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[[File:Riding zipline.png|291x291px|thumb|[[Infernus]] riding the Blue lane zipline.]]{{Quotation|[[The Hidden King]]'s herald|Transit lines are the fastest way to get around the city. To use them, just look up at the line and when you see the connection, jump. Be careful though, if you get hurt in combat it will take a few seconds for you to establish a connection with the transit line.
[[File:Zip-line.png|550px|thumb|The four Ziplines prior to the [[Update:February 25, 2025|2025-02-25 Update]]: Yellow, Green, Blue and Purple.]]
}}
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed.
'''The Ziplines''' (''{{Tooltip|a.k.a.|also known as}} "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed.


== The Three Different Ziplines ==
== The Three Different Ziplines ==
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|
|
[[File:Sign_Broadway.png|150x98px]]
[[File:Sign_Broadway.png|150x98px]]
|Broadway St.
|Broadway
|Blue
|Blue
|-
|-
|
|
[[File:Sign_Park.png|150x98px]]
[[File:Sign_Park.png|150x98px]]
|Park (Greenwich) Ave.
|Park Ave.
|Green
|Green
|}
|}
Characters may callout the lanes by color or by their name. Green lane is labeled "Park" but exclusively referred to as Greenwich.
Each lane has a unique name, though most characters refer to them by color. Some characters (such as [[Seven]], [[Lash]], [[Abrams]], [[Wraith]], [[Grey Talon]], [[Infernus]], and [[Ivy]]) occasionally use the lanes' actual names.


== Basic Mechanics ==
== Basic Mechanics ==
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum for 2 seconds.
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum.
 
Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.  


== Zipline Speed Boost & Express ==
== Zipline Speed Boost & Express ==
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* '''Duration:''' 32 seconds
* '''Duration:''' 32 seconds
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Initial Unlock Time:''' 360 seconds (6 minutes) into a match
* '''Initial Unlock Time:''' 280 seconds (4 minutes 40 seconds) into a match


Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.


Additionally, the Movement [[Powerup]] increases Zipline Speed by 40-80% (scaling with game time) when active. This applies to both regular speed and boost.
Additionally, the Movement [[Powerup]] increases Zipline Boost effectiveness by 40-80% (scaling with game time) when active.


== Combat Interactions ==
== Combat Interactions ==


=== Usage Lockout ===
=== Usage Lockout ===
Taking damage from an enemy hero or enemy objective prevents players from attaching to a Zipline for 3 seconds. This includes external damage sources from enemy players, such as a [[Trooper]] with {{AbilityIcon|Lil Helpers}} from {{HeroIcon|Rem}} or a {{HeroIcon|McGinnis}} {{AbilityIcon|Mini Turret}}. Taking damage from neutral objectives such as [[Denizens]], [[Sinner's Sacrifice]], or enemy troopers (including enemy Rift Troopers) does not prevent a player from attaching to a Zipline.
Taking damage from an enemy hero or objective prevents you from attaching to a Zipline for 3 seconds. Burn Damage from [[Walker]] fireball prevents you from attaching.


=== Getting Knocked Off ===
=== Getting Knocked Off ===
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:


* '''Damage:''' 15% of max health (shown as 'Hyperline' in the incoming damage overview; reducible by [[Spirit Resist]]).
* '''Damage:''' 15% of max health (shown as 'Hyperline', reducible by Spirit Resist).
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Fall:''' The hero falls directly down from the Zipline.
* '''Fall:''' The hero falls directly down from the Zipline.
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After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.
After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.


Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, [[Shiv]]'s  {{AbilityIcon|Serrated Knives}},{{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}, and {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}} will not knock a hero off after the initial damage is dealt.
Certain damage sources, notably damage over time (DoT) effects, will not knock a hero off a Zipline. For example, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} is treated as a DoT for this purpose.
 
== Gallery ==
<gallery>
File:Zip-line.png|The four Ziplines before the [[Map Rework]] update
</gallery>


== Trivia ==
== Trivia ==
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** Before that, the Green lane was Greenwich Lane.
** Before that, the Green lane was Greenwich Lane.
** Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
** Even earlier, Greenwich Lane was the Orange lane and was named Orchard.
* All the lanes are named after real New York streets.
* All the lanes are named after real New York streets, and the team's bases Grand Central (Sapphire) and Penn Station (Amber) are named after major train stations.
** Originally, the team's bases were named after Grand Central Station and Penn Station, indicating that they may have been conceived as equivalent to train stations.
* The blue zipline speeds up in the base to account for the extra distance over the Patron's head.
{{Navbox gameplay}}
{{Navbox gameplay}}
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