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Ability Cooldown: Difference between revisions

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m Sources of Cooldown Reduction: golden statue, not gold urn
Overview: Charged abilities have a second "cooldown" which I've added notes on here and expanded to it's own section
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The '''Ability Cooldown''' of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity.  Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.
The '''Ability Cooldown''' of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity.  Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.


Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used.
===Charged Abilities===
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.


===Stacking===
===Stacking===

Revision as of 16:43, 25 October 2024

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Overview

The Ability Cooldown of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.

Charged Abilities

Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.

Stacking

Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With n different sources of cooldown reduction, total cooldown reduction is given by:

CRTotal=1i=1n(1CRi)

For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:

CRTotal=1(10.12)×(10.16)26%

Sources of Cooldown Reduction

Golden Statues have a chance to drop a permanent Cooldown Reduction buff.

Item Cost +X% Cooldown Reduction

In addition to the generic cooldown reduction items listed above, Superior Cooldown provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.