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Healing: Difference between revisions

From Deadlock Wiki
Sources of direct healing: add healing reduction
Snes (talk | contribs)
Added healing amp.
 
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where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is 0.85 when {{ItemIcon|Healing Booster}} is owned and 1 otherwise, and <math>\text{healing}_{amp}</math> is healing amp.   
where <math>\text{healing}_f</math> is final healing, <math>\text{healing}_i</math> is initial healing, <math>\text{healing}_{red}</math> is healing reduction amount, <math>b</math> is 0.85 when {{ItemIcon|Healing Booster}} is owned and 1 otherwise, and <math>\text{healing}_{amp}</math> is healing amp.   


== Healing Amp and Reduction ==
== Healing Amp ==
Health amp increases the effectiveness of healing, while reduction decreases it.  
 
Healing Amp, is a [[Stats|stat]] which increases the amount of healing a hero does with their [[abilities]] and [[items]]. This affects both healing to themselves and to their allies. Healing Amp does not affect [[Health Regen]], but does affect healing-over-time buffs, such as [[Healing Rite]]'s active effect.
 
This [[Stats|stat]] is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.
 
== Healing Reduction ==
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.
 
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.


== Sources of direct healing ==
== Sources of direct healing ==
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* [[Health Regen]]
* [[Health Regen]]


{{Stats}}
{{Navbox gameplay}}
{{Navbox gameplay}}