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== Update history == {{Update history table | contents = {{Update history table/row | update = November 21, 2024 | changes = [Misc Gameplay] * Mid Boss trooper health for first spawn reduced from 95% to 70% * Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes) * Trooper soul changed from 60/40% in the kill/orb to 65/35% * Medic Trooper now has 3 charges of heal rather than 2 }} {{Update history table/row | update = November 7, 2024 | changes = [General Changes] * Fixed some cases where troopers could get stuck in the base [Misc Gameplay] * Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls) * Troopers no longer increase their bounty by 20% at 8 minutes * Troopers now take 28% more damage from [[Guardians]] * Troopers Spirit resist goes to 30% instead of 40% at 25 minutes * Mid Boss Rejuv Trooper Health increased by 30% * Fixed Troopers resistance against Base Guardians not working properly }} {{Update history table/row | update = October 24, 2024 | changes = [Misc Gameplay] * Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying * Trooper soul changed from 50/50% in the kill/orb to 60/40% * Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own] * Medic Trooper heal cooldown increased from 6s to 35s * Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes * Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't) * Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die) * Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes * Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes }} {{Update history table/row | update = October 10, 2024 | changes = [General Changes] * Fixed troopers being unreliable to shoot while on the zipline * Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise * Trooper death effects resolve quicker and more cleanly [Misc Gameplay] * Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it) * Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min) * Trooper spawn/bounty lane end time changed from 10 min to 8 min * Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units) [Hero Changes] * {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly * {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50% }} }}
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