Editing Ziplines

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[File:Riding zipline.png|291x291px|thumb|[[Infernus]] riding the Blue lane zipline.]]{{Quotation|[[The Hidden King]]'s herald|Transit lines are the fastest way to get around the city. To use them, just look up at the line and when you see the connection, jump. Be careful though, if you get hurt in combat it will take a few seconds for you to establish a connection with the transit line.
[[File:Riding zipline.png|291x291px|thumb|[[Infernus]] riding the Blue lane zipline.]]
}}
'''The Ziplines''' (''a.k.a. "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed.
'''The Ziplines''' (''{{Tooltip|a.k.a.|also known as}} "Transit Lines" or "Hyperlines"'') are the primary method of long-distance transportation in ''[[Deadlock]]''. They run from each team's base down the three lanes, with availability depending on how far a team's [[Troopers]] are currently pushed.


== The Three Different Ziplines ==
== The Three Different Ziplines ==
Line 28: Line 27:


== Basic Mechanics ==
== Basic Mechanics ==
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum for 2 seconds.
Travel speed on Ziplines is fixed at 18 m/s on the inner lane and 21 m/s on the outer lanes, independent of a hero's base speed. Using a Zipline refreshes the hero's air dash and double jump. Pressing the down key (<code>Ctrl</code> by default) drops the hero from the Zipline while preserving momentum.


Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.  
Players start at their lane's zipline at the beginning of the match. Switching lanes will move them to the corresponding zipline. At the team's base, the player's starting lane zipline is highlighted with a halo effect.  
Line 38: Line 37:
* '''Duration:''' 32 seconds
* '''Duration:''' 32 seconds
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Cooldown:''' 360 seconds (6 minutes)
* '''Initial Unlock Time:''' 360 seconds (6 minutes) into a match
* '''Initial Unlock Time:''' 280 seconds (4 minutes 40 seconds) into a match


Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
Destroying a [[Guardian#Base Guardian|base guardian]] permanently applies this 80% boost to its corresponding Zipline, turning it into an 'Express Line'.
Line 47: Line 46:


=== Usage Lockout ===
=== Usage Lockout ===
Taking damage from an enemy hero or enemy objective prevents players from attaching to a Zipline for 3 seconds. This includes external damage sources from enemy players, such as a [[Trooper]] with {{AbilityIcon|Lil Helpers}} from {{HeroIcon|Rem}} or a {{HeroIcon|McGinnis}} {{AbilityIcon|Mini Turret}}. Taking damage from neutral objectives such as [[Denizens]], [[Sinner's Sacrifice]], or enemy troopers (including enemy Rift Troopers) does not prevent a player from attaching to a Zipline.
Taking damage from an enemy hero or objective prevents you from attaching to a Zipline for 3 seconds. Burn Damage (DoT) from [[Walker]] fireball prevents you from attaching.


=== Getting Knocked Off ===
=== Getting Knocked Off ===
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:
If a hero takes damage from an enemy hero while already riding or attaching to a Zipline, they will be knocked off. This has several effects:


* '''Damage:''' 15% of max health (shown as 'Hyperline' in the incoming damage overview; reducible by [[Spirit Resist]]).
* '''Damage:''' 15% of max health (shown as 'Hyperline', reducible by Spirit Resist).
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Stun:''' 2.5 seconds. The stun timer does not begin until the hero lands on the ground.
* '''Fall:''' The hero falls directly down from the Zipline.
* '''Fall:''' The hero falls directly down from the Zipline.
Line 58: Line 57:
After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.
After riding a Zipline for three consecutive seconds, a blue particle effect appears, indicating immunity to being knocked off.


Be aware, as certain damage over time abilities will not knock a hero off a Zipline. For example, [[Shiv]]'s  {{AbilityIcon|Serrated Knives}},{{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}, and {{HeroIcon|Infernus}} {{AbilityIcon|Afterburn}} will not knock a hero off after the initial damage is dealt.  
Certain damage sources, notably damage over time (DoT) effects, will not knock a hero off a Zipline. For example, {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}} is treated as a DoT for this purpose.
 
Be aware, as of some damage sources that come from Heroes will knock a Hero off too, like a [[Trooper]] that has a {{AbilityIcon|Lil Helpers}} from {{HeroIcon|Rem}} can knock someone off if the Lil Helper attacks them, or a {{HeroIcon|McGinnis}} {{AbilityIcon|Mini Turret}}.


== Gallery ==
== Gallery ==
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)