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m top: clean up, replaced: {{AbilityIcon|Spectral Wall|McGinnis|Wall}} → {{AbilityIcon|Spectral Wall}} (64)
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December 6, 2024 update
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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = December 6, 2024
| changes =
* {{AbilityIcon|Mini Turret}} HP gain per [[Level#Boons_from_Patron|boon]] increased from 20 to 30
* {{AbilityIcon|Mini Turret}} no longer limit the damage they take to 33% of HP per second
* {{AbilityIcon|Mini Turret}} now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
* {{AbilityIcon|Mini Turret}} fire Rate reduced by 20%
}}
{{Update history table/row
| update = November 21, 2024
| changes =
* Bullet Velocity increased from 533 to 590
* Fixed {{AbilityIcon|Spectral Wall}} triggering {{ItemIcon|Reactive Barrier}} before T3 stun
* {{AbilityIcon|Medicinal Specter}} T3 reduced from 5% to 4.5%
* {{AbilityIcon|Mini Turret}} health no longer scales with your hero's health.
* {{AbilityIcon|Mini Turret}} Spirit Resist reduced from 70% to 30%
* {{AbilityIcon|Mini Turret}} base health increased from 75 to 150 (roughly same overall health as previous start of game)
* {{AbilityIcon|Mini Turret}}s now gain +20 Health per [[Level#Boons_from_Patron|boon]]
* {{AbilityIcon|Mini Turret}}s now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
* Fixed {{AbilityIcon|Mini Turret}}s dying causing you to lose sprint
* {{AbilityIcon|Mini Turret}} cycle time reduced from 0.5 to 0.25 (DPS unchanged)
* {{AbilityIcon|Mini Turret}} bullet velocity increased from 406 to 500
}}
{{Update history table/row
| update = November 7, 2024
| changes =
* {{AbilityIcon|Mini Turret}} DPS reduced from 60 to 40
* {{AbilityIcon|Mini Turret}} health reduced from 20% max HP to 15%
}}
{{Update history table/row
| update = October 27, 2024
| changes =
* {{AbilityIcon|Mini Turret}} Spirit Resist reduced from 80% to 70%.
* {{AbilityIcon|Spectral Wall}} cooldown increased from 37s to 46s.
* {{AbilityIcon|Spectral Wall}} T2 cooldown improved from -14s to -23s.
}}
{{Update history table/row
| update = October 24, 2024
| changes =
* Updated melee animation.
* Gun spin decay rate improved from 0.65 to 0.25.
* {{AbilityIcon|Mini Turret}} cooldown reduced from 24s to 18s.
* {{AbilityIcon|Mini Turret}} spirit resist increased from 60% to 80%.
* {{AbilityIcon|Spectral Wall}} slow reduced from 25% to 20%.
* {{AbilityIcon|Spectral Wall}} T1 damage amp reduced from 25% to 15%.
* {{AbilityIcon|Heavy Barrage}} minimum range increased from 6m to 7m.
* {{AbilityIcon|Heavy Barrage}} cooldown increased from 106s to 140s.
* {{AbilityIcon|Heavy Barrage}} T2 cooldown improved from -47s to -50s.
* {{AbilityIcon|Heavy Barrage}} T1 slow reduced from 35% to 30%.
}}
{{Update history table/row
| update = October 11, 2024
| changes =
* Updated {{AbilityIcon|Heavy Barrage}} sound.
}}
{{Update history table/row
| update = October 10, 2024
| changes =
* No longer has +25% Spirit Resist.
* Now has +15% Bullet Resist.
* {{AbilityIcon|Mini Turret}} T1 no longer grants +1 charge.
* {{AbilityIcon|Mini Turret}} duration reduced from 30s to 24s.
* {{AbilityIcon|Mini Turret}} cooldown reduced from 30s to 24s.
* {{AbilityIcon|Mini Turret}} health scaling reduced from 30% to 20%.
* {{AbilityIcon|Mini Turret}} recharge time reduced from 5s to 3s.
* {{AbilityIcon|Mini Turret}} cast range increased from 15m to 20m.
* {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%.
* {{AbilityIcon|Mini Turret}} damage reduction against objectives increased from -60% to -70%.
* Fixed [[Ricochet]] not bouncing off of {{AbilityIcon|Mini Turret}}s.
* {{AbilityIcon|Mini Turret}} spawn time reduced from 1s to 0.25s.
* {{AbilityIcon|Mini Turret}} attack delay reduced from 0.35s to 0.2s.
* {{AbilityIcon|Heavy Barrage}} radius increased from 4.5m to 5m.
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = September 26, 2024
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}}
}}
}}
}}
[[Category:Heroes]]
 
[[Category:Updates]]
[[Category:Hero changelogs]]

Revision as of 04:40, 9 December 2024

Update Changes

December 6, 2024

  • Mini Turret HP gain per boon increased from 20 to 30
  • Mini Turret no longer limit the damage they take to 33% of HP per second
  • Mini Turret now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
  • Mini Turret fire Rate reduced by 20%

November 21, 2024

  • Bullet Velocity increased from 533 to 590
  • Fixed Spectral Wall triggering Reactive Barrier before T3 stun
  • Medicinal Specter T3 reduced from 5% to 4.5%
  • Mini Turret health no longer scales with your hero's health.
  • Mini Turret Spirit Resist reduced from 70% to 30%
  • Mini Turret base health increased from 75 to 150 (roughly same overall health as previous start of game)
  • Mini Turrets now gain +20 Health per boon
  • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
  • Fixed Mini Turrets dying causing you to lose sprint
  • Mini Turret cycle time reduced from 0.5 to 0.25 (DPS unchanged)
  • Mini Turret bullet velocity increased from 406 to 500

November 7, 2024

October 27, 2024

October 24, 2024

October 11, 2024

October 10, 2024

September 26, 2024

  • Fixed looking up circumventing the min range on Spectral Wall[sic] and Heavy Barrage[sic].
  • Can now cast parry to cancel your ult.
  • Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments.

September 14, 2024

September 12, 2024

August 15, 2024

  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz.
  • Speed while shooting increased from 55% to 70%.
  • Mini Turret[sic] now prioritize any heroes McGinnis is shooting at.
  • Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12.
  • Heavy Barrage T1 changed to Rockets apply 35% slow.

August 1, 2024

July 18, 2024

  • Spectral Wall cooldown increased from 30s to 35s.
  • Base melee damage reduced by 20%.
  • Spectral Wall segments that are touching the Rejuv will be destroyed.

July 11, 2024

  • Mini Turret[sic] receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage).
  • Mini Turret[sic] outgoing damage fall off distance window (20m-35m) now scales with range upgrades.
  • Mini Turret[sic] duration reduced from 40s to 30s.

July 4, 2024

  • Fixed Spectral Wall sometimes not spawning depending on the map geometry nearby.
  • Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%.
  • Mini Turret damage reduction against objectives increased from -50% to -60%.
  • Mini Turret falloff damage increased from -30% to -35%.
  • Mini Turret cooldown reduced from 30s to 28s.
  • Mini Turret recharge time reduced from 6s to 5s.
  • Spectral Wall T1 and T2 swapped.
  • Spectral Wall T1 stamina drain reduced from 2 to 1.

June 27, 2024

  • Updated McGinnis weapon sounds.
  • Fixed her gun having a recent regression that caused it to not have any spread.
  • Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m).
  • Mini Turret deploy time reduced from 2s to 1s.
  • Mini Turret now shows up on the minimap.
  • Medicinal Specter[sic] can no longer be attacked.
  • Spectral Wall height increased by 2m.
  • Spectral Wall slow duration increased from 2s to 2.5s.
  • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop.

June 20, 2024

  • Mini Turret[sic] range reduced from 30m to 25m.
  • Mini Turret[sic] HP scaling reduced from 40% to 30% (affects initial HP too).
  • Mini Turret[sic] cooldown reduced from 35s to 30s.
  • Mini Turret[sic] Charge Time reduced from 8s to 6s.
  • Base Spirit Resist increased from 20% to 25%.
  • Base Regen increased from 1 to 2.
  • Spectral Wall cooldown reduced from 35s to 30s.
  • Heavy Barrage cooldown reduced from 110s to 100s.

June 13, 2024

  • Mini Turret charge delay reduced from 10s to 8s.
  • Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first).
  • Can now dismiss Spectral Wall while channeling other abilities ( Heavy Barrage).

June 6, 2024

May 30, 2024

  • Fixed some bugs that could cause McGinnis gun to be stuck.
  • Heavy Barrage[sic] now does less damage to objectives similar to other ability damage.

May 23, 2024

  • Fixed upgrading McGinnis's Medicinal Specter to T3 while active causing it to heal everyone to full instantly.
  • Fixed certain rooftops allowing turrets to be built on them.

May 16, 2024

May 10, 2024

May 3, 2024

  • Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate).
  • Heavy Barrage camera interaction with Fleetfoot Boots has been fixed.