Trooper: Difference between revisions

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m Update to Oct 24 patch
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=== Math ===
=== Math ===
In the first 8 minutes each Trooper gives total souls based on the following formula:<br/>
In the first 8 minutes each Trooper gives total souls based on the following formula:<br/>
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 50% on last hit and 50% in the soul orb.
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 60% on last hit and 40% in the soul orb.




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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = October 10, 2024
| changes =
[Misc Gameplay]
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
* Trooper soul changed from 50/50% in the kill/orb to 60/40%
}}
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = October 10, 2024