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Bebop: Difference between revisions

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{{Infobox hero
{{Infobox hero
| name            = Bebop
| key = hero_bebop
| art             = Bebop full.png
| weapon_name = Humble Pie
| card           = Bebop card.png
| art = Bebop full.png
| summary        = Hooks an enemy for a knockout combo
| card = Bebop card.png
| description    = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
| has_max_range = true
| dps            = 66
| max_range = 32{{PI|2}}
| bullet_damage  = 5.3
| voice_actor = JB Blanc
| ammo            = 66
| release_date = April 16, 2024
| bullets_per_sec = 12.5
| no_spirit_resist = true
| light_melee    = 63
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}}
| heavy_melee    = 116
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.30}}
| max_health      = 650
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| health_regen    = 3
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.92}}
| bullet_resist  = 10
| bullet_resist = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletResist|3}}{{PI|1.25}}
| spirit_resist  = 0
| move_speed      = 6.2
| sprint_speed    = 3
| stamina        = 3
| increase1_value = 0.37
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 41
| increase3_stat  = Base Health
| increase4_value = 2%
| increase4_stat  = Bullet Resist
| increase5_value = 2.5m
| increase5_stat  = Weapon Range
| range          = 22m → 51m
| weapon_name    = Humble Pie
}}
}}


A modified scrap golem with a big heart and a bigger hook arm, '''Bebop''' is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.
'''Bebop''' is a [[Hero]] in ''[[Deadlock]]''. A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Exploding Uppercut=
|-|(1) Exploding Uppercut=
{{Ability card
{{Ability card v2
| name            = Exploding Uppercut
| hero_name=Bebop
| key            = 1
| ability_num=1
| description    = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| notes=
| cooldown        = 21s
* Uppercut affects all valid targets within ~5m to the front of Bebop and ~2-3m around him.  
| effect1        = '''Uppercut Damage:''' 0
* Uppercut first tries to launch all nearby allied troopers, enemy troopers, and enemy Heroes.
| effect2        = '''Area Damage:''' 80 {{ss|0.5}}
* If there are no valid enemy targets at all near Bebop on cast, then Uppercut will try to launch nearby allied Heroes as well.
| effect3        = '''Landing Radius:''' 14m
* Launched enemies cannot receive the area damage.
| upgrade1        = '''-10.5s''' Cooldown
* Launched enemies and enemies in the landing area all receive the fire rate slow debuff.
| upgrade2        = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3        = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
 
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercutted enemies cannot receive the area damage.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
}}
}}


|-|(2) Sticky Bomb=
|-|(2) Sticky Bomb=
{{Ability card
{{Ability card v2
| name            = Sticky Bomb
| hero_name=Bebop
| key            = 2
| ability_num=2
| description    = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| notes=
| cooldown        = 19s
* Damage gain per stack is permanent for the rest of the game.
| range          = 6m
| radius          = 12m
| effect1        = '''Damage:''' 120 {{ss|0.9}}
| effect2        = '''Fuse Time:''' 3s
| upgrade1        = '''-7.5s''' Cooldown
| upgrade2        = '''+80''' Damage
| upgrade3        = On Attach, '''disarms''' the target for '''3.5''' seconds.
 
* Damage gain per hero hit is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
* The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]''
** EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal <u>264.14 damage</u> (120 ''[Base]'' + 80 ''[Upgrade]'' + 33*0.9 ''[Spirit scaling]'') * 1.15 ''[Stack Multiplier]''
* Can target allies. Attaching to self or allies does not apply T3 debuff.
* Can target self by using alt-cast functionality.
* Bombs instantly explode if the target dies.
* Also gains stacks for enemy heroes that die while a bomb is attached to them.
}}
}}
|-|(3) Hook=
|-|(3) Hook=
{{Ability card
{{Ability card v2
| name            = Hook
| hero_name=Bebop
| key            = 3
| ability_num=3
| description    = Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing.
| notes=
| cooldown        = 23s
| range          = 30m
| effect1        = '''Damage:''' 40
| upgrade1        = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade2        = '''+30m''' Cast Range
| upgrade3        = '''-11.5s''' Cooldown
 
* Hook damage is dealt after Bebop finishes reeling in the target.
* Hook damage is dealt after Bebop finishes reeling in the target.
}}
}}
|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
{{Ability card
{{Ability card v2
| name            = Hyper Beam
| hero_name=Bebop
| key            = 4
| ability_num=4
| description    = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| notes=
| duration        = 8s {{ss|0.08}}
* Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
| cooldown        = 130s
* Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
| effect1        = '''DPS:''' 205 {{ss|2.7}}
* Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
| effect2        = '''Beam Width:''' 2.9m
* This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.
| effect3        = '''Movement Slow:''' 30% (on hit)
* Hyper Beam has a short "cast time" before the laser is fully deployed and active.
| effect4        = '''Beam Length:''' 70m
* Bebop levitates in the air during deployment time and also while the beam is active.
| upgrade1        = '''-30s''' Cooldown
* Cancelling Hyper Beam during the deployment time does not consume the cooldown.
| upgrade2        = '''+100''' DPS
| upgrade3        = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
 
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.
}}
}}
</tabber>
</tabber>


== Weapon ==
== Weapon ==
{{WeaponCard|Bebop}}
{{WeaponCard|key=hero_bebop}}
 
== Update history ==
{{Main|Bebop/Update history|l1=Update history}}
{{Update history}}


== Background ==
== Background ==
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}}
}}


== Update history ==
=== Lore ===
{{Main|Bebop/Update history|l1=Update history}}
Bebop wants to retire from fighting in the [[Bear Pit]] once he gets his wish to save Miss Shelly from her illness.<ref>[[Bebop/Quotes#Conversations|Bebop and Krill conversation, Bebop and Wraith conversation]]</ref>
{{Update history}}
 
== Character interactions ==
 
* Bebop has an ongoing feud with [[Lash]]. Several voice lines reference their feud and rivalry in blood sport. Bebop once won a fight against Lash.<ref>[[Lash/Quotes#Conversations|Lash and Wraith conversation]]</ref>
* [[Mo & Krill]] watch Bebop's fights in the Bear Pit. They know Miss Shelly and have tried to help her.<ref name=":0">[[Bebop/Quotes#Conversations|Bebop conversations]]</ref>
 
== Gallery ==
<gallery>
File:Bebop card.png|Portrait
File:Bebop MM.png|Minimap icon
File:Bebop Render.png|In-game render
File:Bebop winter.png|[[Seasonal events#Winter|Winter skin]]
File:Bebop Reference Sheet.png|Model sheet
File:Bebop visual novel.png|Visual novel art
File:Bebop Weapon.png|Weapon - Humble Pie
File:Bebop Neon Prime.png|[[Neon Prime]] Bebop
</gallery>


== Trivia ==
== Trivia ==
* He has an ongoing feud with {{HeroIcon|Lash}}. Several voice lines reference their feud and rivalry in blood sport. They share another connection as the only two heroes that start the game with sprint speed, Bebop and Lash having 3m/s and 1m/s respectively.
[[File:Bebop Hyper Beam Jazz SFX.wav|thumb|Hyper Beam Jazz SFX]]
* Bebop is the only hero that starts with more than 0% bullet resist (10%).
* Bebop's current model is inherited from his original design in ''[[Neon Prime]].'' His portrait artwork is different from his in-game model and possibly hints at what his final design will be like. This updated design can also be seen in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] [https://youtu.be/nn_C9nQ_Ri0?si=m6WF1b3kDfIb2R9R&t=1547 Chapter 5D.]
* Bebop's current model is likely temporary and is based on a robot model from when the game was still called ''Neon Prime.''
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.).
* Bebop is voiced by [[wikipedia:JB Blanc|JB Blanc]], who is known for voiceworks in many popular videogames (e.g. Diablo in ''Diablo III'', Braum in ''League of Legends'', Saxton Hale in ''Team Fortress 2'', etc.).
* Bebop is named after the jazz style [[wikipedia:Bebop|bebop]]. During Hyper Beam, a saxophone-like instrument can be heard playing erratically, akin to jazz improvisation.
* Bebop has a [[wikipedia:Cockney|Cockney]] accent, commonly spoken in England by working-class Londoners.
== See also ==
* [[Bebop/Quotes]]


== References ==
<references />
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]