Editing Yamato/Update history

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| changes =  
| changes =  
* Fixed {{AbilityIcon|Flying Slash|l1=Flying Strike}}{{sic}} triggering heavy melee procs rather than light melee (damage amount was light melee still)
* Fixed {{AbilityIcon|Flying Slash|l1=Flying Strike}}{{sic}} triggering heavy melee procs rather than light melee (damage amount was light melee still)
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* {{AbilityIcon|Power Slash}} being held down no longer automatically fires it.
* You can now cast Parry directly while channeling {{AbilityIcon|Power Slash}} to fire the {{AbilityIcon|Power Slash}} and parry.
* {{AbilityIcon|Power Slash}} base ability now has +60% Bullet Resist while channeling.
* {{AbilityIcon|Power Slash}} cooldown increased from 10.5s to 12s.
* {{AbilityIcon|Power Slash}} Slash Length reduced from 25m to 22m.
* {{AbilityIcon|Power Slash}} T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s".
* {{AbilityIcon|Power Slash}} T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown".
* {{AbilityIcon|Power Slash}} T3 now also grants +8m Range.
* {{AbilityIcon|Flying Slash|l1=Flying Strike}} renamed to Flying Slash.
* {{AbilityIcon|Flying Slash}} is now light melee damage rather than spirit.
* {{AbilityIcon|Flying Slash}} slow increased from -30% to -50%.
* {{AbilityIcon|Flying Slash}} cooldown increased from 21s to 36s.
* {{AbilityIcon|Flying Slash}} range increased from 20m to 25m.
* {{AbilityIcon|Flying Slash}} T1 changed from "25% Slow" to "-18s Cooldown".
* {{AbilityIcon|Flying Slash}} T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s".
* {{AbilityIcon|Flying Slash}} T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges).".
* Fixed {{AbilityIcon|Flying Slash}} T3 ally cast stopping too soon before reaching the player.
* {{AbilityIcon|Crimson Slash}} cooldown increased from 15s to 16s.
* {{AbilityIcon|Crimson Slash}} Fire Rate reduction increased from -18% to -30%.
* {{AbilityIcon|Crimson Slash}} T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s".
* {{AbilityIcon|Crimson Slash}} T3 increased from -9s Cooldown to -10s.
* {{AbilityIcon|Crimson Slash}} T3 now also increases spirit scaling (+0.6)
* {{AbilityIcon|Shadow Transformation}} cooldown increased from 110s to 130s.
* {{AbilityIcon|Shadow Transformation}} Bullet and Spirit Resist reduced from 40% to 30%.
* {{AbilityIcon|Shadow Transformation}} T1 changed from "+14% Fire Rate" to "+5 Weapon Damage".
* {{AbilityIcon|Shadow Transformation}} T2 now also reduces cooldown by 25s.
* {{AbilityIcon|Shadow Transformation}} T3 increased from +20% Bullet and Spirit Resist to +30%.
}}
}}
{{Update history table/row
{{Update history table/row
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