser 01.mp3]] | |||
|- | |||
|Scream 02 | |||
|[[File:Warden pain akira laser 02.mp3]] | |||
|- | |||
|Scream 03 | |||
|[[File:Warden pain akira laser 03.mp3]] | |||
|} | |||
== Removed Sound Effects == | |||
=== {{AbilityIcon|Alchemical Flask}} === | |||
'''Audio that played when throwing the flask.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 92: | Line 484: | ||
|[[File:Warden a1 flask cast.mp3|frameless]] | |[[File:Warden a1 flask cast.mp3|frameless]] | ||
|} | |} | ||
Audio that | '''Audio that looped while the flask is airbourne.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 98: | Line 490: | ||
|[[File:Warden a1 flask proj lp.mp3|frameless]] | |[[File:Warden a1 flask proj lp.mp3|frameless]] | ||
|} | |} | ||
Audio | Audio played when the flask hit an enemy. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 109: | Line 501: | ||
=== {{AbilityIcon|Willpower}} === | === {{AbilityIcon|Willpower}} === | ||
Audio that | '''Audio that played when Willpower was activated. The cast sound was made from 4 individual sound effects combined.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 127: | Line 519: | ||
|[[File:Warden high alert cast 01.mp3|frameless]] | |[[File:Warden high alert cast 01.mp3|frameless]] | ||
|} | |} | ||
Looped audio that | '''Looped audio that played while Willpower was active.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 133: | Line 525: | ||
|[[File:High alert cast lp.mp3|frameless]] | |[[File:High alert cast lp.mp3|frameless]] | ||
|} | |} | ||
Audio | '''Audio played once Willpower's duration ended.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 141: | Line 533: | ||
=== {{AbilityIcon|Binding Word}} === | === {{AbilityIcon|Binding Word}} === | ||
"Confirm Cast" | '''"Confirm Cast" played when Warden was selecting a target for Binding Word.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|Confirm Cast | |Confirm Cast | ||
|[[File:Lockdown ui.mp3|frameless]] | |[[File:Lockdown ui.mp3|frameless]] | ||
|} | |} | ||
=== {{AbilityIcon|Last Stand}} === | === {{AbilityIcon|Last Stand}} === | ||
'''Audio that played when Last Stand finished channelling.''' | |||
Audio that | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 184: | Line 547: | ||
|[[File:Riot protocol cast.mp3|frameless]] | |[[File:Riot protocol cast.mp3|frameless]] | ||
|} | |} | ||
Audio that | '''Audio that looped while Last Stand was active.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 190: | Line 553: | ||
|[[File:Riot protocol lp.mp3|frameless]] | |[[File:Riot protocol lp.mp3|frameless]] | ||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Warden]] | [[Category:Warden|S]] | ||
Latest revision as of 18:29, 25 August 2026
List of sound effects for Warden.
Weapon
[edit | edit source]Audio plays on Warden when shooting.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 |
Audio plays when Warden scopes/zooms in with his weapon.
| Zoom in |
Audio plays when Warden unscopes/zooms out with his weapon.
| Zoom out |
Movement
[edit | edit source]Unique audio that plays during Warden's walk cycle.
| Footstep 1 | |
| Footstep 2 | |
| Footstep 3 | |
| Footstep 4 | |
| Footstep 5 | |
| Footstep 6 | |
| Footstep 7 | |
| Footstep 8 | |
| Footstep 9 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
Warden's clothes and equipment can be heard moving while Warden is walking.
| Foley 1 | |
| Foley 2 | |
| Foley 3 | |
| Foley 4 | |
| Foley 5 | |
| Foley 6 | |
| Foley 7 | |
| Foley 8 | |
| Foley 9 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 | |
| Foley 14 | |
| Foley 15 |
Audio that plays when Warden lands after falling.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Abilities
[edit | edit source]Audio that plays when throwing the flask.
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio that loops while the flask is airbourne.
| Airbourne loop |
Audio plays when Alchemical Flask hits a wall.
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio plays when Alchemical Flask hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio that plays when Willpower is activated.
| Cast |
Looped audio that plays while Willpower is active.
| Loop |
Audio that plays once Willpower's duration ends.
| Expire |
Audio plays when Warden is selecting/unselecting a target for Binding Word.
This does not play in-game if Binding Word is set to "Quick Cast".
| Select | |
| Unselect |
Cast plays once Warden selects a target for Binding Word.
| Cast |
Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.
| Urgent |
Audio plays when Binding Word activates.
| Impact |
Audio plays if the target escapes Binding Word's radius.
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.
| Channel 1 | |
| Channel 2 | |
| Channel (Audio combined) |
Audio that plays once Last Stand finishes channelling.
| Cast |
Audio that loops while Last Stand is active.
| Channelled Loop |
Audio plays when an enemy is hit by Last Stand.
| Hit 01 | |
| Hit 02 | |
| Hit 03 | |
| Hit 04 | |
| Hit 05 | |
| Hit 06 |
Audio that plays once Last Stand's duration ends.
| Expire |
Emotes
[edit | edit source]Warden's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 | |
| Dash 08 | |
| Dash 09 |
Audio plays during melee attacks. These lines are currently unused.
| Melee 01 | |
| Melee 02 | |
| Melee 03 | |
| Melee 04 | |
| Melee 05 | |
| Melee 06 | |
| Melee 07 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 |
Audio plays when Warden is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 | |
| Death 06 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 |
Removed Sound Effects
[edit | edit source]Audio that played when throwing the flask.
| Cast |
Audio that looped while the flask is airbourne.
| Airbourne loop |
Audio played when the flask hit an enemy.
| Impact (glass) | |
| Impact (splash) |
Audio that played when Willpower was activated. The cast sound was made from 4 individual sound effects combined.
| Cast 1 | |
| Cast 2 | |
| Cast 3 | |
| Cast 4 | |
| Cast (audio combined) |
Looped audio that played while Willpower was active.
| Active |
Audio played once Willpower's duration ended.
| Ends |
"Confirm Cast" played when Warden was selecting a target for Binding Word.
| Confirm Cast |
Audio that played when Last Stand finished channelling.
| Cast |
Audio that looped while Last Stand was active.
| Channelled Loop |