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Cooldown Reduction is a stat obtainable by Heroes though items. This stat is currently a percentage based reduction on the base ability time*.
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'''Ability Cooldown''' is a period of time after being used that an ability cannot be used again.
 
==Overview==
Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity.  Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.
 
===Charged Abilities===
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.
 
===Stacking===
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With <math>n</math> different sources of cooldown reduction, total cooldown reduction is given by:
 
<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math>
 
For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]], total cooldown reduction is:
 
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>
 
== Sources of Cooldown Reduction ==
[[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff.{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}In addition to the generic cooldown reduction items listed above, [[Superior Cooldown]] provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.{{Stats}}

Latest revision as of 22:51, 26 November 2024

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Ability Cooldown is a period of time after being used that an ability cannot be used again.

Overview[edit | edit source]

Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Charged Abilities[edit | edit source]

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Stacking[edit | edit source]

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With n different sources of cooldown reduction, total cooldown reduction is given by:

CRTotal=1i=1n(1CRi)

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:

CRTotal=1(10.12)×(10.16)26%

Sources of Cooldown Reduction[edit | edit source]

Golden Statues have a chance to drop a permanent Cooldown Reduction buff.

Item Cost +X% Cooldown Reduction

In addition to the generic cooldown reduction items listed above, Superior Cooldown provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.