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{{MovementTabs|Ziplines|Zipline Momentum Conservation, Zip Dash, Small Zip Jump, Zip Launch}} {{TechCard |name=Zip Dashing |file=zipdash.mp4 |tech_type=Universal Tech |difficulty=Advanced Easy |character_dependent=No |stamina=1 |inputs=Duck (to hop off the transit line) → [[Strafe Dashing|Strafe Dash]] }} A {{Tooltip|Zip Dash|Name by Altimor}} is the act of using [[ZMC|Zipline Momentum Conservation]] and then [[dashing]] or [[strafe Dashing|strafe dashing]] to gain speed and cover distance. The resulting dash is faster and travels farther because air drag is no longer in effect and the slowdown that typically occurs at the end of a dash is removed. Dropping from the transit line costs no [[stamina]], but dashing consumes one bar. Zip Dashes are most effectively utilized with the {{ItemType|Armor}} {{ItemIcon|Stamina Mastery}}. With Stamina Mastery, you can strafe dash twice in quick succession, adding speed and distance to your dash. Typical speeds for a Zip Dash with two strafe dashes are significantly increased. Zip Dashes are commonly used in pre-game rollouts to reach the middle of the lane faster than your opponent. Since [[Wall Jumping|Wall Jumps]] use air drag that is nullified by dropping from the transit line, you can utilize wall jumps after a Zip Dash to travel further. To execute, drop from the transit line and perform a Strafe Dash. [[Category:Universal Tech]]{{DISPLAYTITLE:Zip Dash}}
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