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{{Construction}} '''Healing''' is the act of recovering a unit's current [[health]], which includes various methods such as lifesteal, health regen, and item effects. == Math == The formula for healing is: <math>\text{healing}_f = \text{healing}_i * \prod(1 - \text{healing}_{red} * b) * (1 + \text{healing}_{amp})</math><br/> where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is 0.85 when {{ItemIcon|Healing Booster}} is owned and 1 otherwise, and <math>\text{healing}_{amp}</math> is healing amp. == Healing Amp == Healing Amp, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp does not affect [[Health Regen]], but does affect healing-over-time buffs, such as [[Healing Rite]]'s active effect. This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125. == Healing Reduction == Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to. Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals. == Sources of direct healing == === Heroes === {| class="wikitable sortable" |+ List of heroes ! Name !! Ability !! Healing amount !! Duration |- | {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || 32/s health restored || 5s |- | {{HeroIcon|Ivy}} || {{AbilityIcon|Watcher's Covenant}} || 30% Replicated Healing || 12s |- | {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || 125 HP || - |} === Items === {| class="wikitable sortable" |+ List of items ! Name !! {{Souls}} Cost !! Category !! Healing amount |- | {{ItemIcon|Restorative Shot}} || 500 || Weapon || 40 Healing From Heroes<br/>15 Healing From NPCs |- | {{ItemIcon|Headhunter}} || 3,500 || Weapon || 8% Heal Per Headshot |- | {{ItemIcon|Healing Rite}} || 500 || Vitality || 370 Total HP Regen |- | {{ItemIcon|Healbane}} || 1,250 || Vitality || 350 Heal On Hero Kill |- | {{ItemIcon|Healing Nova}} || 1,750 || Vitality || 260 Total HP Regen |- | {{ItemIcon|Restorative Locket}} || 1,250 || Vitality || 35 Heal Per Stack |- | {{ItemIcon|Rescue Beam}} || 3,000 || Vitality || 26% Heal Amount |- | {{ItemIcon|Siphon Bullets}} || 6,200 || Vitality ||55 Max HP Steal Per Bullet |} == Sources of healing reduction == === Heroes === {| class="wikitable sortable" |+ List of heroes ! Name !! Ability !! Healing reduction |- | {{HeroIcon|Infernus}} || {{AbilityIcon|Catalyst}} (T3) || -<b>40</b>% Healing Reduction |} === Items === {{Item stat table|Healing Reduction}} == See also == * [[Bullet Lifesteal]] * [[Spirit Lifesteal]] * [[Health Regen]] {{Stats}} {{Navbox gameplay}}
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