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Viscous: Difference between revisions

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{{Infobox hero
{{Infobox hero
| name = Viscous
| key = hero_viscous
| weapon_name = Deep Sea Interpreter
| art = Viscous full.png
| art = Viscous full.png
| card = Viscous card.png
| card = Viscous card.png
| summary = Rolls around deflecting bullets
| no_bullet_resist = true
| description = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| voice_actor = Yuri Lowenthal
| dps = 60
| release_date = August 1, 2024
| bullet_damage = 12
| no_spirit_resist = true
| ammo = 21
| no_sprint = true
| bullets_per_sec = 5
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|38}}
| light_melee = 63
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.81}}
| heavy_melee = 116
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.67}}
| max_health = 550
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}}{{PI|4.92}}
| health_regen = 2
| bullet_resist = 0
| spirit_resist = 0
| move_speed = 7
| sprint_speed = 0
| stamina = 3
| increase1_value = 1.10
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase3_value = 38
| increase3_stat = Base Health
| range = 22 → 58m
| weapon_name = Deep Sea Interpreter
| reload_time = 2.5
| bullet_velocity = 254
}}
}}


A psychic sea anemone with an ectoplasmic goo body, '''Viscous''' is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.
'''Viscous''' is a [[Hero]] in ''[[Deadlock]]''. He is a vexing opponent with versatile goo abilities, a psychic sea anemone with an ectoplasmic goo body. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.


Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.
Viscous is a psychic sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the [[Patron]]s to protect his home in the Deep.
 
Viscous' gun has an alt-fire mode.
 
Viscous was added to the roster on [[Update:August 1, 2024|August 1, 2024]].


== Abilities ==
== Abilities ==
<tabber>
<tabber>
|-|(1) Splatter=
|-|(1) Splatter=
{{Ability card
{{Ability card v2
| name            = Splatter
| hero_name=Viscous
| cooldown        = 21s
| ability_num=1
| duration        = 10s
| radius          = 5m
| description    = Throw a ball of goo that '''deals damage''' and leaves puddles of goo behind that apply '''movement slow''' to enemies in the radius.
| effect1        = '''Damage:''' 100 {{ss|1.5}}
| effect2        = '''Movement Slow:''' 35%
| upgrade1        = '''-5.75s''' Cooldown
| upgrade2        = '''+70''' Damage and '''+1m''' Radius
| upgrade3        = Bounces '''2''' times
}}
}}
|-|(2) The Cube=
|-|(2) The Cube=
{{Ability card
{{Ability card v2
| name            = The Cube
| hero_name=Viscous
| cooldown        = 48s
| ability_num=2
| duration        = 4s
| range          = 30m
| description    = Encase the target in a cube of restorative goo that '''purges debuffs, protects from damage, and increases health regen'''. Target is unable to take any new actions while cubed. Can be used on self. Press '''{{Tooltip|[Jump]|Defaults to Space}}''' to escape early.
| effect1        = '''Health Regen:''' 40
| upgrade1        = Increases Movement Speed and Stamina Recovery
| upgrade2        = '''-21s''' Cooldown
| upgrade3        = '''+60''' Health Regen
}}
}}
|-|(3) Puddle Punch=
|-|(3) Puddle Punch=
{{Ability card
{{Ability card v2
| name            = Puddle Punch
| hero_name=Viscous
| cooldown        = 30s
| ability_num=3
| range          = 40m
|notes=Puddle Punch only hits players and NPCs. It does not break crates, statues, Bridge Powerups or the Rejuvenator.
| ability_width  = 4m
| description    = Materialize a fist in the world that '''punches''' units in the area and send them flying. Enemies will be '''dealt damage''', have their dash distance reduced for a brief moment, and have their '''movement slowed'''. This is considered a '''Light Melee''' attack.
| effect1        = '''Charges:''' 1
| effect2        = '''Charge Cooldown:''' 1.5s
| effect3        = '''Movement Slow:''' 20%
| effect4        = '''Slow Duration:''' 4s
| upgrade1        = '''+1''' Charges
| upgrade2        = '''+35''' Damage and '''+20%''' Movement Slow
| upgrade3        = '''-11.5s''' Cooldown
}}
}}
|-|(4) Goo Ball=
|-|(4) Goo Ball=
{{Ability card
{{Ability card v2
| name            = Goo Ball
| hero_name=Viscous
| cooldown        = 95s
| ability_num=4
| duration        = 10s
| description    = Morph into a large goo ball that '''deals damage''' and '''stuns''' enemies on impact. The ball grants large amounts of '''Bullet''' and '''Spirit''' resist, bounces off walls and can '''double jump'''.
| effect1        = '''Damage:''' 140 {{ss|1.3}}
| effect2        = '''Stun Duration:''' 1s
| effect3        = '''Spirit Resist:''' +70%
| effect4        = '''Bullet Resist:''' +60%
| upgrade1        = '''+5s''' Duration
| upgrade2        = '''+120''' Damage
| upgrade3        = Can cast abilities and use items while rolling.
}}
}}
</tabber>
</tabber>


== Weapon ==
== Weapon ==
{{WeaponCard|Viscous}}
{{WeaponCard|key=hero_viscous}}Deep Sea Interpreter has an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alt-fire takes 5 ammo rounds per shot and deals between 28 damage (in the explosion radius) and 63 damage (direct hit).
* Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.
 
== Update history ==
{{Main|Viscous/Update history|l1=Update history}}
{{Update history}}


== Background ==
== Background ==
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}}
}}


== Update history ==
== Character interactions ==
{{Main|Viscous/Update history|l1=Update history}}
 
{{Update history}}
* [[Seven]] is impressed by Viscous' mission to stop the Adversary.<ref name=":0">[[Viscous/Quotes#Conversations|Viscous conversations]]</ref>
* [[Holliday]] mistakes Viscous' home, [[The Deep]], for the American Deep South. She asks if he's from [[wikipedia:Mobile,_Alabama|Mobile, Alabama]].<ref name=":0" />
* [[McGinnis]] may say she wants to get Viscous' goo after killing him.<ref>{{VoiceLineCite|name=McGinnis|suffix='|file=Mcginnis kill viscous 04.mp3|transcription=Dibs on Viscous' goo!}}</ref>
* [[Calico]] is interested in Viscous' suit.<ref>{{VoiceLineCite|name=Calico|file=Calico kill viscous 02.mp3|context=(killed Viscous)|transcription=I wonder how that suit works.}}</ref>
 
== Gallery ==
<gallery>
File:Viscous card.png|Portrait
File:Viscous MM.png|Minimap icon
File:Viscous Render.png|In-game render
File:Viscous winter.png|[[Seasonal events#Winter|Winter skin]]
File:Viscous Reference Sheet.png|Model sheet
File:Viscous card old.png|Old portrait
File:Viscous mm old.png|Old minimap icon
File:Viscous Weapon.png|Weapon - Deep Sea Interpreter
File:Viscous Neon Prime.png|[[Neon Prime]] Viscous
File:Viscous v2.png|Viscous v2
</gallery>


== Trivia ==
== Trivia ==
* Viscous current model is temporary. It is linked to the game's early development, when it was still called ''Neon Prime''. His upcoming model is in the files, named "Viscous_v2".
* Viscous' current model is a modified version of [[Kelvin|Kelvin's]] old model from ''[[Neon Prime]]''.
* Viscous is voiced by [[wikipedia:Yuri_Lowenthal|Yuri Lowenthal]].
** A work-in-progress alternate model that could potentially be his redesign can be found in the files, labeled '''Viscous v2'''.
* In ''Neon Prime'', Viscous was a pufferfish in a suit, instead of a sea anemone.
* Viscous' head was changed from black to green in the [[Update:September 26, 2024|2024-09-26 Update]], because his old icon was easily confused with [[Dynamo]].
 
== See also ==
* [[Viscous/Quotes]]


== References ==
<references />
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]