Trooper: Difference between revisions
→Math: Updated to match the patch notes 10 -> 8 minutes |
Gammaton32 (talk | contribs) trivia |
||
(23 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
<div | <div style="float:right;"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes--> | ||
<tabber> | <tabber> | ||
|-|Ranged Trooper= | |-|Ranged Trooper= | ||
{{Infobox unit|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}} | {{Infobox unit | ||
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=0-70|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}} | |||
|-|Melee Trooper= | |-|Melee Trooper= | ||
{{Infobox unit|name=Melee Trooper|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=0|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}} | {{Infobox unit | ||
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=0-70|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}} | |||
|-|Banner Trooper= | |-|Banner Trooper= | ||
{{Infobox unit|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}} | {{Infobox unit | ||
|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=0-70|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}} | |||
</tabber> | </tabber> | ||
</div> | </div> | ||
'''Troopers''' are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming. | '''Troopers''', also called '''Minions''' or '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming. | ||
== Overview == | == Overview == | ||
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers. | Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers. | ||
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, | Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes. | ||
During laning phase, | During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant a small amount of Souls on-kill, and release a [[Soul Orb]] to claim the full amount. In 2-person lanes, the Souls earned for slain Troopers (the Trooper, plus the soul orb if secured), are awarded to each person in full. | ||
Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes. | |||
=== Math === | === Math === | ||
When slain, each Trooper gives total Souls based on the following formula:<br/> | |||
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with | <math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 65% on last hit and 35% in the Soul Orb. | ||
=== Ranged Trooper === | |||
Ranged Troopers are the most common type of Trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if the player gets too close. | |||
[[File:Ranged Trooper.png|frameless|239x239px]] | |||
=== Melee Trooper === | === Melee Trooper === | ||
Melee Troopers are faster and tougher units that can only attack at close range. | Melee Troopers are faster and tougher units that can only attack at close range. | ||
[[File:Melee Trooper.png|frameless|223x223px]] | |||
=== Banner Trooper === | === Banner Trooper === | ||
Banner Troopers | Banner Troopers, also referred to as Medic Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They have 3 healing charges that recharge every 35 seconds, and have a 6 second delay between casts. Healing bursts have a '''15m''' range, and heals '''80 HP''' to troopers and '''40 HP''' to allied Heroes during laning phase ('''80 HP''' after laning phase). | ||
[[File:Banner Trooper.png|frameless|349x349px]] | |||
=== Super Troopers === | === Super Troopers === | ||
All 3 basic | All 3 basic Troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super Troopers are bigger, tougher and deal more damage. | ||
== Update history == | |||
{{Update history table | |||
| contents = | |||
{{Update history table/row | |||
| update = November 21, 2024 | |||
| changes = | |||
[Misc Gameplay] | |||
* Mid Boss trooper health for first spawn reduced from 95% to 70% | |||
* Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes) | |||
* Trooper soul changed from 60/40% in the kill/orb to 65/35% | |||
* Medic Trooper now has 3 charges of heal rather than 2 | |||
}} | |||
{{Update history table/row | |||
| update = November 7, 2024 | |||
| changes = | |||
[General Changes] | |||
* Fixed some cases where troopers could get stuck in the base | |||
[Misc Gameplay] | |||
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls) | |||
* Troopers no longer increase their bounty by 20% at 8 minutes | |||
* Troopers now take 28% more damage from [[Guardians]] | |||
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes | |||
* Mid Boss Rejuv Trooper Health increased by 30% | |||
* Fixed Troopers resistance against Base Guardians not working properly | |||
}} | |||
{{Update history table/row | |||
| update = October 24, 2024 | |||
| changes = | |||
[Misc Gameplay] | |||
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying | |||
* Trooper soul changed from 50/50% in the kill/orb to 60/40% | |||
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own] | |||
* Medic Trooper heal cooldown increased from 6s to 35s | |||
* Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes | |||
* Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't) | |||
* Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die) | |||
* Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes | |||
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes | |||
}} | |||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
[General Changes] | |||
* Fixed troopers being unreliable to shoot while on the zipline | |||
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise | |||
* Trooper death effects resolve quicker and more cleanly | |||
[Misc Gameplay] | |||
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it) | |||
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min) | |||
* Trooper spawn/bounty lane end time changed from 10 min to 8 min | |||
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units) | |||
[Hero Changes] | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50% | |||
}} | |||
}} | |||
== Trivia == | == Trivia == | ||
* | * There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. | ||
{{Unit Navbox}} | {{Unit Navbox}} |