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{{MovementTabs|Ziplines|Zipline Momentum Conservation, Zip Dash, Small Zip Jump, Zip Launch}} {{TechCard |name=Zipline Momentum Conservation |file=zmc.mp4 |tech_type=Universal Tech |difficulty=Advanced Easy |character_dependent=No |stamina=0 |inputs=Be on the [[Ziplines|Transit Line]] then press the {{Tooltip|duck key|By default, <code>CTRL</code>}} }} {{Tooltip|'''Zipline Momentum Conservation'''|Also known as ZMC}} is a technique that relies on the [[Ziplines|transit lines]] running throughout the three lanes. By dismounting the Transit Lines using crouch, you can travel further. ZMC takes no bars of [[stamina]]. When dismounting from the Transit Lines, you are granted a buff that disables regular air drag, after which you have 5% extra air drag<ref>Normal air drag has a friction coefficient of <code>0.2</code>; dropping from the transit line gives a friction coefficient of <code>0</code>, then <code>0.25</code> after two seconds</ref>. This can be used to conserve speed from the Transit Line. Some characters can capitalize on this using abilities that have cast times (abilities with a timer at the bottom), maintaining momentum and allowing for higher offensive and defensive options. These characters include: * {{HeroIcon|Dynamo}} * {{HeroIcon|Ivy}} * {{HeroIcon|Lash}} * {{HeroIcon|Pocket}} * {{HeroIcon|Grey Talon}} * {{HeroIcon|Vindicta}} * {{HeroIcon|Warden}} * {{HeroIcon|Yamato}} Any character in the cast can perform ZMC to gain the air drag buff. To use ZMC, start holding the jump button to latch onto the transit line. During any point in the ascent from your starting position to the line, press the duck key. The buff will be applied, and you will be fully actionable in the air. [[Category:Universal Tech]]{{DISPLAYTITLE:Zipline Momentum Conservation}}
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