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| [[File:Riding zipline.png|291x291px|thumb|[[Infernus]] riding the Blue lane zipline.]]{{Quotation|[[The Hidden King]]'s herald|Transit lines are the fastest way to get around the city. To use them, just look up at the line and when you see the connection, jump. Be careful though, if you get hurt in combat it will take a few seconds for you to establish a connection with the transit line. | | [[File:Zip-line.png|550px|thumb|The four transit lines: Yellow, Green, Blue and Purple.]] |
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| | '''The Transit Lines aka ''Hyperlines''''' are the primary method of long-distance transportation in ''[[Deadlock]]''. The Transit Lines are located throughout the [[Map]], starting from each team's base, running down the four different lanes. Each team has their own Transit Lines system. The availability of the Transit Line depends on how far a team's [[Troopers]] has pushed down the lane. |
| '''The Ziplines''' (''{{Tooltip|a.k.a.|also known as}} "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed. | |
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| == The Three Different Ziplines == | | When using a transit line your character gains a movement boost up to 18 m/s regardless of the hero's base speed. Using a transit line refreshes a hero's air dash and double jump. |
| {| class="wikitable" style="text-align: center;" | | |
| | If shot at while using the transit line, a hero will be stunned for 3 seconds and knocked off the transit line. They are then unable to get back on the transit line for several seconds. |
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| | === Zipline Speed Boost & Express === |
| | While on the transit line, players can activate the 'Zipline Speed Boost' (<code>F</code>by default) and receive the 'Zipline Boosted' buff for 32 seconds. When under this buff, players get ramping speed up to 40 m/s on any transit line. This effect has a cooldown of 340 seconds. Once the [[Guardian#Base Guardian|base guardians]] are destroyed, the corresponding transit lines have the boost applied permanently and are considered 'Express Lines'. |
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| | === The Four Different Transit lines === |
| | {| class="wikitable"style="text-align: center;" |
| |+ | | |+ |
| |Logo | | |Logo |
| Line 14: |
Line 20: |
| |York Ave. | | |York Ave. |
| |Yellow | | |Yellow |
| | |- |
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| | [[File:Sign_Greenwich.png|150x98px]] |
| | |Greenwich St. |
| | |Green |
| |- | | |- |
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| [[File:Sign_Broadway.png|150x98px]] | | [[File:Sign_Broadway.png|150x98px]] |
| |Broadway St. | | |Broadway |
| |Blue | | |Blue |
| |- | | |- |
| | | | | |
| [[File:Sign_Park.png|150x98px]] | | [[File:Sign_Park.png|150x98px]] |
| |Park (Greenwich) Ave. | | |Park Ave. |
| |Green | | |Purple |
| |} | | |} |
| Characters may callout the lanes by color or by their name. Green lane is labeled "Park" but exclusively referred to as Greenwich.
| | Each lane has its very own name. As of Build 5158, most characters refer to each lane as their corresponding colors. Characters like [[Seven]], [[Lash]], [[Abrams]], [[Wraith]], [[Grey Talon]], [[Infernus]], and [[Ivy]], sometimes refer to the lanes as their actual names. Some characters are also missing voice lines for Greenwich, including the [[Patron]]. |
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| == Basic Mechanics ==
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| Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum for 2 seconds.
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| Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.
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| == Zipline Speed Boost & Express ==
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| The 'Zipline Speed Boost' (<code>F</code> by default) can be activated while riding to grant the 'Zipline Boosted' buff. This ability has the following properties:
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| * '''Speed Increase:''' +80% travel speed
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| * '''Duration:''' 32 seconds
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| * '''Cooldown:''' 360 seconds (6 minutes)
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| * '''Initial Unlock Time:''' 360 seconds (6 minutes) into a match
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| Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
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| Additionally, the Movement [[Powerup]] increases Zipline Speed by 40-80% (scaling with game time) when active. This applies to both regular speed and boost.
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| == Combat Interactions ==
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| === Usage Lockout ===
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| Taking damage from an enemy hero or enemy objective prevents players from attaching to a Zipline for 3 seconds. This includes external damage sources from enemy players, such as a [[Trooper]] with {{AbilityIcon|Lil Helpers}} from {{HeroIcon|Rem}} or a {{HeroIcon|McGinnis}} {{AbilityIcon|Mini Turret}}. Taking damage from neutral objectives such as [[Denizens]], [[Sinner's Sacrifice]], or enemy troopers (including enemy Rift Troopers) does not prevent a player from attaching to a Zipline.
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| === Getting Knocked Off ===
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| If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:
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| * '''Damage:''' 15% of max health (shown as 'Hyperline' in the incoming damage overview; reducible by [[Spirit Resist]]).
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| * '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
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| * '''Fall:''' The hero falls directly down from the Zipline.
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| After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.
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| Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, [[Shiv]]'s {{AbilityIcon|Serrated Knives}},{{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}, and {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}} will not knock a hero off after the initial damage is dealt.
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| == Gallery ==
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| <gallery>
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| File:Zip-line.png|The four Ziplines before the [[Map Rework]] update
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| </gallery>
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| == Trivia ==
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| * The ziplines have had various names. In ''[[Neon Prime]]'' they were called ''hyperlines'', in ''[[Shadowline]]'' they were ''shadowlines'', and now in ''Deadlock,'' their official name is ''transit lines''. Some voice lines and UI elements still refer to them by their old names.
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| * Prior to the [[Update:February 25, 2025|2025-02-25 Update]], there were 4 lanes: Yellow (York), Green (Greenwich), Blue (Broadway), and Purple (Park).
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| * The lane names and colors have changed several times during development:
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| ** Park Ave. (Green) was previously the Purple lane.
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| ** Before that, the Green lane was Greenwich Lane.
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| ** Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
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| * All the lanes are named after real New York streets.
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| ** Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
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| * The blue zipline speeds up in the base to account for the extra distance over the Patron's head.
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| {{Navbox gameplay}}
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