Trooper: Difference between revisions

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'''Troopers''' are the main offensive force created by [[Patron|Patrons]]. Their health and attack damage increase as the game progresses.
'''Troopers''' are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming.


* '''Frontline Troopers -''' Attacks enemies with a laser, attacks nearby enemies with a melee attack.
== Overview ==
* '''Support Troopers -'''  Distinguished by their taller height and a flag. Heals one nearby ally every 5 seconds for 40hp if it has Line of Sight .
{{Infobox Unit|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=240|sprint_speed=433|soul_value=75|soul_orbs=1}}
{{Infobox Unit|name=Melee Trooper|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=0|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=320|sprint_speed=433|soul_value=75|soul_orbs=1}}
{{Infobox Unit|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=240|sprint_speed=433|soul_value=75|soul_orbs=1}}
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.


== Overview ==
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, [[heroes]] and structures on the way. Troopers take reduced damage from enemy [[Guardian|Guardians]], [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.
Troopers are sent down lanes. Troopers spawn in waves every 25 seconds. Each wave consits of 3 Frontline Troopers and one Support Trooper.
 
During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes). The total amount of souls troopers give gradually increases by '''1.2%''' for every minute spent in the game.
==== Ranged Trooper ====
Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to melee if you get too close.
 
==== Melee Trooper ====
Melee Troopers are faster and tankier units that can only attack at close range.
 
==== Banner Trooper ====


Troopers spawn as a vessel riding along each of the [[ziplines]]. Once they reach the end of a teams Zipline they drop to the ground and turn into Troopers.
Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers, releasing a short pulse in a '''15m''' range every '''6''' seconds. This pulse heals '''80 HP''' to troopers and '''40 HP''' to allied heroes (80 after Laning Phase).


Vessels can be shot down.
==== Super Troopers ====
All 3 basic troopers have stronger "Super" variants, which start spawning after the enemy team's [[Shrine|Shrines]] have been destroyed. These super troopers are tankier and deal more damage.


== Trivia ==
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