Wraith: Difference between revisions

Jump to navigation Jump to search
Line 66: Line 66:


== Card Generation ==
== Card Generation ==
Wraith's cards work differently than any other ability in the game. You need to generate 100% of a card charge to throw a card. To generate a card, you must deal damage with your gun or melee, but the amount of damage dealt doesn't scale the amount of a card generated.
For Wraith's '''Card Trick''' ability, cards are generated by dealing weapon damage, instead of recharging over time. The amount of charge gained is dependant on the attack landed on enemies, but the amount of damage dealt does ''not'' affect the amount of charge gained. Cooldown reduction increases the percentage generated proportionally (EX: 10% Cooldown Reduction = 10% increase to charge gain percentage)


{| class="wikitable"
{| class="wikitable"
|+ What actions generate cards
|+ Card-generating Actions
|-
|-
! Action !! Card Percentage Generated
! Action !! Card Percentage Generated
|-
|-
| bodyshot || 4%
| Bodyshot || 4%
|-
|-
| headshot || 6%
| Headshot || 6%
|-
|-
| light melee || 20%
| Light melee || 20%
|-
|-
| heavy melee || 50%
| Heavy melee || 50%
|}
|}


Hitting non-player units multiplies the percentage generated by 0.35. Cooldown reduction increases the percentage generated proportionally.
Hitting non-player units multiplies the percentage generated by 0.35.
 
== Background ==
== Background ==
{{Quotation|'''A FATE'S TALE'''|
{{Quotation|'''A FATE'S TALE'''|