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m Use of key to WeaponCard for future localization |
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{{Infobox hero | {{Infobox hero | ||
| name = Yamato | | name = Yamato | ||
| weapon_name = Sister's Lament | |||
| art = Yamato full.png | | art = Yamato full.png | ||
| card = Yamato card.png | | card = Yamato card.png | ||
| summary = Delivers charged attacks with finesse | | summary = Delivers charged attacks with finesse | ||
| description = Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count. | | description = Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count. | ||
| dps = | |||
| bullet_damage = | | dps = {{#invoke:HeroData|get_hero_var|hero_yamato|DPS|2}} | ||
| ammo = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_yamato|BulletDamage|3}} | ||
| bullets_per_sec = | | ammo = {{#invoke:HeroData|get_hero_var|hero_yamato|ClipSize|3}} {{ss|0.15}} | ||
| light_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_yamato|RoundsPerSecond|3}} | ||
| heavy_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_yamato|LightMeleeDamage|3}} | ||
| max_health = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_yamato|HeavyMeleeDamage|3}} | ||
| health_regen = 2 | | max_health = {{#invoke:HeroData|get_hero_var|hero_yamato|MaxHealth|3}} | ||
| bullet_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_yamato|BaseHealthRegen|2}} | ||
| spirit_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_yamato|BulletResist|2}} | ||
| move_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_yamato|TechResist|2}} | ||
| sprint_speed = | | move_speed = {{#invoke:HeroData|get_hero_var|hero_yamato|MaxMoveSpeed|2}} | ||
| stamina = 3 | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_yamato|SprintSpeed|2}} | ||
| stamina = {{#invoke:HeroData|get_hero_var|hero_yamato|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_yamato|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_yamato|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_yamato|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_yamato|BulletSpeed|3}} | |||
| increase1_value = 0.45 | | increase1_value = 0.45 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
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| increase3_value = 31 | | increase3_value = 31 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||