Warden/Sounds: Difference between revisions

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List of sound effects for {{HeroIcon|Warden}}.
{{HeroTabs}}
List of sound effects for '''Warden'''.


== Weapon ==
== Weapon ==
{| class="wikitable mw-collapsible"
'''Audio plays on Warden when shooting.'''
!Context
{| class="wikitable"
!Notes
!Audio
|-
|-
| rowspan="5" |Firing
|Shooting 1
|
|[[File:Warden weapon fire 01.mp3|frameless]]
|[[File:Warden weapon fire 01.mp3|frameless]]
|-
|-
|
|Shooting 2
|[[File:Warden weapon fire 02.mp3|frameless]]
|[[File:Warden weapon fire 02.mp3|frameless]]
|-
|-
|
|Shooting 3
|[[File:Warden weapon fire 03.mp3|frameless]]
|[[File:Warden weapon fire 03.mp3|frameless]]
|-
|-
|
|Shooting 4
|[[File:Warden weapon fire 04.mp3|frameless]]
|[[File:Warden weapon fire 04.mp3|frameless]]
|-
|-
|
|Shooting 5
|[[File:Warden weapon fire 05.mp3|frameless]]
|[[File:Warden weapon fire 05.mp3|frameless]]
|}
'''Audio plays when Warden scopes/zooms in with his weapon.'''
{| class="wikitable"
|-
|-
|Zoom in
|Zoom in
|
|[[File:Warden zoomin.mp3|frameless]]
|[[File:Warden zoomin.mp3|frameless]]
|}
'''Audio plays when Warden unscopes/zooms out with his weapon.'''
{| class="wikitable"
|-
|-
|Zoom out
|Zoom out
|
|[[File:Warden zoomout.mp3|frameless]]
|[[File:Warden zoomout.mp3|frameless]]
|}
|}


== Movement ==
== Movement ==
{| class="wikitable mw-collapsible"
'''Unique audio that plays during Warden's walk cycle.'''
!Context
{| class="wikitable"
!Notes
!Audio
|-
|-
| rowspan="15" |Footsteps
|Footstep 1
|
|[[File:Warden step 01.mp3|frameless]]
|[[File:Warden step 01.mp3|frameless]]
|-
|-
|
|Footstep 2
|[[File:Warden step 02.mp3|frameless]]
|[[File:Warden step 02.mp3|frameless]]
|-
|-
|
|Footstep 3
|[[File:Warden step 03.mp3|frameless]]
|[[File:Warden step 03.mp3|frameless]]
|-
|-
|
|Footstep 4
|[[File:Warden step 04.mp3|frameless]]
|[[File:Warden step 04.mp3|frameless]]
|-
|-
|
|Footstep 5
|[[File:Warden step 05.mp3|frameless]]
|[[File:Warden step 05.mp3|frameless]]
|-
|-
|
|Footstep 6
|[[File:Warden step 06.mp3|frameless]]
|[[File:Warden step 06.mp3|frameless]]
|-
|-
|
|Footstep 7
|[[File:Warden step 07.mp3|frameless]]
|[[File:Warden step 07.mp3|frameless]]
|-
|-
|
|Footstep 8
|[[File:Warden step 08.mp3|frameless]]
|[[File:Warden step 08.mp3|frameless]]
|-
|-
|
|Footstep 9
|[[File:Warden step 09.mp3|frameless]]
|[[File:Warden step 09.mp3|frameless]]
|-
|-
|
|Footstep 10
|[[File:Warden step 10.mp3|frameless]]
|[[File:Warden step 10.mp3|frameless]]
|-
|-
|
|Footstep 11
|[[File:Warden step 11.mp3|frameless]]
|[[File:Warden step 11.mp3|frameless]]
|-
|-
|
|Footstep 12
|[[File:Warden step 12.mp3|frameless]]
|[[File:Warden step 12.mp3|frameless]]
|-
|-
|
|Footstep 13
|[[File:Warden step 13.mp3|frameless]]
|[[File:Warden step 13.mp3|frameless]]
|-
|-
|
|Footstep 14
|[[File:Warden step 14.mp3|frameless]]
|[[File:Warden step 14.mp3|frameless]]
|-
|-
|
|Footstep 15
|[[File:Warden step 15.mp3|frameless]]
|[[File:Warden step 15.mp3|frameless]]
|}
'''Warden's clothes and equipment can be heard moving while Warden is walking.'''
{| class="wikitable"
|Foley 1
|[[File:Warden movement foley short 01.mp3|frameless]]
|-
|Foley 2
|[[File:Warden movement foley short 02.mp3|frameless]]
|-
|Foley 3
|[[File:Warden movement foley short 03.mp3|frameless]]
|-
|Foley 4
|[[File:Warden movement foley short 04.mp3|frameless]]
|-
|Foley 5
|[[File:Warden movement foley short 05.mp3|frameless]]
|-
|Foley 6
|[[File:Warden movement foley short 06.mp3|frameless]]
|-
|Foley 7
|[[File:Warden movement foley short 07.mp3|frameless]]
|-
|Foley 8
|[[File:Warden movement foley short 08.mp3|frameless]]
|-
|Foley 9
|[[File:Warden movement foley short 09.mp3|frameless]]
|-
|Foley 10
|[[File:Warden movement foley short 10.mp3|frameless]]
|-
|Foley 11
|[[File:Warden movement foley short 11.mp3|frameless]]
|-
|Foley 12
|[[File:Warden movement foley short 12.mp3|frameless]]
|-
|Foley 13
|[[File:Warden movement foley short 13.mp3|frameless]]
|-
|Foley 14
|[[File:Warden movement foley short 14.mp3|frameless]]
|-
|Foley 15
|[[File:Warden movement foley short 15.mp3|frameless]]
|}
'''Audio that plays when Warden lands after falling.'''
{| class="wikitable"
|Landing 1
|[[File:Warden jump land 01.mp3|frameless]]
|-
|Landing 2
|[[File:Warden jump land 02.mp3|frameless]]
|-
|Landing 3
|[[File:Warden jump land 03.mp3|frameless]]
|-
|Landing 4
|[[File:Warden jump land 04.mp3|frameless]]
|-
|Landing 5
|[[File:Warden jump land 05.mp3|frameless]]
|-
|Landing 6
|[[File:Warden jump land 06.mp3|frameless]]
|-
|Landing 7
|[[File:Warden jump land 07.mp3|frameless]]
|-
|Landing 8
|[[File:Warden jump land 08.mp3|frameless]]
|-
|Landing 9
|[[File:Warden jump land 09.mp3|frameless]]
|}
|}


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=== {{AbilityIcon|Alchemical Flask}} ===
=== {{AbilityIcon|Alchemical Flask}} ===
{| class="wikitable mw-collapsible"
'''Audio that plays when throwing the flask.'''
!Context
{| class="wikitable"
!Notes
|-
!Audio
|Cast 01
|[[File:Warden flask cast 01.mp3]]
|-
|Cast 02
|[[File:Warden flask cast 02.mp3]]
|-
|Cast 03
|[[File:Warden flask cast 03.mp3]]
|}
'''Audio that loops while the flask is airbourne.'''
{| class="wikitable"
|-
|Airbourne loop
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|}
'''Audio plays when Alchemical Flask hits a wall.'''
{| class="wikitable"
|-
|Impact 01
|[[File:Warden flask impact 01.mp3]]
|-
|Impact 02
|[[File:Warden flask impact 02.mp3]]
|-
|Impact 03
|[[File:Warden flask impact 03.mp3]]
|}
'''Audio plays when Alchemical Flask hits an enemy.'''
{| class="wikitable"
|-
|Hit 01
|[[File:Warden flask hit 01.mp3]]
|-
|Hit 02
|[[File:Warden flask hit 02.mp3]]
|-
|Hit 03
|[[File:Warden flask hit 03.mp3]]
|}
 
=== {{AbilityIcon|Willpower}} ===
'''Audio that plays when Willpower is activated.'''
{| class="wikitable"
|-
|Cast
|[[File:Warden willpower cast.mp3]]
|}
'''Looped audio that plays while Willpower is active.'''
{| class="wikitable"
|-
|Loop
|[[File:Warden willpower lp.mp3]]
|}
'''Audio that plays once Willpower's duration ends.'''
{| class="wikitable"
|-
|Expire
|[[File:Warden willpower expire.mp3]]
|}
 
=== {{AbilityIcon|Binding Word}} ===
'''Audio plays when Warden is selecting/unselecting a target for Binding Word.'''
 
'''<small>This does not play in-game if Binding Word is set to "Quick Cast".</small>'''
{| class="wikitable"
|-
|Select
|[[File:Warden binding word select.mp3]]
|-
|Unselect
|[[File:Warden binding word unselect.mp3]]
|}
'''Cast plays once Warden selects a target for Binding Word.'''
{| class="wikitable"
|-
|Cast
|[[File:Lockdown cast.mp3|frameless]]
|}
'''Audio plays during the escape time before Binding Word's impact. Escaping Binding Word's radius stops the audio.'''
{| class="wikitable"
|-
|Urgent
|[[File:Lockdown foley.mp3|frameless]]
|}
'''Audio plays when Binding Word activates.'''
{| class="wikitable"
|-
|Impact
|[[File:Lockdown impact.mp3|frameless]]
|}
Audio plays if the target escapes Binding Word's radius.
{| class="wikitable"
|-
|Expire 01
|[[File:Warden binding word expire 01.mp3]]
|-
|Expire 02
|[[File:Warden binding word expire 02.mp3]]
|-
|Expire 03
|[[File:Warden binding word expire 03.mp3]]
|}
=== {{AbilityIcon|Last Stand}} ===
'''Audio that plays during Last Stand's channel. The in-game channel sound is made from two individual sound effects combined.'''
{| class="wikitable"
|Channel 1
|[[File:Riot protocol precast lyr1.mp3|frameless]]
|-
|Channel 2
|[[File:Riot protocol precast lyr2.mp3|frameless]]
|-
|Channel (Audio combined)
|[[File:Warden a4 riot protocol precast 01.mp3|frameless]]
|}
'''Audio that plays once Last Stand finishes channelling.'''
{| class="wikitable"
|-
|Cast
|[[File:Warden last stand cast.mp3]]
|}
'''Audio that loops while Last Stand is active.'''
{| class="wikitable"
|-
|Channelled Loop
|[[File:Riot protocol lp.mp3]]
|}
'''Audio plays when an enemy is hit by Last Stand.'''
{| class="wikitable"
|-
|Hit 01
|[[File:Warden last stand hit 01.mp3]]
|-
|Hit 02
|[[File:Warden last stand hit 02.mp3]]
|-
|Hit 03
|[[File:Warden last stand hit 03.mp3]]
|-
|Hit 04
|[[File:Warden last stand hit 04.mp3]]
|-
|Hit 05
|[[File:Warden last stand hit 05.mp3]]
|-
|Hit 06
|[[File:Warden last stand hit 06.mp3]]
|}
'''Audio that plays once Last Stand's duration ends.'''
{| class="wikitable"
|-
|Expire
|[[File:Warden last stand expire.mp3]]
|}
== Emotes ==
'''''Warden's voice lines that play in specific situations.'''''
 
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Warden efforts 01.mp3]]
|-
|Effort 02
|[[File:Warden efforts 02.mp3]]
|-
|Effort 03
|[[File:Warden efforts 03.mp3]]
|-
|Effort 04
|[[File:Warden efforts 04.mp3]]
|-
|Effort 05
|[[File:Warden efforts 05.mp3]]
|-
|Effort 06
|[[File:Warden efforts 06.mp3]]
|-
|Effort 07
|[[File:Warden efforts 07.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Warden effort dash 01.mp3]]
|-
|Dash 02
|[[File:Warden effort dash 02.mp3]]
|-
|Dash 03
|[[File:Warden effort dash 03.mp3]]
|-
|Dash 04
|[[File:Warden effort dash 04.mp3]]
|-
|Dash 05
|[[File:Warden effort dash 05.mp3]]
|-
|Dash 06
|[[File:Warden effort dash 06.mp3]]
|-
|Dash 07
|[[File:Warden effort dash 07.mp3]]
|-
|Dash 08
|[[File:Warden effort dash 08.mp3]]
|-
|Dash 09
|[[File:Warden effort dash 09.mp3]]
|}
'''Audio plays during melee''' '''attacks. These lines are currently unused.'''
{| class="wikitable"
|Melee 01
|[[File:Warden melee efforts 01.mp3]]
|-
|Melee 02
|[[File:Warden melee efforts 02.mp3]]
|-
|Melee 03
|[[File:Warden melee efforts 03.mp3]]
|-
|Melee 04
|[[File:Warden melee efforts 04.mp3]]
|-
|Melee 05
|[[File:Warden melee efforts 05.mp3]]
|-
|Melee 06
|[[File:Warden melee efforts 06.mp3]]
|-
|Melee 07
|[[File:Warden melee efforts 07.mp3]]
|}
 
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Warden pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Warden pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Warden pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Warden pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Warden pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Warden pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Warden pain small 07.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Warden pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Warden pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Warden pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Warden pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Warden pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Warden pain big 06.mp3]]
|}
'''Audio plays when''' '''Warden is killed.'''
{| class="wikitable"
|Death 01
|[[File:Warden pain death 01.mp3]]
|-
|Death 02
|[[File:Warden pain death 02.mp3]]
|-
|Death 03
|[[File:Warden pain death 03.mp3]]
|-
|Death 04
|[[File:Warden pain death 04.mp3]]
|-
|Death 05
|[[File:Warden pain death 05.mp3]]
|-
|Death 06
|[[File:Warden pain death 06.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Warden pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Warden pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Warden pain akira laser 03.mp3]]
|}
 
== Removed Sound Effects ==
 
=== {{AbilityIcon|Alchemical Flask}} ===
'''Audio that played when throwing the flask.'''
{| class="wikitable"
|-
|-
|Cast
|Cast
|
|[[File:Warden a1 flask cast.mp3|frameless]]
|[[File:Warden a1 flask cast.mp3|frameless]]
|}
'''Audio that looped while the flask is airbourne.'''
{| class="wikitable"
|-
|-
|Airbourne
|Airbourne loop
|Loops
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|[[File:Warden a1 flask proj lp.mp3|frameless]]
|}
Audio played when the flask hit an enemy.
{| class="wikitable"
|-
|-
|Impact (glass)
|Impact (glass)
|
|[[File:Warden a1 flask impact.mp3|frameless]]
|[[File:Warden a1 flask impact.mp3|frameless]]
|-
|-
|Impact (splash)
|Impact (splash)
|
|[[File:Warden a1 flask debuff.mp3|frameless]]
|[[File:Warden a1 flask debuff.mp3|frameless]]
|}
|}


=== {{AbilityIcon|Willpower}} ===
=== {{AbilityIcon|Willpower}} ===
{| class="wikitable mw-collapsible"
'''Audio that played when Willpower was activated. The cast sound was made from 4 individual sound effects combined.'''
!Context
{| class="wikitable"
!Notes
!Audio
|-
|-
| rowspan="4" |Cast
|Cast 1
| rowspan="4" |All cast sounds are combined into one sound.
|[[File:High alert cast lyr1.mp3|frameless]]
|
|-
|-
|
|Cast 2
|[[File:High alert cast lyr2.mp3|frameless]]
|-
|-
|
|Cast 3
|[[File:High alert cast lyr3.mp3|frameless]]
|-
|-
|
|Cast 4
|[[File:High alert cast lyr4.mp3|frameless]]
|-
|-
|Cast (audio combined)
|Cast (audio combined)
|
|[[File:Warden high alert cast 01.mp3|frameless]]
|
|}
'''Looped audio that played while Willpower was active.'''
{| class="wikitable"
|-
|-
|Active
|Active
|Looped
|[[File:High alert cast lp.mp3|frameless]]
|
|}
'''Audio played once Willpower's duration ended.'''
{| class="wikitable"
|-
|-
|Ends
|Ends
|
|[[File:High alert end.mp3|frameless]]
|
|}
|}


=== {{AbilityIcon|Binding Word}} ===
=== {{AbilityIcon|Binding Word}} ===
{| class="wikitable mw-collapsible"
'''"Confirm Cast" played when Warden was selecting a target for Binding Word.'''
!Context
{| class="wikitable"
!Notes
!Audio
|-
|-
|Confirm Cast
|Confirm Cast
|
|[[File:Lockdown ui.mp3|frameless]]
|
|-
|Cast
|
|
|-
|Urgent
|
|
|-
|Impact
|
|
|}
|}


=== {{AbilityIcon|Last Stand}} ===
=== {{AbilityIcon|Last Stand}} ===
{| class="wikitable mw-collapsible"
'''Audio that played when Last Stand finished channelling.'''
!Context
{| class="wikitable"
!Notes
!Audio
|-
| rowspan="2" |Channel
| rowspan="2" |All cast sounds are combined into one sound.
|
|-
|
|-
|Channel (audio combined)
|
|
|-
|-
|Cast
|Cast
|Plays after the channel ends
|[[File:Riot protocol cast.mp3|frameless]]
|
|}
'''Audio that looped while Last Stand was active.'''
{| class="wikitable"
|-
|-
|Damaging pulse
|Channelled Loop
|Loops
|[[File:Riot protocol lp.mp3|frameless]]
|
|}
|}
{{Sounds navbox}}
[[Category:Warden|S]]