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| {{HeroTabs}} | | {{HeroTabs}} |
| This page documents the full update history for {{HeroIcon|Yamato}}.
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| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| {{Update history table/row
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| | update = {{Update link|July|28|2026}}
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| | changes =
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| * {{AbilityIcon|Flying Slash}} T2 reduced from +40 Spirit Power to +35.
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| * {{AbilityIcon|Flying Slash}} T3 charges from +2 to +1.
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| * {{AbilityIcon|Flying Slash}} T3 Charge Time increased from 4s to 5s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|July|9|2026}}
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| | changes =
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| * {{AbilityIcon|Flying Slash}} range reduced from 28m to 26m.
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| * {{AbilityIcon|Flying Slash}} T3 Charge Delay increased from 3s to 4s.
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| * {{AbilityIcon|Flying Slash}} T3 Ally Targeting now requires alt cast input.
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| }}
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| {{Update history table/row
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| | update = {{Update link|June|30|2026}}
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| | changes =
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| * {{AbilityIcon|Shadow Transformation}} cooldown increased from 130s to 150s. (Global ult change)
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| * {{AbilityIcon|Shadow Transformation}} T2 reduced from -25s Cooldown to -20s. (Global ult change)
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|31|2026}}
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| | changes =
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| * {{AbilityIcon|Power Slash}} spirit scaling reduced from 2.1 to 1.85.
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| * {{AbilityIcon|Flying Slash}} cast range reduced from 30m to 28m.
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|22|2026}}
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| | changes =
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| * {{AbilityIcon|Power Slash}} post cast time reduced from 0.4s to 0.2s.
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| * {{AbilityIcon|Power Slash}} spirit scaling increased from 1.86s to 2.1s.
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| * {{AbilityIcon|Flying Slash}} range increased from 25m to 30m.
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| * {{AbilityIcon|Flying Slash}} T2 no longer grants +20m Cast Range.
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| * {{AbilityIcon|Flying Slash}} T3 now also grants +15m Cast Range.
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| * {{AbilityIcon|Flying Slash}} T3 increased from +1 Charge to +2.
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| * Fixed {{AbilityIcon|Crimson Slash}} not being able to hit anything if the player is aimed too high or low.
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| * {{AbilityIcon|Shadow Transformation}} T1 increased from +5 Weapon Damage to +7.
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|30|2026}}
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| | changes =
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| * Fixed Alt Fire scaling not working recently.
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| }}
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| {{Update history table/row
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| | update = {{Update link|April|10|2026}}
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| | changes =
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| * Fixed {{AbilityIcon|Crimson Slash}} not hitting through veils.
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|21|2026}}
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| | changes =
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| * Fixed {{AbilityIcon|Flying Slash|l1=Flying Strike}}{{sic}} triggering heavy melee procs rather than light melee (damage amount was light melee still)
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|6|2026}}
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| | changes =
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| * {{AbilityIcon|Power Slash}} being held down no longer automatically fires it.
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| * You can now cast Parry directly while channeling {{AbilityIcon|Power Slash}} to fire the {{AbilityIcon|Power Slash}} and parry.
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| * {{AbilityIcon|Power Slash}} base ability now has +60% Bullet Resist while channeling.
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| * {{AbilityIcon|Power Slash}} cooldown increased from 10.5s to 12s.
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| * {{AbilityIcon|Power Slash}} Slash Length reduced from 25m to 22m.
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| * {{AbilityIcon|Power Slash}} T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s".
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| * {{AbilityIcon|Power Slash}} T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown".
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| * {{AbilityIcon|Power Slash}} T3 now also grants +8m Range.
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| * {{AbilityIcon|Flying Slash|l1=Flying Strike}} renamed to Flying Slash.
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| * {{AbilityIcon|Flying Slash}} is now light melee damage rather than spirit.
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| * {{AbilityIcon|Flying Slash}} slow increased from -30% to -50%.
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| * {{AbilityIcon|Flying Slash}} cooldown increased from 21s to 36s.
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| * {{AbilityIcon|Flying Slash}} range increased from 20m to 25m.
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| * {{AbilityIcon|Flying Slash}} T1 changed from "25% Slow" to "-18s Cooldown".
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| * {{AbilityIcon|Flying Slash}} T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s".
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| * {{AbilityIcon|Flying Slash}} T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges).".
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| * Fixed {{AbilityIcon|Flying Slash}} T3 ally cast stopping too soon before reaching the player.
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| * {{AbilityIcon|Crimson Slash}} cooldown increased from 15s to 16s.
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| * {{AbilityIcon|Crimson Slash}} Fire Rate reduction increased from -18% to -30%.
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| * {{AbilityIcon|Crimson Slash}} T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s".
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| * {{AbilityIcon|Crimson Slash}} T3 increased from -9s Cooldown to -10s.
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| * {{AbilityIcon|Crimson Slash}} T3 now also increases spirit scaling (+0.6)
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| * {{AbilityIcon|Shadow Transformation}} cooldown increased from 110s to 130s.
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| * {{AbilityIcon|Shadow Transformation}} Bullet and Spirit Resist reduced from 40% to 30%.
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| * {{AbilityIcon|Shadow Transformation}} T1 changed from "+14% Fire Rate" to "+5 Weapon Damage".
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| * {{AbilityIcon|Shadow Transformation}} T2 now also reduces cooldown by 25s.
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| * {{AbilityIcon|Shadow Transformation}} T3 increased from +20% Bullet and Spirit Resist to +30%.
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|22|2026}}
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| | changes =
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| * {{Undocumented}} Received new animations.
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| * {{Undocumented}} Updated VO pass
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|29|2025}}
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| | changes =
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| * {{AbilityIcon|Power Slash}} T3 bonus damage reduced from +166 to +150
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| * {{AbilityIcon|Power Slash}} T3 now also increases spirit power scaling by 0.5
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| * {{AbilityIcon|Shadow Transformation}} heal on kill increased from 12% to 15%
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| }}
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| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|November|21|2025}} | | | update = {{Update link|November|21|2025}} |
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| }} | | }} |
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| [[Category:Yamato|U]] | | [[Category:Yamato]] |
| [[Category:Hero changelogs]] | | [[Category:Hero changelogs]] |