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'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. This stat also affects [[Item]] cooldowns.  
'''Ability Cooldown''' is a period of time after being used that an ability cannot be used again.  


==Overview==
==Overview==
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== Sources of Cooldown Reduction ==
== Sources of Cooldown Reduction ==
[[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff.{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}In addition to the generic cooldown reduction items listed above, [[Superior Cooldown]] provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.{{Stats}}
Items that reduce the cooldown of all abilities and items:
{{Item stat table|Ability Cooldown Reduction}}
* {{ItemIcon|Superior Cooldown}} reduces the cooldown of the [[Imbue|imbued]] ability by {{#invoke:ItemData|get_prop|Superior Cooldown|ImbuedCooldownReduction}}% and of non-imbued abilities by {{#invoke:ItemData|get_prop|Superior Cooldown|NonImbuedCooldownReduction}}%.
 
Items that only reduce the cooldown of [[Charges|charged]] abilities:
{{Item stat table|Charge Cooldown Reduction}}
 
Additionally, [[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff.
 
{{Stats}}

Latest revision as of 05:12, 22 February 2025

Ability Cooldown is the time it takes for an Ability to be usable again. This stat also affects Item cooldowns.

Overview[edit | edit source]

Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Charged Abilities[edit | edit source]

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Stacking[edit | edit source]

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With n different sources of cooldown reduction, total cooldown reduction is given by:

CRTotal=1i=1n(1CRi)

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:

CRTotal=1(10.12)×(10.16)26%

Sources of Cooldown Reduction[edit | edit source]

Items that reduce the cooldown of all abilities and items:

List of items
NameSoulsCostCategoryStat change
Spiritual Overflow6,000Weapon+12% Ability Cooldown Reduction
Improved Cooldown1,250Spirit+14% Ability Cooldown Reduction
Superior Cooldown4,250Spirit+32% Ability Cooldown Reduction
Diviner's Kevlar6,000Spirit+10% Ability Cooldown Reduction

Items that only reduce the cooldown of charged abilities:

List of items
NameSoulsCostCategoryStat change
Extra Charge500Spirit+10% Charge Cooldown Reduction
Rapid Recharge3,500Spirit+25% Charge Cooldown Reduction

Additionally, Golden Statues have a chance to drop a permanent Cooldown Reduction buff.