Melee Damage: Difference between revisions

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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
 
All heroes have the same base melee damage and scaling, with a few exceptions:
 
* [[Ivy]] has lower base damage and lower scaling for both light and heavy melee
* [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee
 
== Base melee damage based on Power Increase ==
== Base melee damage based on Power Increase ==
{| class="wikitable"
Values referenced from [[Hero Comparison]].
|+
{| class="wikitable sortable"
! colspan="14" |Light Melee Damage
|+Light Melee Damage
|-
!Hero
!Base
!PL increase
!Max level
|-
|-
! rowspan="2" |Hero
|All Heroes
! rowspan="2" |Base
|{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}}
! rowspan="2" |PL increase
| +2.67
! colspan="11" |Souls collected
| colspan="1" |103
|-
|-
!{{souls|1.2K}}
||{{PageRef|Ivy}}
!{{souls|2.2K}}
|{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}}
!{{souls|4.5K}}
| +2.27
!{{souls|6K}}
|88.1
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|-
|All Heroes
||{{PageRef|Pocket}}
|63
|{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}}
| rowspan="2" | +3.4
| +2.67
| colspan="1" |66,4
|115
| colspan="1" |69,8
| colspan="1" |73,2
| colspan="1" |76,6
| colspan="1" |80
| colspan="1" |83,4
| colspan="1" |86,8
| colspan="1" |90,2
| colspan="1" |93,6
| colspan="1" |97
| colspan="1" |100,4
|-
|-
|{{HeroIcon|Yamato}}
|{{PageRef|Yamato}}
|69
|{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}}
|72,4
| +2.67
|75,8
|109
|79,2
|82,6
|86
|89,4
|92,8
|96,2
|99,6
|103
|106,4
|}
|}
{| class="wikitable"
{| class="wikitable sortable"
! colspan="14" |Heavy Melee Damage
|+Heavy Melee Damage
|-
|-
! rowspan="2" |Hero
!Hero
! rowspan="2" |Base
!Base
! rowspan="2" |PL increase
!PL increase
! colspan="11" |Souls collected
!Max level
|-
|-
!{{souls|1.2K}}
|All Heroes
!{{souls|2.2K}}
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}}
!{{souls|4.5K}}
| +4.91
!{{souls|6K}}
| colspan="1" |190
!{{souls|7.5K}}
!{{souls|9K}}
!{{souls|10.5K}}
!{{souls|12K}}
!{{souls|13K}}
!{{souls|14K}}
!{{souls|15K}}
|-
|-
|All Heroes
|{{PageRef|Ivy}}
|116
|{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}}
| rowspan="2" | +3.4
| +4.16
| colspan="1" |119,4
|161
| colspan="1" |122,8
|-
| colspan="1" |126,2
|{{PageRef|Pocket}}
| colspan="1" |129,6
|{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}}
| colspan="1" |133
| +4.13
| colspan="1" |136,4
| colspan="1" |178
| colspan="1" |139,8
| colspan="1" |143,2
| colspan="1" |146,6
| colspan="1" |150
| colspan="1" |153,4
|-
|-
|{{HeroIcon|Yamato}}
|{{PageRef|Yamato}}
|128
|{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}}
|131,4
| +4.95
|134,8
|202
|138,2
|141,6
|145
|148,4
|151,8
|155,2
|158,6
|162
|165,4
|}
|}


== Items what affect Melee Damage ==
== Sources ==
=== Bonus Melee Damage ===
=== Bonus Melee Damage ===
{{ItemBox|item_name = Spirit Strike}}
{{Item stat table|Bonus Melee Damage}}
{{ItemBox|item_name = Melee Lifesteal}}
 
{{ItemBox|item_name = Lifestrike}}
=== Bonus Heavy Melee Damage ===
{{ItemBox|item_name = Colossus}}
{{Item stat table|Melee Damage}} <!-- Future table for Items affecting Melee Damage-->
=== Bonus Heavy Melee Damage ===
{{ItemBox|item_name = Melee Charge}}
{{Item stat table|Bonus Heavy Damage}}
{{Item stat table|Bonus Heavy Damage}}
=== Melee Resist ===
{{Item stat table|Melee Resist}}


{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]